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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 | 10 |
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276 void DoBindVertexArrayOES(GLuint client_id, GLuint service_id); | 276 void DoBindVertexArrayOES(GLuint client_id, GLuint service_id); |
277 | 277 |
278 bool DoIsBuffer(GLuint client_id); | 278 bool DoIsBuffer(GLuint client_id); |
279 bool DoIsFramebuffer(GLuint client_id); | 279 bool DoIsFramebuffer(GLuint client_id); |
280 bool DoIsProgram(GLuint client_id); | 280 bool DoIsProgram(GLuint client_id); |
281 bool DoIsRenderbuffer(GLuint client_id); | 281 bool DoIsRenderbuffer(GLuint client_id); |
282 bool DoIsShader(GLuint client_id); | 282 bool DoIsShader(GLuint client_id); |
283 bool DoIsTexture(GLuint client_id); | 283 bool DoIsTexture(GLuint client_id); |
284 | 284 |
285 void DoDeleteBuffer(GLuint client_id, GLuint service_id); | 285 void DoDeleteBuffer(GLuint client_id, GLuint service_id); |
286 void DoDeleteFramebuffer( | 286 void DoDeleteFramebuffer(GLuint client_id, GLuint service_id); |
287 GLuint client_id, GLuint service_id, | |
288 bool reset_draw, GLenum draw_target, GLuint draw_id, | |
289 bool reset_read, GLenum read_target, GLuint read_id); | |
290 void DoDeleteProgram(GLuint client_id, GLuint service_id); | 287 void DoDeleteProgram(GLuint client_id, GLuint service_id); |
291 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); | 288 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id); |
292 void DoDeleteShader(GLuint client_id, GLuint service_id); | 289 void DoDeleteShader(GLuint client_id, GLuint service_id); |
293 void DoDeleteTexture(GLuint client_id, GLuint service_id); | 290 void DoDeleteTexture(GLuint client_id, GLuint service_id); |
294 | 291 |
295 void DoCompressedTexImage2D(GLenum target, | 292 void DoCompressedTexImage2D(GLenum target, |
296 GLint level, | 293 GLint level, |
297 GLenum format, | 294 GLenum format, |
298 GLsizei width, | 295 GLsizei width, |
299 GLsizei height, | 296 GLsizei height, |
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765 }; | 762 }; |
766 | 763 |
767 // SpecializedSetup specializations that are needed in multiple unittest files. | 764 // SpecializedSetup specializations that are needed in multiple unittest files. |
768 template <> | 765 template <> |
769 void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid); | 766 void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid); |
770 | 767 |
771 } // namespace gles2 | 768 } // namespace gles2 |
772 } // namespace gpu | 769 } // namespace gpu |
773 | 770 |
774 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 771 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
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