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Side by Side Diff: src/gpu/vk/GrVkGpu.h

Issue 1925303002: Add mipmap loading to Vulkan. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fixes to handle mipmap allocations and autogen Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrVkGpu_DEFINED 8 #ifndef GrVkGpu_DEFINED
9 #define GrVkGpu_DEFINED 9 #define GrVkGpu_DEFINED
10 10
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185 GrVkImage* dstImage, 185 GrVkImage* dstImage,
186 GrVkImage* srcImage, 186 GrVkImage* srcImage,
187 const SkIRect& srcRect, 187 const SkIRect& srcRect,
188 const SkIPoint& dstPoint); 188 const SkIPoint& dstPoint);
189 189
190 void copySurfaceAsDraw(GrSurface* dst, 190 void copySurfaceAsDraw(GrSurface* dst,
191 GrSurface* src, 191 GrSurface* src,
192 const SkIRect& srcRect, 192 const SkIRect& srcRect,
193 const SkIPoint& dstPoint); 193 const SkIPoint& dstPoint);
194 194
195 // helper for onCreateTexture and writeTexturePixels 195 // helpers for onCreateTexture and writeTexturePixels
196 bool uploadTexData(GrVkTexture* tex, 196 bool uploadTexDataLinear(GrVkTexture* tex,
197 int left, int top, int width, int height, 197 int left, int top, int width, int height,
198 GrPixelConfig dataConfig, 198 GrPixelConfig dataConfig,
199 const void* data, 199 const void* data,
200 size_t rowBytes); 200 size_t rowBytes);
201 bool uploadTexDataOptimal(GrVkTexture* tex,
202 int left, int top, int width, int height,
203 GrPixelConfig dataConfig,
204 const SkTArray<GrMipLevel>&);
201 205
202 SkAutoTUnref<const GrVkBackendContext> fBackendContext; 206 SkAutoTUnref<const GrVkBackendContext> fBackendContext;
203 SkAutoTUnref<GrVkCaps> fVkCaps; 207 SkAutoTUnref<GrVkCaps> fVkCaps;
204 208
205 // These Vulkan objects are provided by the client, and also stored in fBack endContext. 209 // These Vulkan objects are provided by the client, and also stored in fBack endContext.
206 // They're copied here for convenient access. 210 // They're copied here for convenient access.
207 VkInstance fVkInstance; 211 VkInstance fVkInstance;
208 VkDevice fDevice; 212 VkDevice fDevice;
209 VkQueue fQueue; // Must be Graphics queue 213 VkQueue fQueue; // Must be Graphics queue
210 214
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221 225
222 // Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once 226 // Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once
223 // since there is significant overhead to the first compile of any compiler. 227 // since there is significant overhead to the first compile of any compiler.
224 shaderc_compiler_t fCompiler; 228 shaderc_compiler_t fCompiler;
225 229
226 230
227 typedef GrGpu INHERITED; 231 typedef GrGpu INHERITED;
228 }; 232 };
229 233
230 #endif 234 #endif
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