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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/framebuffer_manager.h" | 5 #include "gpu/command_buffer/service/framebuffer_manager.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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29 case GLES2Util::kDepth | GLES2Util::kStencil: | 29 case GLES2Util::kDepth | GLES2Util::kStencil: |
30 return (needed_channels != channels); | 30 return (needed_channels != channels); |
31 default: | 31 default: |
32 return false; | 32 return false; |
33 } | 33 } |
34 } | 34 } |
35 | 35 |
36 } // namespace anonymous | 36 } // namespace anonymous |
37 | 37 |
38 DecoderFramebufferState::DecoderFramebufferState() | 38 DecoderFramebufferState::DecoderFramebufferState() |
39 : clear_state_dirty(false), | 39 : draw_binding_dirty_(true), |
40 bound_read_framebuffer(NULL), | 40 read_binding_dirty_(true), |
41 bound_draw_framebuffer(NULL) { | 41 draw_framebuffer_clear_state_dirty_(true) {} |
| 42 |
| 43 DecoderFramebufferState::~DecoderFramebufferState() { |
42 } | 44 } |
43 | 45 |
44 DecoderFramebufferState::~DecoderFramebufferState() { | 46 void DecoderFramebufferState::set_bound_draw_framebuffer( |
| 47 Framebuffer* framebuffer) { |
| 48 if (bound_draw_framebuffer_ == framebuffer) |
| 49 return; |
| 50 bound_draw_framebuffer_ = framebuffer; |
| 51 draw_binding_dirty_ = true; |
| 52 draw_framebuffer_clear_state_dirty_ = true; |
| 53 } |
| 54 |
| 55 void DecoderFramebufferState::set_bound_read_framebuffer( |
| 56 Framebuffer* framebuffer) { |
| 57 if (bound_read_framebuffer_ == framebuffer) |
| 58 return; |
| 59 bound_read_framebuffer_ = framebuffer; |
| 60 read_binding_dirty_ = true; |
| 61 } |
| 62 |
| 63 void DecoderFramebufferState::NotifyFramebufferChanged( |
| 64 Framebuffer* framebuffer) { |
| 65 if (framebuffer == bound_draw_framebuffer_.get()) |
| 66 draw_framebuffer_clear_state_dirty_ = true; |
| 67 } |
| 68 |
| 69 void DecoderFramebufferState::NotifyBoundFramebuffersChanged() { |
| 70 draw_framebuffer_clear_state_dirty_ = true; |
| 71 } |
| 72 |
| 73 void DecoderFramebufferState::SetBoundFramebuffer(GLenum target, |
| 74 Framebuffer* framebuffer) { |
| 75 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER_EXT) |
| 76 set_bound_draw_framebuffer(framebuffer); |
| 77 if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER_EXT) |
| 78 set_bound_read_framebuffer(framebuffer); |
| 79 } |
| 80 |
| 81 bool DecoderFramebufferState::IsBindingDirty(GLenum target) const { |
| 82 if (target == GL_READ_FRAMEBUFFER_EXT) |
| 83 return read_binding_dirty_; |
| 84 if (target == GL_DRAW_FRAMEBUFFER_EXT) |
| 85 return draw_binding_dirty_; |
| 86 return read_binding_dirty_ || draw_binding_dirty_; |
| 87 } |
| 88 |
| 89 void DecoderFramebufferState::MarkBindingDirty(GLenum target) { |
| 90 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER_EXT) |
| 91 draw_binding_dirty_ = true; |
| 92 if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER_EXT) |
| 93 read_binding_dirty_ = true; |
| 94 } |
| 95 |
| 96 void DecoderFramebufferState::MarkBindingClean(GLenum target) { |
| 97 if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER_EXT) |
| 98 draw_binding_dirty_ = false; |
| 99 if (target == GL_FRAMEBUFFER || target == GL_READ_FRAMEBUFFER_EXT) |
| 100 read_binding_dirty_ = false; |
45 } | 101 } |
46 | 102 |
47 class RenderbufferAttachment | 103 class RenderbufferAttachment |
48 : public Framebuffer::Attachment { | 104 : public Framebuffer::Attachment { |
49 public: | 105 public: |
50 explicit RenderbufferAttachment( | 106 explicit RenderbufferAttachment( |
51 Renderbuffer* renderbuffer) | 107 Renderbuffer* renderbuffer) |
52 : renderbuffer_(renderbuffer) { | 108 : renderbuffer_(renderbuffer) { |
53 } | 109 } |
54 | 110 |
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851 | 907 |
852 bool FramebufferManager::IsComplete( | 908 bool FramebufferManager::IsComplete( |
853 Framebuffer* framebuffer) { | 909 Framebuffer* framebuffer) { |
854 DCHECK(framebuffer); | 910 DCHECK(framebuffer); |
855 return framebuffer->framebuffer_complete_state_count_id() == | 911 return framebuffer->framebuffer_complete_state_count_id() == |
856 framebuffer_state_change_count_; | 912 framebuffer_state_change_count_; |
857 } | 913 } |
858 | 914 |
859 } // namespace gles2 | 915 } // namespace gles2 |
860 } // namespace gpu | 916 } // namespace gpu |
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