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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/avda_shared_state.h" | 5 #include "media/gpu/avda_shared_state.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram_macros.h" |
| 7 #include "base/time/time.h" | 8 #include "base/time/time.h" |
| 8 #include "media/gpu/avda_codec_image.h" | 9 #include "media/gpu/avda_codec_image.h" |
| 9 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
| 10 #include "ui/gl/scoped_make_current.h" | 11 #include "ui/gl/scoped_make_current.h" |
| 11 | 12 |
| 12 namespace media { | 13 namespace media { |
| 13 | 14 |
| 14 AVDASharedState::AVDASharedState() | 15 AVDASharedState::AVDASharedState() |
| 15 : surface_texture_service_id_(0), | 16 : surface_texture_service_id_(0), |
| 16 frame_available_event_(false, false), | 17 frame_available_event_(false, false), |
| 17 surface_texture_is_attached_(false) {} | 18 surface_texture_is_attached_(false) {} |
| 18 | 19 |
| 19 AVDASharedState::~AVDASharedState() {} | 20 AVDASharedState::~AVDASharedState() {} |
| 20 | 21 |
| 21 void AVDASharedState::SignalFrameAvailable() { | 22 void AVDASharedState::SignalFrameAvailable() { |
| 22 frame_available_event_.Signal(); | 23 frame_available_event_.Signal(); |
| 23 } | 24 } |
| 24 | 25 |
| 25 void AVDASharedState::WaitForFrameAvailable() { | 26 void AVDASharedState::WaitForFrameAvailable() { |
| 26 // 10msec covers >99.9% of cases, so just wait for up to that much before | 27 DCHECK(!release_time_.is_null()); |
| 28 |
| 29 // 5msec covers >99.9% of cases, so just wait for up to that much before |
| 27 // giving up. If an error occurs, we might not ever get a notification. | 30 // giving up. If an error occurs, we might not ever get a notification. |
| 28 const base::TimeDelta max_wait_time(base::TimeDelta::FromMilliseconds(10)); | 31 const base::TimeDelta max_wait = base::TimeDelta::FromMilliseconds(5); |
| 29 frame_available_event_.TimedWait(max_wait_time); | 32 const base::TimeTicks call_time = base::TimeTicks::Now(); |
| 33 const base::TimeDelta elapsed = call_time - release_time_; |
| 34 const base::TimeDelta remaining = max_wait - elapsed; |
| 35 release_time_ = base::TimeTicks(); |
| 36 |
| 37 if (remaining <= base::TimeDelta()) { |
| 38 if (!frame_available_event_.IsSignaled()) { |
| 39 DVLOG(1) << "Deferred WaitForFrameAvailable() timed out, elapsed: " |
| 40 << elapsed.InMillisecondsF() << "ms"; |
| 41 } |
| 42 return; |
| 43 } |
| 44 |
| 45 DCHECK_LE(remaining, max_wait); |
| 46 SCOPED_UMA_HISTOGRAM_TIMER("Media.AvdaCodecImage.WaitTimeForFrame"); |
| 47 if (!frame_available_event_.TimedWait(remaining)) { |
| 48 DVLOG(1) << "WaitForFrameAvailable() timed out, elapsed: " |
| 49 << elapsed.InMillisecondsF() |
| 50 << "ms, additionally waited: " << remaining.InMillisecondsF() |
| 51 << "ms, total: " << (elapsed + remaining).InMillisecondsF() |
| 52 << "ms"; |
| 53 } |
| 30 } | 54 } |
| 31 | 55 |
| 32 void AVDASharedState::DidAttachSurfaceTexture() { | 56 void AVDASharedState::DidAttachSurfaceTexture() { |
| 33 context_ = gfx::GLContext::GetCurrent(); | 57 context_ = gfx::GLContext::GetCurrent(); |
| 34 surface_ = gfx::GLSurface::GetCurrent(); | 58 surface_ = gfx::GLSurface::GetCurrent(); |
| 35 DCHECK(context_); | 59 DCHECK(context_); |
| 36 DCHECK(surface_); | 60 DCHECK(surface_); |
| 37 | 61 |
| 38 surface_texture_is_attached_ = true; | 62 surface_texture_is_attached_ = true; |
| 39 } | 63 } |
| 40 | 64 |
| 41 void AVDASharedState::DidDetachSurfaceTexture() { | 65 void AVDASharedState::DidDetachSurfaceTexture() { |
| 42 context_ = nullptr; | 66 context_ = nullptr; |
| 43 surface_ = nullptr; | 67 surface_ = nullptr; |
| 44 surface_texture_is_attached_ = false; | 68 surface_texture_is_attached_ = false; |
| 45 } | 69 } |
| 46 | 70 |
| 47 void AVDASharedState::CodecChanged(media::MediaCodecBridge* codec) { | 71 void AVDASharedState::CodecChanged(media::MediaCodecBridge* codec) { |
| 48 for (auto& image_kv : codec_images_) | 72 for (auto& image_kv : codec_images_) |
| 49 image_kv.second->CodecChanged(codec); | 73 image_kv.second->CodecChanged(codec); |
| 74 release_time_ = base::TimeTicks(); |
| 50 } | 75 } |
| 51 | 76 |
| 52 void AVDASharedState::SetImageForPicture(int picture_buffer_id, | 77 void AVDASharedState::SetImageForPicture(int picture_buffer_id, |
| 53 AVDACodecImage* image) { | 78 AVDACodecImage* image) { |
| 54 if (!image) { | 79 if (!image) { |
| 55 DCHECK(codec_images_.find(picture_buffer_id) != codec_images_.end()); | 80 DCHECK(codec_images_.find(picture_buffer_id) != codec_images_.end()); |
| 56 codec_images_.erase(picture_buffer_id); | 81 codec_images_.erase(picture_buffer_id); |
| 57 return; | 82 return; |
| 58 } | 83 } |
| 59 | 84 |
| 60 DCHECK(codec_images_.find(picture_buffer_id) == codec_images_.end()); | 85 DCHECK(codec_images_.find(picture_buffer_id) == codec_images_.end()); |
| 61 codec_images_[picture_buffer_id] = image; | 86 codec_images_[picture_buffer_id] = image; |
| 62 } | 87 } |
| 63 | 88 |
| 64 AVDACodecImage* AVDASharedState::GetImageForPicture( | 89 AVDACodecImage* AVDASharedState::GetImageForPicture( |
| 65 int picture_buffer_id) const { | 90 int picture_buffer_id) const { |
| 66 auto it = codec_images_.find(picture_buffer_id); | 91 auto it = codec_images_.find(picture_buffer_id); |
| 67 return it == codec_images_.end() ? nullptr : it->second; | 92 return it == codec_images_.end() ? nullptr : it->second; |
| 68 } | 93 } |
| 69 | 94 |
| 95 void AVDASharedState::RenderCodecBufferToSurfaceTexture( |
| 96 media::MediaCodecBridge* codec, |
| 97 int codec_buffer_index) { |
| 98 if (!release_time_.is_null()) |
| 99 WaitForFrameAvailable(); |
| 100 codec->ReleaseOutputBuffer(codec_buffer_index, true); |
| 101 release_time_ = base::TimeTicks::Now(); |
| 102 } |
| 103 |
| 70 } // namespace media | 104 } // namespace media |
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