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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
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| 1606 .Times(1) | 1606 .Times(1) |
| 1607 .RetiresOnSaturation(); | 1607 .RetiresOnSaturation(); |
| 1608 texture_ref3 = NULL; | 1608 texture_ref3 = NULL; |
| 1609 EXPECT_FALSE(manager_->HaveUnsafeTextures()); | 1609 EXPECT_FALSE(manager_->HaveUnsafeTextures()); |
| 1610 EXPECT_FALSE(manager_->HaveUnclearedMips()); | 1610 EXPECT_FALSE(manager_->HaveUnclearedMips()); |
| 1611 } | 1611 } |
| 1612 | 1612 |
| 1613 TEST_F(TextureTest, ClearTexture) { | 1613 TEST_F(TextureTest, ClearTexture) { |
| 1614 EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _)) | 1614 EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _)) |
| 1615 .WillRepeatedly(Return(true)); | 1615 .WillRepeatedly(Return(true)); |
| 1616 // The code path taken when IsCompressedTextureFormat returns true |
| 1617 // is covered best by the WebGL 2.0 conformance tests. |
| 1618 EXPECT_CALL(*decoder_, IsCompressedTextureFormat(_)) |
| 1619 .WillRepeatedly(Return(false)); |
| 1616 manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D); | 1620 manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_2D); |
| 1617 manager_->SetLevelInfo(texture_ref_.get(), GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 1, | 1621 manager_->SetLevelInfo(texture_ref_.get(), GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 1, |
| 1618 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect()); | 1622 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect()); |
| 1619 manager_->SetLevelInfo(texture_ref_.get(), GL_TEXTURE_2D, 1, GL_RGBA, 4, 4, 1, | 1623 manager_->SetLevelInfo(texture_ref_.get(), GL_TEXTURE_2D, 1, GL_RGBA, 4, 4, 1, |
| 1620 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect()); | 1624 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect()); |
| 1621 Texture* texture = texture_ref_->texture(); | 1625 Texture* texture = texture_ref_->texture(); |
| 1622 EXPECT_FALSE(texture->SafeToRenderFrom()); | 1626 EXPECT_FALSE(texture->SafeToRenderFrom()); |
| 1623 EXPECT_TRUE(manager_->HaveUnsafeTextures()); | 1627 EXPECT_TRUE(manager_->HaveUnsafeTextures()); |
| 1624 EXPECT_TRUE(manager_->HaveUnclearedMips()); | 1628 EXPECT_TRUE(manager_->HaveUnclearedMips()); |
| 1625 EXPECT_EQ(2, texture->num_uncleared_mips()); | 1629 EXPECT_EQ(2, texture->num_uncleared_mips()); |
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| 2032 manager_->RemoveTexture(client_id); | 2036 manager_->RemoveTexture(client_id); |
| 2033 Consume(client_id, produced_texture); | 2037 Consume(client_id, produced_texture); |
| 2034 scoped_refptr<TextureRef> restored_texture = manager_->GetTexture(client_id); | 2038 scoped_refptr<TextureRef> restored_texture = manager_->GetTexture(client_id); |
| 2035 EXPECT_EQ(produced_texture, restored_texture->texture()); | 2039 EXPECT_EQ(produced_texture, restored_texture->texture()); |
| 2036 | 2040 |
| 2037 // See if we can clear the previously uncleared level now. | 2041 // See if we can clear the previously uncleared level now. |
| 2038 EXPECT_EQ(level0, | 2042 EXPECT_EQ(level0, |
| 2039 GetLevelInfo(restored_texture.get(), GL_TEXTURE_RECTANGLE_ARB, 0)); | 2043 GetLevelInfo(restored_texture.get(), GL_TEXTURE_RECTANGLE_ARB, 0)); |
| 2040 EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _)) | 2044 EXPECT_CALL(*decoder_, ClearLevel(_, _, _, _, _, _, _, _, _)) |
| 2041 .WillRepeatedly(Return(true)); | 2045 .WillRepeatedly(Return(true)); |
| 2046 // The code path taken when IsCompressedTextureFormat returns true |
| 2047 // is covered best by the WebGL 2.0 conformance tests. |
| 2048 EXPECT_CALL(*decoder_, IsCompressedTextureFormat(_)) |
| 2049 .WillRepeatedly(Return(false)); |
| 2042 EXPECT_TRUE(manager_->ClearTextureLevel( | 2050 EXPECT_TRUE(manager_->ClearTextureLevel( |
| 2043 decoder_.get(), restored_texture.get(), GL_TEXTURE_RECTANGLE_ARB, 0)); | 2051 decoder_.get(), restored_texture.get(), GL_TEXTURE_RECTANGLE_ARB, 0)); |
| 2044 } | 2052 } |
| 2045 | 2053 |
| 2046 TEST_F(ProduceConsumeTextureTest, ProduceConsumeExternal) { | 2054 TEST_F(ProduceConsumeTextureTest, ProduceConsumeExternal) { |
| 2047 manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_EXTERNAL_OES); | 2055 manager_->SetTarget(texture_ref_.get(), GL_TEXTURE_EXTERNAL_OES); |
| 2048 Texture* texture = texture_ref_->texture(); | 2056 Texture* texture = texture_ref_->texture(); |
| 2049 EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_EXTERNAL_OES), texture->target()); | 2057 EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_EXTERNAL_OES), texture->target()); |
| 2050 LevelInfo level0(GL_TEXTURE_EXTERNAL_OES, GL_RGBA, 1, 1, 1, 0, | 2058 LevelInfo level0(GL_TEXTURE_EXTERNAL_OES, GL_RGBA, 1, 1, 1, 0, |
| 2051 GL_UNSIGNED_BYTE, gfx::Rect()); | 2059 GL_UNSIGNED_BYTE, gfx::Rect()); |
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| 2674 ExpectValid( | 2682 ExpectValid( |
| 2675 true, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); | 2683 true, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); |
| 2676 ExpectValid(true, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, | 2684 ExpectValid(true, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, |
| 2677 GL_DEPTH32F_STENCIL8); | 2685 GL_DEPTH32F_STENCIL8); |
| 2678 | 2686 |
| 2679 ExpectInvalid(true, GL_RGB_INTEGER, GL_INT, GL_RGBA8); | 2687 ExpectInvalid(true, GL_RGB_INTEGER, GL_INT, GL_RGBA8); |
| 2680 } | 2688 } |
| 2681 | 2689 |
| 2682 } // namespace gles2 | 2690 } // namespace gles2 |
| 2683 } // namespace gpu | 2691 } // namespace gpu |
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