Chromium Code Reviews| Index: third_party/WebKit/Source/platform/graphics/BitmapImage.h |
| diff --git a/third_party/WebKit/Source/platform/graphics/BitmapImage.h b/third_party/WebKit/Source/platform/graphics/BitmapImage.h |
| index 2a650a893f4364f6de016512b4c67a9031db798d..1b88a2b604516f1ca0027cd707fc4b74bc784da6 100644 |
| --- a/third_party/WebKit/Source/platform/graphics/BitmapImage.h |
| +++ b/third_party/WebKit/Source/platform/graphics/BitmapImage.h |
| @@ -44,8 +44,9 @@ namespace blink { |
| template <typename T> class Timer; |
| class PLATFORM_EXPORT BitmapImage final : public Image { |
| - friend class GeneratedImage; |
| + friend class BitmapImageTest; |
| friend class CrossfadeGeneratedImage; |
| + friend class GeneratedImage; |
| friend class GradientGeneratedImage; |
| friend class GraphicsContext; |
| public: |
| @@ -65,15 +66,6 @@ public: |
| bool getHotSpot(IntPoint&) const override; |
| String filenameExtension() const override; |
| bool dataChanged(bool allDataReceived) override; |
| - |
| - bool isAllDataReceived() const { return m_allDataReceived; } |
| - bool hasColorProfile() const; |
| - |
| - // It may look unusual that there's no start animation call as public API. |
| - // This because we start and stop animating lazily. Animation starts when |
| - // the image is rendered, and automatically pauses once all observers no |
| - // longer want to render the image. |
| - void stopAnimation() override; |
| void resetAnimation() override; |
| bool maybeAnimated() override; |
| @@ -88,6 +80,13 @@ public: |
| bool currentFrameIsComplete() override; |
| bool currentFrameIsLazyDecoded() override; |
| + // Called to wipe out the entire frame buffer cache and tell the image |
| + // source to destroy everything; this is used when e.g. we want to free |
| + // some room in the image cache. |
| + void destroyDecodedData() override; |
| + |
| + bool isAllDataReceived() const { return m_allDataReceived; } |
|
Peter Kasting
2016/05/09 22:31:25
Nit: When you move the declarations of functions,
aleksandar.stojiljkovic
2016/05/11 10:33:14
Difficult as there is already missmatch in order o
|
| + bool hasColorProfile() const; |
| ImageOrientation currentFrameOrientation(); |
| // Construct a BitmapImage with the given orientation. |
| @@ -96,11 +95,6 @@ public: |
| void advanceAnimationForTesting() override { internalAdvanceAnimation(false); } |
| private: |
| - friend class BitmapImageTest; |
| - |
| - void updateSize() const; |
| - |
| -private: |
| enum RepetitionCountStatus { |
| Unknown, // We haven't checked the source's repetition count. |
| Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). |
| @@ -112,6 +106,7 @@ private: |
| void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRect& srcRect, RespectImageOrientationEnum, ImageClampingMode) override; |
| + void updateSize() const; |
| size_t currentFrame() const { return m_currentFrame; } |
| size_t frameCount(); |
| @@ -122,28 +117,12 @@ private: |
| bool frameHasAlphaAtIndex(size_t); |
| ImageOrientation frameOrientationAtIndex(size_t); |
| - // Decodes and caches a frame. Never accessed except internally. |
| - void cacheFrame(size_t index); |
| - |
| - // Called before accessing m_frames[index]. Returns false on index out of bounds. |
| - bool ensureFrameIsCached(size_t index); |
| + PassRefPtr<SkImage> decodeAndCacheFrame(size_t index); |
| // Returns the total number of bytes allocated for all framebuffers, i.e. |
| // the sum of m_source.frameBytesAtIndex(...) for all frames. |
| size_t totalFrameBytes(); |
| - // Called to invalidate cached data. When |destroyAll| is true, we wipe out |
| - // the entire frame buffer cache and tell the image source to destroy |
| - // everything; this is used when e.g. we want to free some room in the image |
| - // cache. If |destroyAll| is false, we delete frames except the current |
| - // frame; this is used while animating large images to keep memory footprint |
| - // low; the decoder should preserve the current frame and may preserve some |
| - // other frames to avoid redecoding the whole image on every frame. |
| - void destroyDecodedData(bool destroyAll) override; |
| - |
| - // If the image is large enough, calls destroyDecodedData(). |
| - void destroyDecodedDataIfNecessary(); |
| - |
| // Notifies observers that the memory footprint has changed. |
| void notifyMemoryChanged(); |
| @@ -156,6 +135,11 @@ private: |
| void startAnimation(CatchUpAnimation = CatchUp) override; |
| void advanceAnimation(Timer<BitmapImage>*); |
| + // There's no start animation call because we start and stop animating |
|
Peter Kasting
2016/05/09 22:31:25
Eh? startAnimation() is just a couple lines above
aleksandar.stojiljkovic
2016/05/11 10:33:14
Done.
|
| + // lazily. Animation starts when the image is rendered, and automatically |
| + // pauses once no observer wants to render the image. |
| + void stopAnimation(); |
| + |
| // Function that does the real work of advancing the animation. When |
| // skippingFrames is true, we're in the middle of a loop trying to skip over |
| // a bunch of animation frames, so we should not do things like decode each |
| @@ -170,6 +154,9 @@ private: |
| size_t m_currentFrame; // The index of the current frame of animation. |
| Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. |
| + RefPtr<SkImage> m_cachedFrame; // A cached copy of the most recently-accessed frame. |
| + size_t m_cachedFrameIndex; // Index of the frame that is cached. |
| + |
| OwnPtr<Timer<BitmapImage>> m_frameTimer; |
| int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. |
| RepetitionCountStatus m_repetitionCountStatus; |