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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/window_positioner.h" | |
6 | |
7 #include "ash/wm/common/window_positioning_utils.h" | |
8 #include "ash/wm/common/window_state.h" | |
9 #include "ash/wm/common/wm_globals.h" | |
10 #include "ash/wm/common/wm_screen_util.h" | |
11 #include "ash/wm/common/wm_window.h" | |
12 #include "ui/compositor/layer.h" | |
13 #include "ui/display/screen.h" | |
14 #include "ui/gfx/geometry/insets.h" | |
15 | |
16 namespace ash { | |
17 | |
18 const int WindowPositioner::kMinimumWindowOffset = 32; | |
19 | |
20 // The number of pixels which are kept free top, left and right when a window | |
21 // gets positioned to its default location. | |
22 // static | |
23 const int WindowPositioner::kDesktopBorderSize = 16; | |
24 | |
25 // Maximum width of a window even if there is more room on the desktop. | |
26 // static | |
27 const int WindowPositioner::kMaximumWindowWidth = 1100; | |
28 | |
29 namespace { | |
30 | |
31 // When a window gets opened in default mode and the screen is less than or | |
32 // equal to this width, the window will get opened in maximized mode. This value | |
33 // can be reduced to a "tame" number if the feature is disabled. | |
34 const int kForceMaximizeWidthLimit = 1366; | |
35 | |
36 // The time in milliseconds which should be used to visually move a window | |
37 // through an automatic "intelligent" window management option. | |
38 const int kWindowAutoMoveDurationMS = 125; | |
39 | |
40 // If set to true all window repositioning actions will be ignored. Set through | |
41 // WindowPositioner::SetIgnoreActivations(). | |
42 static bool disable_auto_positioning = false; | |
43 | |
44 // If set to true, by default the first window in ASH will be maximized. | |
45 static bool maximize_first_window = false; | |
46 | |
47 // Check if any management should be performed (with a given |window|). | |
48 bool UseAutoWindowManager(const wm::WmWindow* window) { | |
49 if (disable_auto_positioning) | |
50 return false; | |
51 const wm::WindowState* window_state = window->GetWindowState(); | |
52 return !window_state->is_dragged() && window_state->window_position_managed(); | |
53 } | |
54 | |
55 // Check if a given |window| can be managed. This includes that its | |
56 // state is not minimized/maximized/fullscreen/the user has changed | |
57 // its size by hand already. It furthermore checks for the | |
58 // WindowIsManaged status. | |
59 bool WindowPositionCanBeManaged(const wm::WmWindow* window) { | |
60 if (disable_auto_positioning) | |
61 return false; | |
62 const wm::WindowState* window_state = window->GetWindowState(); | |
63 return window_state->window_position_managed() && | |
64 !window_state->IsMinimized() && !window_state->IsMaximized() && | |
65 !window_state->IsFullscreen() && | |
66 !window_state->bounds_changed_by_user(); | |
67 } | |
68 | |
69 // Move the given |bounds| on the available |work_area| in the direction | |
70 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved | |
71 // to the right edge, otherwise to the left one. | |
72 bool MoveRectToOneSide(const gfx::Rect& work_area, | |
73 bool move_right, | |
74 gfx::Rect* bounds) { | |
75 if (move_right) { | |
76 if (work_area.right() > bounds->right()) { | |
77 bounds->set_x(work_area.right() - bounds->width()); | |
78 return true; | |
79 } | |
80 } else { | |
81 if (work_area.x() < bounds->x()) { | |
82 bounds->set_x(work_area.x()); | |
83 return true; | |
84 } | |
85 } | |
86 return false; | |
87 } | |
88 | |
89 // Move a |window| to new |bounds|. Animate if desired by user. | |
90 // Moves the transient children of the |window| as well by the same |offset| as | |
91 // the parent |window|. | |
92 void SetBoundsAndOffsetTransientChildren(wm::WmWindow* window, | |
93 const gfx::Rect& bounds, | |
94 const gfx::Rect& work_area, | |
95 const gfx::Vector2d& offset) { | |
96 std::vector<wm::WmWindow*> transient_children = | |
97 window->GetTransientChildren(); | |
98 for (wm::WmWindow* transient_child : transient_children) { | |
99 gfx::Rect child_bounds = transient_child->GetBounds(); | |
100 gfx::Rect new_child_bounds = child_bounds + offset; | |
101 if ((child_bounds.x() <= work_area.x() && | |
102 new_child_bounds.x() <= work_area.x()) || | |
103 (child_bounds.right() >= work_area.right() && | |
104 new_child_bounds.right() >= work_area.right())) { | |
105 continue; | |
106 } | |
107 if (new_child_bounds.right() > work_area.right()) | |
108 new_child_bounds.set_x(work_area.right() - bounds.width()); | |
109 else if (new_child_bounds.x() < work_area.x()) | |
110 new_child_bounds.set_x(work_area.x()); | |
111 SetBoundsAndOffsetTransientChildren(transient_child, | |
112 new_child_bounds, work_area, offset); | |
113 } | |
114 | |
115 window->SetBoundsWithTransitionDelay( | |
116 bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); | |
117 } | |
118 | |
119 // Move a |window| to new |bounds|. Animate if desired by user. | |
120 // Note: The function will do nothing if the bounds did not change. | |
121 void SetBoundsAnimated(wm::WmWindow* window, | |
122 const gfx::Rect& bounds, | |
123 const gfx::Rect& work_area) { | |
124 gfx::Rect old_bounds = window->GetTargetBounds(); | |
125 if (bounds == old_bounds) | |
126 return; | |
127 gfx::Vector2d offset(bounds.origin() - old_bounds.origin()); | |
128 SetBoundsAndOffsetTransientChildren(window, bounds, work_area, offset); | |
129 } | |
130 | |
131 // Move |window| into the center of the screen - or restore it to the previous | |
132 // position. | |
133 void AutoPlaceSingleWindow(wm::WmWindow* window, bool animated) { | |
134 gfx::Rect work_area = GetDisplayWorkAreaBoundsInParent(window); | |
135 gfx::Rect bounds = window->GetBounds(); | |
136 const gfx::Rect* user_defined_area = | |
137 window->GetWindowState()->pre_auto_manage_window_bounds(); | |
138 if (user_defined_area) { | |
139 bounds = *user_defined_area; | |
140 wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); | |
141 } else { | |
142 // Center the window (only in x). | |
143 bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); | |
144 } | |
145 | |
146 if (animated) | |
147 SetBoundsAnimated(window, bounds, work_area); | |
148 else | |
149 window->SetBounds(bounds); | |
150 } | |
151 | |
152 // Get the first open (non minimized) window which is on the screen defined. | |
153 wm::WmWindow* GetReferenceWindow(const wm::WmWindow* root_window, | |
154 const wm::WmWindow* exclude, | |
155 bool* single_window) { | |
156 if (single_window) | |
157 *single_window = true; | |
158 // Get the active window. | |
159 wm::WmWindow* active = root_window->GetGlobals()->GetActiveWindow(); | |
160 if (active && active->GetRootWindow() != root_window) | |
161 active = NULL; | |
162 | |
163 // Get a list of all windows. | |
164 const std::vector<wm::WmWindow*> windows = | |
165 root_window->GetGlobals()->GetMruWindowListIgnoreModals(); | |
166 | |
167 if (windows.empty()) | |
168 return nullptr; | |
169 | |
170 int index = 0; | |
171 // Find the index of the current active window. | |
172 if (active) | |
173 index = std::find(windows.begin(), windows.end(), active) - windows.begin(); | |
174 | |
175 // Scan the cycle list backwards to see which is the second topmost window | |
176 // (and so on). Note that we might cycle a few indices twice if there is no | |
177 // suitable window. However - since the list is fairly small this should be | |
178 // very fast anyways. | |
179 wm::WmWindow* found = nullptr; | |
180 for (int i = index + windows.size(); i >= 0; i--) { | |
181 wm::WmWindow* window = windows[i % windows.size()]; | |
182 while (window->GetTransientParent()) | |
183 window = window->GetTransientParent(); | |
184 if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL && | |
185 window->GetRootWindow() == root_window && | |
186 window->GetTargetVisibility() && | |
187 window->GetWindowState()->window_position_managed()) { | |
188 if (found && found != window) { | |
189 // no need to check !single_window because the function must have | |
190 // been already returned in the "if (!single_window)" below. | |
191 *single_window = false; | |
192 return found; | |
193 } | |
194 found = window; | |
195 // If there is no need to check single window, return now. | |
196 if (!single_window) | |
197 return found; | |
198 } | |
199 } | |
200 return found; | |
201 } | |
202 | |
203 } // namespace | |
204 | |
205 // static | |
206 int WindowPositioner::GetForceMaximizedWidthLimit() { | |
207 return kForceMaximizeWidthLimit; | |
208 } | |
209 | |
210 // static | |
211 void WindowPositioner::GetBoundsAndShowStateForNewWindow( | |
212 const wm::WmWindow* new_window, | |
213 bool is_saved_bounds, | |
214 ui::WindowShowState show_state_in, | |
215 gfx::Rect* bounds_in_out, | |
216 ui::WindowShowState* show_state_out) { | |
217 // Always open new window in the target display. | |
218 wm::WmWindow* target = wm::WmGlobals::Get()->GetRootWindowForNewWindows(); | |
219 | |
220 wm::WmWindow* top_window = GetReferenceWindow(target, nullptr, nullptr); | |
221 // Our window should not have any impact if we are already on top. | |
222 if (top_window == new_window) | |
223 top_window = nullptr; | |
224 | |
225 // If there is no valid other window we take and adjust the passed coordinates | |
226 // and show state. | |
227 if (!top_window) { | |
228 gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); | |
229 | |
230 bounds_in_out->AdjustToFit(work_area); | |
231 // Use adjusted saved bounds, if there is one. | |
232 if (is_saved_bounds) | |
233 return; | |
234 | |
235 if (show_state_in == ui::SHOW_STATE_DEFAULT) { | |
236 const bool maximize_first_window_on_first_run = | |
237 target->GetGlobals()->IsForceMaximizeOnFirstRun(); | |
238 // We want to always open maximized on "small screens" or when policy | |
239 // tells us to. | |
240 const bool set_maximized = | |
241 maximize_first_window || | |
242 ((work_area.width() <= GetForceMaximizedWidthLimit() || | |
243 maximize_first_window_on_first_run) && | |
244 (!new_window || !new_window->GetWindowState()->IsFullscreen())); | |
245 | |
246 if (set_maximized) | |
247 *show_state_out = ui::SHOW_STATE_MAXIMIZED; | |
248 } | |
249 return; | |
250 } | |
251 | |
252 wm::WindowState* top_window_state = top_window->GetWindowState(); | |
253 bool maximized = top_window_state->IsMaximized(); | |
254 // We ignore the saved show state, but look instead for the top level | |
255 // window's show state. | |
256 if (show_state_in == ui::SHOW_STATE_DEFAULT) { | |
257 *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED : | |
258 ui::SHOW_STATE_DEFAULT; | |
259 } | |
260 | |
261 if (maximized || top_window_state->IsFullscreen()) { | |
262 bool has_restore_bounds = top_window_state->HasRestoreBounds(); | |
263 if (has_restore_bounds) { | |
264 // For a maximized/fullscreen window ignore the real bounds of | |
265 // the top level window and use its restore bounds | |
266 // instead. Offset the bounds to prevent the windows from | |
267 // overlapping exactly when restored. | |
268 *bounds_in_out = top_window_state->GetRestoreBoundsInScreen() + | |
269 gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset); | |
270 } | |
271 if (is_saved_bounds || has_restore_bounds) { | |
272 gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); | |
273 bounds_in_out->AdjustToFit(work_area); | |
274 // Use adjusted saved bounds or restore bounds, if there is one. | |
275 return; | |
276 } | |
277 } | |
278 | |
279 // Use the size of the other window. The window's bound will be rearranged | |
280 // in ash::WorkspaceLayoutManager using this location. | |
281 *bounds_in_out = top_window->GetBoundsInScreen(); | |
282 } | |
283 | |
284 // static | |
285 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( | |
286 const wm::WmWindow* removed_window) { | |
287 if (!UseAutoWindowManager(removed_window)) | |
288 return; | |
289 // Find a single open browser window. | |
290 bool single_window; | |
291 wm::WmWindow* other_shown_window = GetReferenceWindow( | |
292 removed_window->GetRootWindow(), removed_window, &single_window); | |
293 if (!other_shown_window || !single_window || | |
294 !WindowPositionCanBeManaged(other_shown_window)) | |
295 return; | |
296 AutoPlaceSingleWindow(other_shown_window, true); | |
297 } | |
298 | |
299 // static | |
300 bool WindowPositioner::DisableAutoPositioning(bool ignore) { | |
301 bool old_state = disable_auto_positioning; | |
302 disable_auto_positioning = ignore; | |
303 return old_state; | |
304 } | |
305 | |
306 // static | |
307 void WindowPositioner::RearrangeVisibleWindowOnShow( | |
308 wm::WmWindow* added_window) { | |
309 wm::WindowState* added_window_state = added_window->GetWindowState(); | |
310 if (!added_window->GetTargetVisibility()) | |
311 return; | |
312 | |
313 if (!UseAutoWindowManager(added_window) || | |
314 added_window_state->bounds_changed_by_user()) { | |
315 if (added_window_state->minimum_visibility()) { | |
316 // Guarantee minimum visibility within the work area. | |
317 gfx::Rect work_area = GetDisplayWorkAreaBoundsInParent(added_window); | |
318 gfx::Rect bounds = added_window->GetBounds(); | |
319 gfx::Rect new_bounds = bounds; | |
320 wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds); | |
321 if (new_bounds != bounds) | |
322 added_window->SetBounds(new_bounds); | |
323 } | |
324 return; | |
325 } | |
326 // Find a single open managed window. | |
327 bool single_window; | |
328 wm::WmWindow* other_shown_window = GetReferenceWindow( | |
329 added_window->GetRootWindow(), added_window, &single_window); | |
330 | |
331 if (!other_shown_window) { | |
332 // It could be that this window is the first window joining the workspace. | |
333 if (!WindowPositionCanBeManaged(added_window) || other_shown_window) | |
334 return; | |
335 // Since we might be going from 0 to 1 window, we have to arrange the new | |
336 // window to a good default. | |
337 AutoPlaceSingleWindow(added_window, false); | |
338 return; | |
339 } | |
340 | |
341 gfx::Rect other_bounds = other_shown_window->GetBounds(); | |
342 gfx::Rect work_area = GetDisplayWorkAreaBoundsInParent(added_window); | |
343 bool move_other_right = | |
344 other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; | |
345 | |
346 // Push the other window to the size only if there are two windows left. | |
347 if (single_window) { | |
348 // When going from one to two windows both windows loose their | |
349 // "positioned by user" flags. | |
350 added_window_state->set_bounds_changed_by_user(false); | |
351 wm::WindowState* other_window_state = other_shown_window->GetWindowState(); | |
352 other_window_state->set_bounds_changed_by_user(false); | |
353 | |
354 if (WindowPositionCanBeManaged(other_shown_window)) { | |
355 // Don't override pre auto managed bounds as the current bounds | |
356 // may not be original. | |
357 if (!other_window_state->pre_auto_manage_window_bounds()) | |
358 other_window_state->SetPreAutoManageWindowBounds(other_bounds); | |
359 | |
360 // Push away the other window after remembering its current position. | |
361 if (MoveRectToOneSide(work_area, move_other_right, &other_bounds)) | |
362 SetBoundsAnimated(other_shown_window, other_bounds, work_area); | |
363 } | |
364 } | |
365 | |
366 // Remember the current location of the window if it's new and push | |
367 // it also to the opposite location if needed. Since it is just | |
368 // being shown, we do not need to animate it. | |
369 gfx::Rect added_bounds = added_window->GetBounds(); | |
370 if (!added_window_state->pre_auto_manage_window_bounds()) | |
371 added_window_state->SetPreAutoManageWindowBounds(added_bounds); | |
372 if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) | |
373 added_window->SetBounds(added_bounds); | |
374 } | |
375 | |
376 WindowPositioner::WindowPositioner(wm::WmGlobals* globals) | |
377 : globals_(globals), | |
378 pop_position_offset_increment_x(0), | |
379 pop_position_offset_increment_y(0), | |
380 popup_position_offset_from_screen_corner_x(0), | |
381 popup_position_offset_from_screen_corner_y(0), | |
382 last_popup_position_x_(0), | |
383 last_popup_position_y_(0) {} | |
384 | |
385 WindowPositioner::~WindowPositioner() { | |
386 } | |
387 | |
388 gfx::Rect WindowPositioner::GetDefaultWindowBounds( | |
389 const display::Display& display) { | |
390 const gfx::Rect work_area = display.work_area(); | |
391 // There should be a 'desktop' border around the window at the left and right | |
392 // side. | |
393 int default_width = work_area.width() - 2 * kDesktopBorderSize; | |
394 // There should also be a 'desktop' border around the window at the top. | |
395 // Since the workspace excludes the tray area we only need one border size. | |
396 int default_height = work_area.height() - kDesktopBorderSize; | |
397 int offset_x = kDesktopBorderSize; | |
398 if (default_width > kMaximumWindowWidth) { | |
399 // The window should get centered on the screen and not follow the grid. | |
400 offset_x = (work_area.width() - kMaximumWindowWidth) / 2; | |
401 default_width = kMaximumWindowWidth; | |
402 } | |
403 return gfx::Rect(work_area.x() + offset_x, | |
404 work_area.y() + kDesktopBorderSize, | |
405 default_width, | |
406 default_height); | |
407 } | |
408 | |
409 gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { | |
410 int grid = kMinimumWindowOffset; | |
411 popup_position_offset_from_screen_corner_x = grid; | |
412 popup_position_offset_from_screen_corner_y = grid; | |
413 if (!pop_position_offset_increment_x) { | |
414 // When the popup position increment is 0, the last popup position | |
415 // was not yet initialized. | |
416 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; | |
417 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; | |
418 } | |
419 pop_position_offset_increment_x = grid; | |
420 pop_position_offset_increment_y = grid; | |
421 // We handle the Multi monitor support by retrieving the active window's | |
422 // work area. | |
423 wm::WmWindow* window = globals_->GetActiveWindow(); | |
424 const gfx::Rect work_area = | |
425 window && window->IsVisible() | |
426 ? window->GetDisplayNearestWindow().work_area() | |
427 : display::Screen::GetScreen()->GetPrimaryDisplay().work_area(); | |
428 // Only try to reposition the popup when it is not spanning the entire | |
429 // screen. | |
430 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= | |
431 work_area.width()) || | |
432 (old_pos.height() + popup_position_offset_from_screen_corner_y >= | |
433 work_area.height())) | |
434 return AlignPopupPosition(old_pos, work_area, grid); | |
435 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); | |
436 if (!result.IsEmpty()) | |
437 return AlignPopupPosition(result, work_area, grid); | |
438 return NormalPopupPosition(old_pos, work_area); | |
439 } | |
440 | |
441 // static | |
442 void WindowPositioner::SetMaximizeFirstWindow(bool maximize) { | |
443 maximize_first_window = maximize; | |
444 } | |
445 | |
446 gfx::Rect WindowPositioner::NormalPopupPosition( | |
447 const gfx::Rect& old_pos, | |
448 const gfx::Rect& work_area) { | |
449 int w = old_pos.width(); | |
450 int h = old_pos.height(); | |
451 // Note: The 'last_popup_position' is checked and kept relative to the | |
452 // screen size. The offsetting will be done in the last step when the | |
453 // target rectangle gets returned. | |
454 bool reset = false; | |
455 if (last_popup_position_y_ + h > work_area.height() || | |
456 last_popup_position_x_ + w > work_area.width()) { | |
457 // Popup does not fit on screen. Reset to next diagonal row. | |
458 last_popup_position_x_ -= last_popup_position_y_ - | |
459 popup_position_offset_from_screen_corner_x - | |
460 pop_position_offset_increment_x; | |
461 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; | |
462 reset = true; | |
463 } | |
464 if (last_popup_position_x_ + w > work_area.width()) { | |
465 // Start again over. | |
466 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; | |
467 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; | |
468 reset = true; | |
469 } | |
470 int x = last_popup_position_x_; | |
471 int y = last_popup_position_y_; | |
472 if (!reset) { | |
473 last_popup_position_x_ += pop_position_offset_increment_x; | |
474 last_popup_position_y_ += pop_position_offset_increment_y; | |
475 } | |
476 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); | |
477 } | |
478 | |
479 gfx::Rect WindowPositioner::SmartPopupPosition( | |
480 const gfx::Rect& old_pos, | |
481 const gfx::Rect& work_area, | |
482 int grid) { | |
483 const std::vector<wm::WmWindow*> windows = | |
484 globals_->GetMruWindowListIgnoreModals(); | |
485 | |
486 std::vector<const gfx::Rect*> regions; | |
487 // Process the window list and check if we can bail immediately. | |
488 for (size_t i = 0; i < windows.size(); i++) { | |
489 // We only include opaque and visible windows. | |
490 if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() && | |
491 (windows[i]->GetLayer()->fills_bounds_opaquely() || | |
492 windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) { | |
493 wm::WindowState* window_state = windows[i]->GetWindowState(); | |
494 // When any window is maximized we cannot find any free space. | |
495 if (window_state->IsMaximizedOrFullscreen()) | |
496 return gfx::Rect(0, 0, 0, 0); | |
497 if (window_state->IsNormalOrSnapped()) | |
498 regions.push_back(&windows[i]->GetBounds()); | |
499 } | |
500 } | |
501 | |
502 if (regions.empty()) | |
503 return gfx::Rect(0, 0, 0, 0); | |
504 | |
505 int w = old_pos.width(); | |
506 int h = old_pos.height(); | |
507 int x_end = work_area.width() / 2; | |
508 int x, x_increment; | |
509 // We parse for a proper location on the screen. We do this in two runs: | |
510 // The first run will start from the left, parsing down, skipping any | |
511 // overlapping windows it will encounter until the popup's height can not | |
512 // be served anymore. Then the next grid position to the right will be | |
513 // taken, and the same cycle starts again. This will be repeated until we | |
514 // hit the middle of the screen (or we find a suitable location). | |
515 // In the second run we parse beginning from the right corner downwards and | |
516 // then to the left. | |
517 // When no location was found, an empty rectangle will be returned. | |
518 for (int run = 0; run < 2; run++) { | |
519 if (run == 0) { // First run: Start left, parse right till mid screen. | |
520 x = 0; | |
521 x_increment = pop_position_offset_increment_x; | |
522 } else { // Second run: Start right, parse left till mid screen. | |
523 x = work_area.width() - w; | |
524 x_increment = -pop_position_offset_increment_x; | |
525 } | |
526 // Note: The passing (x,y,w,h) window is always relative to the work area's | |
527 // origin. | |
528 for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) { | |
529 int y = 0; | |
530 while (y + h <= work_area.height()) { | |
531 size_t i; | |
532 for (i = 0; i < regions.size(); i++) { | |
533 if (regions[i]->Intersects(gfx::Rect(x + work_area.x(), | |
534 y + work_area.y(), w, h))) { | |
535 y = regions[i]->bottom() - work_area.y(); | |
536 break; | |
537 } | |
538 } | |
539 if (i >= regions.size()) | |
540 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); | |
541 } | |
542 } | |
543 } | |
544 return gfx::Rect(0, 0, 0, 0); | |
545 } | |
546 | |
547 gfx::Rect WindowPositioner::AlignPopupPosition( | |
548 const gfx::Rect& pos, | |
549 const gfx::Rect& work_area, | |
550 int grid) { | |
551 if (grid <= 1) | |
552 return pos; | |
553 | |
554 int x = pos.x() - (pos.x() - work_area.x()) % grid; | |
555 int y = pos.y() - (pos.y() - work_area.y()) % grid; | |
556 int w = pos.width(); | |
557 int h = pos.height(); | |
558 | |
559 // If the alignment was pushing the window out of the screen, we ignore the | |
560 // alignment for that call. | |
561 if (abs(pos.right() - work_area.right()) < grid) | |
562 x = work_area.right() - w; | |
563 if (abs(pos.bottom() - work_area.bottom()) < grid) | |
564 y = work_area.bottom() - h; | |
565 return gfx::Rect(x, y, w, h); | |
566 } | |
567 | |
568 } // namespace ash | |
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