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Side by Side Diff: third_party/WebKit/Source/platform/graphics/BitmapImage.h

Issue 1925533003: High CPU and increased memory usage fix for high-res (GIF, WEBP...) animations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) 2 * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. 3 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
4 * Copyright (C) 2008-2009 Torch Mobile, Inc. 4 * Copyright (C) 2008-2009 Torch Mobile, Inc.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 String filenameExtension() const override; 66 String filenameExtension() const override;
67 bool dataChanged(bool allDataReceived) override; 67 bool dataChanged(bool allDataReceived) override;
68 68
69 bool isAllDataReceived() const { return m_allDataReceived; } 69 bool isAllDataReceived() const { return m_allDataReceived; }
70 bool hasColorProfile() const; 70 bool hasColorProfile() const;
71 71
72 // It may look unusual that there's no start animation call as public API. 72 // It may look unusual that there's no start animation call as public API.
73 // This because we start and stop animating lazily. Animation starts when 73 // This because we start and stop animating lazily. Animation starts when
74 // the image is rendered, and automatically pauses once all observers no 74 // the image is rendered, and automatically pauses once all observers no
75 // longer want to render the image. 75 // longer want to render the image.
76 void stopAnimation() override; 76 void stopAnimation();
77 void resetAnimation() override; 77 void resetAnimation() override;
78 bool maybeAnimated() override; 78 bool maybeAnimated() override;
79 79
80 void setAnimationPolicy(ImageAnimationPolicy policy) override { m_animationP olicy = policy; } 80 void setAnimationPolicy(ImageAnimationPolicy policy) override { m_animationP olicy = policy; }
81 ImageAnimationPolicy animationPolicy() override { return m_animationPolicy; } 81 ImageAnimationPolicy animationPolicy() override { return m_animationPolicy; }
82 void advanceTime(double deltaTimeInSeconds) override; 82 void advanceTime(double deltaTimeInSeconds) override;
83 83
84 PassRefPtr<SkImage> imageForCurrentFrame() override; 84 PassRefPtr<SkImage> imageForCurrentFrame() override;
85 PassRefPtr<Image> imageForDefaultFrame() override; 85 PassRefPtr<Image> imageForDefaultFrame() override;
86 86
87 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override ; 87 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override ;
88 bool currentFrameIsComplete() override; 88 bool currentFrameIsComplete() override;
89 bool currentFrameIsLazyDecoded() override; 89 bool currentFrameIsLazyDecoded() override;
90 90
91 // Called to wipe out the entire frame buffer cache and tell the image
92 // source to destroy everything; this is used when e.g. we want to free
93 // some room in the image cache.
94 void destroyDecodedData() override;
95
91 ImageOrientation currentFrameOrientation(); 96 ImageOrientation currentFrameOrientation();
92 97
93 // Construct a BitmapImage with the given orientation. 98 // Construct a BitmapImage with the given orientation.
94 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma p&, ImageOrientation); 99 static PassRefPtr<BitmapImage> createWithOrientationForTesting(const SkBitma p&, ImageOrientation);
95 // Advance the image animation by one frame. 100 // Advance the image animation by one frame.
96 void advanceAnimationForTesting() override { internalAdvanceAnimation(false) ; } 101 void advanceAnimationForTesting() override { internalAdvanceAnimation(false) ; }
97 102
98 private: 103 private:
99 friend class BitmapImageTest; 104 friend class BitmapImageTest;
100 105
101 void updateSize() const; 106 void updateSize() const;
107 static void setAnimationCacheSizeForTesting(size_t maxCacheSize, size_t maxA nimationSizeInCache);
102 108
103 private: 109 private:
Peter Kasting 2016/04/28 23:07:54 Nit: While here: It's weird to have two private: s
aleksandar.stojiljkovic 2016/04/29 17:17:43 Done.
104 enum RepetitionCountStatus { 110 enum RepetitionCountStatus {
105 Unknown, // We haven't checked the source's repetition count. 111 Unknown, // We haven't checked the source's repetition count.
106 Uncertain, // We have a repetition count, but it might be wrong (some GIF s have a count after the image data, and will report "loop once" until all data has been decoded). 112 Uncertain, // We have a repetition count, but it might be wrong (some GIF s have a count after the image data, and will report "loop once" until all data has been decoded).
107 Certain // The repetition count is known to be correct. 113 Certain // The repetition count is known to be correct.
108 }; 114 };
109 115
110 BitmapImage(const SkBitmap &, ImageObserver* = 0); 116 BitmapImage(const SkBitmap &, ImageObserver* = 0);
111 BitmapImage(ImageObserver* = 0); 117 BitmapImage(ImageObserver* = 0);
112 118
113 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, ImageClampingMode) override; 119 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, ImageClampingMode) override;
114 120
115 size_t currentFrame() const { return m_currentFrame; } 121 size_t currentFrame() const { return m_currentFrame; }
116 size_t frameCount(); 122 size_t frameCount();
117 123
118 PassRefPtr<SkImage> frameAtIndex(size_t); 124 PassRefPtr<SkImage> frameAtIndex(size_t);
119 125
120 bool frameIsCompleteAtIndex(size_t); 126 bool frameIsCompleteAtIndex(size_t);
121 float frameDurationAtIndex(size_t); 127 float frameDurationAtIndex(size_t);
122 bool frameHasAlphaAtIndex(size_t); 128 bool frameHasAlphaAtIndex(size_t);
123 ImageOrientation frameOrientationAtIndex(size_t); 129 ImageOrientation frameOrientationAtIndex(size_t);
124 130
125 // Decodes and caches a frame. Never accessed except internally. 131 // Decodes and caches a frame. Never accessed except internally.
126 void cacheFrame(size_t index); 132 PassRefPtr<SkImage> cacheFrame(size_t index);
127 133
128 // Called before accessing m_frames[index]. Returns false on index out of bo unds. 134 // Helper method that is limiting cache size when animation frame gets cache d.
129 bool ensureFrameIsCached(size_t index); 135 void onAnimationFrameCached(size_t index);
130 136
131 // Returns the total number of bytes allocated for all framebuffers, i.e. 137 // Returns the total number of bytes allocated for all framebuffers, i.e.
132 // the sum of m_source.frameBytesAtIndex(...) for all frames. This is 138 // the sum of m_source.frameBytesAtIndex(...) for all frames. This is
133 // returned as an int for caller convenience, to allow safely subtracting 139 // returned as an int for caller convenience, to allow safely subtracting
134 // the values from successive calls as signed expressions. 140 // the values from successive calls as signed expressions.
135 int totalFrameBytes(); 141 int totalFrameBytes();
136 142
137 // Called to invalidate cached data. When |destroyAll| is true, we wipe out
138 // the entire frame buffer cache and tell the image source to destroy
139 // everything; this is used when e.g. we want to free some room in the image
140 // cache. If |destroyAll| is false, we delete frames except the current
141 // frame; this is used while animating large images to keep memory footprint
142 // low; the decoder should preserve the current frame and may preserve some
143 // other frames to avoid redecoding the whole image on every frame.
144 void destroyDecodedData(bool destroyAll) override;
145
146 // If the image is large enough, calls destroyDecodedData().
147 void destroyDecodedDataIfNecessary();
148
149 // Notifies observers that the memory footprint has changed. 143 // Notifies observers that the memory footprint has changed.
150 void notifyMemoryChanged(int delta); 144 void notifyMemoryChanged(int delta);
151 145
152 // Whether or not size is available yet. 146 // Whether or not size is available yet.
153 bool isSizeAvailable(); 147 bool isSizeAvailable();
154 148
155 // Animation. 149 // Animation.
156 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded. 150 int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplet e| should be set if the caller knows the entire image has been decoded.
157 bool shouldAnimate(); 151 bool shouldAnimate();
158 void startAnimation(CatchUpAnimation = CatchUp) override; 152 void startAnimation(CatchUpAnimation = CatchUp) override;
159 void advanceAnimation(Timer<BitmapImage>*); 153 void advanceAnimation(Timer<BitmapImage>*);
154 bool shouldCacheFrame(size_t index);
160 155
161 // Function that does the real work of advancing the animation. When 156 // Function that does the real work of advancing the animation. When
162 // skippingFrames is true, we're in the middle of a loop trying to skip over 157 // skippingFrames is true, we're in the middle of a loop trying to skip over
163 // a bunch of animation frames, so we should not do things like decode each 158 // a bunch of animation frames, so we should not do things like decode each
164 // one or notify our observers. 159 // one or notify our observers.
165 // Returns whether the animation was advanced. 160 // Returns whether the animation was advanced.
166 bool internalAdvanceAnimation(bool skippingFrames); 161 bool internalAdvanceAnimation(bool skippingFrames);
167 162
168 ImageSource m_source; 163 ImageSource m_source;
169 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). 164 mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
170 mutable IntSize m_sizeRespectingOrientation; 165 mutable IntSize m_sizeRespectingOrientation;
171 166
172 size_t m_currentFrame; // The index of the current frame of animation. 167 size_t m_currentFrame; // The index of the current frame of animation.
168 size_t m_disposeLaterFrame; // The index of the cached frame that should be disposed before accessing another one.
173 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima tion. We have to ref frames to pin them in the cache. 169 Vector<FrameData, 1> m_frames; // An array of the cached frames of the anima tion. We have to ref frames to pin them in the cache.
174 170
175 OwnPtr<Timer<BitmapImage>> m_frameTimer; 171 OwnPtr<Timer<BitmapImage>> m_frameTimer;
176 int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. 172 int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
177 RepetitionCountStatus m_repetitionCountStatus; 173 RepetitionCountStatus m_repetitionCountStatus;
178 int m_repetitionsComplete; // How many repetitions we've finished. 174 int m_repetitionsComplete; // How many repetitions we've finished.
179 double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation(). 175 double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation().
180 176
181 size_t m_frameCount; 177 size_t m_frameCount;
182 178
183 ImageAnimationPolicy m_animationPolicy; // Whether or not we can play animat ion. 179 ImageAnimationPolicy m_animationPolicy; // Whether or not we can play animat ion.
184 180
185 bool m_animationFinished : 1; // Whether or not we've completed the entire a nimation. 181 bool m_animationFinished : 1; // Whether or not we've completed the entire a nimation.
186 182
187 bool m_allDataReceived : 1; // Whether or not we've received all our data. 183 bool m_allDataReceived : 1; // Whether or not we've received all our data.
188 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet. 184 mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet.
189 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO. 185 bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the fi rst image frame yet from ImageIO.
190 mutable bool m_hasUniformFrameSize : 1; 186 mutable bool m_hasUniformFrameSize : 1;
191 mutable bool m_haveFrameCount : 1; 187 mutable bool m_haveFrameCount : 1;
192 }; 188 };
193 189
194 DEFINE_IMAGE_TYPE_CASTS(BitmapImage); 190 DEFINE_IMAGE_TYPE_CASTS(BitmapImage);
195 191
196 } // namespace blink 192 } // namespace blink
197 193
198 #endif 194 #endif
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