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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/animation/Animation.h" | 32 #include "core/animation/Animation.h" |
33 | 33 |
34 #include "core/animation/DocumentTimeline.h" | |
35 #include "core/animation/Player.h" | |
34 #include "core/dom/Element.h" | 36 #include "core/dom/Element.h" |
35 | 37 |
36 namespace WebCore { | 38 namespace WebCore { |
37 | 39 |
38 PassRefPtr<Animation> Animation::create(PassRefPtr<Element> target, PassRefPtr<A nimationEffect> effect, const Timing& timing) | 40 PassRefPtr<Animation> Animation::create(PassRefPtr<Element> target, PassRefPtr<A nimationEffect> effect, const Timing& timing) |
39 { | 41 { |
40 return adoptRef(new Animation(target, effect, timing)); | 42 return adoptRef(new Animation(target, effect, timing)); |
41 } | 43 } |
42 | 44 |
43 Animation::Animation(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> eff ect, const Timing& timing) | 45 Animation::Animation(PassRefPtr<Element> target, PassRefPtr<AnimationEffect> eff ect, const Timing& timing) |
44 : TimedItem(timing) | 46 : TimedItem(timing) |
45 , m_target(target) | 47 , m_target(target) |
46 , m_effect(effect) | 48 , m_effect(effect) |
47 , m_isInTargetActiveAnimationsList(false) | 49 , m_activeInAnimationStack(false) |
48 { | 50 { |
49 } | 51 } |
50 | 52 |
51 Animation::~Animation() | 53 void Animation::willDetach() |
52 { | 54 { |
53 if (m_isInTargetActiveAnimationsList) | 55 ASSERT(player()); |
54 m_target->removeActiveAnimation(this); | 56 if (m_activeInAnimationStack) |
57 player()->timeline()->animationStack().remove(m_target.get(), this); | |
55 } | 58 } |
56 | 59 |
57 void Animation::applyEffects(bool previouslyActiveOrInEffect) | 60 void Animation::applyEffects(bool previouslyActiveOrInEffect) |
58 { | 61 { |
62 ASSERT(player()); | |
59 if (!previouslyActiveOrInEffect) { | 63 if (!previouslyActiveOrInEffect) { |
60 m_target->addActiveAnimation(this); | 64 player()->timeline()->animationStack().add(m_target.get(), this); |
61 m_isInTargetActiveAnimationsList = true; | 65 m_activeInAnimationStack = true; |
62 } | 66 } |
63 m_compositableValues = m_effect->sample(currentIteration(), timeFraction()); | 67 m_compositableValues = m_effect->sample(currentIteration(), timeFraction()); |
64 m_target->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer); | 68 m_target->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer); |
65 } | 69 } |
66 | 70 |
67 void Animation::clearEffects() | 71 void Animation::clearEffects() |
68 { | 72 { |
69 m_target->removeActiveAnimation(this); | 73 ASSERT(player()); |
70 m_isInTargetActiveAnimationsList = false; | 74 player()->timeline()->animationStack().remove(m_target.get(), this); |
75 m_activeInAnimationStack = false; | |
shans
2013/07/17 06:25:28
reuse willDetach() here? Or add a detach() functio
dstockwell
2013/07/17 13:10:19
Done.
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71 m_compositableValues.clear(); | 76 m_compositableValues.clear(); |
72 } | 77 } |
73 | 78 |
74 void Animation::updateChildrenAndEffects(bool wasActiveOrInEffect) const | 79 void Animation::updateChildrenAndEffects(bool wasActiveOrInEffect) const |
75 { | 80 { |
76 const bool isActiveOrInEffect = isActive() || isInEffect(); | 81 const bool isActiveOrInEffect = isActive() || isInEffect(); |
77 ASSERT(m_isInTargetActiveAnimationsList == wasActiveOrInEffect); | 82 ASSERT(m_activeInAnimationStack == wasActiveOrInEffect); |
78 if (wasActiveOrInEffect && !isActiveOrInEffect) | 83 if (wasActiveOrInEffect && !isActiveOrInEffect) |
79 const_cast<Animation*>(this)->clearEffects(); | 84 const_cast<Animation*>(this)->clearEffects(); |
80 else if (isActiveOrInEffect) | 85 else if (isActiveOrInEffect) |
81 const_cast<Animation*>(this)->applyEffects(wasActiveOrInEffect); | 86 const_cast<Animation*>(this)->applyEffects(wasActiveOrInEffect); |
82 } | 87 } |
83 | 88 |
84 } // namespace WebCore | 89 } // namespace WebCore |
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