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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef DocumentTimeline_h | 31 #ifndef DocumentTimeline_h |
| 32 #define DocumentTimeline_h | 32 #define DocumentTimeline_h |
| 33 | 33 |
| 34 #include "core/animation/ActiveAnimations.h" | |
| 34 #include "core/animation/Player.h" | 35 #include "core/animation/Player.h" |
| 36 #include "core/dom/Element.h" | |
| 35 #include "wtf/RefCounted.h" | 37 #include "wtf/RefCounted.h" |
| 36 #include "wtf/RefPtr.h" | 38 #include "wtf/RefPtr.h" |
| 37 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
| 38 | 40 |
| 39 namespace WebCore { | 41 namespace WebCore { |
| 40 | 42 |
| 41 class Document; | 43 class Document; |
| 42 class TimedItem; | 44 class TimedItem; |
| 43 | 45 |
| 44 // DocumentTimeline is constructed and owned by Document, and tied to its lifecy cle. | 46 // DocumentTimeline is constructed and owned by Document, and tied to its lifecy cle. |
| 45 class DocumentTimeline : public RefCounted<DocumentTimeline> { | 47 class DocumentTimeline : public RefCounted<DocumentTimeline> { |
| 46 | 48 |
| 47 public: | 49 public: |
| 48 static PassRefPtr<DocumentTimeline> create(Document*); | 50 static PassRefPtr<DocumentTimeline> create(Document*); |
| 49 void serviceAnimations(double); | 51 void serviceAnimations(double); |
| 50 PassRefPtr<Player> play(TimedItem*); | 52 PassRefPtr<Player> play(TimedItem*); |
| 51 double currentTime() { return m_currentTime; } | 53 double currentTime() { return m_currentTime; } |
| 52 void pauseAnimationsForTesting(double); | 54 void pauseAnimationsForTesting(double); |
| 55 AnimationStack* animationStack(const Element* element) const | |
| 56 { | |
| 57 if (!element->activeAnimations()) | |
| 58 return 0; | |
| 59 return element->activeAnimations()->defaultStack(); | |
|
esprehn
2013/07/23 01:20:38
if (ActiveAnimations* animations = element->active
dstockwell
2013/07/23 01:33:00
Done.
| |
| 60 } | |
| 61 AnimationStack* ensureAnimationStack(Element* element) { return element->ens ureActiveAnimations()->defaultStack(); } | |
|
esprehn
2013/07/23 01:20:38
Remove this method, just call this directly or put
dstockwell
2013/07/23 01:33:00
Removed.
The plan was for this to become virtual
| |
| 53 | 62 |
| 54 private: | 63 private: |
| 55 DocumentTimeline(Document*); | 64 DocumentTimeline(Document*); |
| 56 double m_currentTime; | 65 double m_currentTime; |
| 57 Document* m_document; | 66 Document* m_document; |
| 58 Vector<RefPtr<Player> > m_players; | 67 Vector<RefPtr<Player> > m_players; |
| 59 }; | 68 }; |
| 60 | 69 |
| 61 } // namespace | 70 } // namespace |
| 62 | 71 |
| 63 #endif | 72 #endif |
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