| Index: ash/accelerators/accelerator_controller.cc
|
| diff --git a/ash/accelerators/accelerator_controller.cc b/ash/accelerators/accelerator_controller.cc
|
| index ab06d5c3edb825dde52d83b9c7296b72d7428d2c..08343df886bb2e555290dd3baa23d0d758014207 100644
|
| --- a/ash/accelerators/accelerator_controller.cc
|
| +++ b/ash/accelerators/accelerator_controller.cc
|
| @@ -69,9 +69,9 @@
|
| #include "ui/compositor/layer.h"
|
| #include "ui/compositor/layer_animation_sequence.h"
|
| #include "ui/compositor/layer_animator.h"
|
| +#include "ui/display/screen.h"
|
| #include "ui/events/event.h"
|
| #include "ui/events/keycodes/keyboard_codes.h"
|
| -#include "ui/gfx/screen.h"
|
| #include "ui/message_center/message_center.h"
|
| #include "ui/message_center/notification.h"
|
| #include "ui/message_center/notifier_settings.h"
|
| @@ -359,19 +359,19 @@ void HandleRestoreTab() {
|
| Shell::GetInstance()->new_window_delegate()->RestoreTab();
|
| }
|
|
|
| -gfx::Display::Rotation GetNextRotation(gfx::Display::Rotation current) {
|
| +display::Display::Rotation GetNextRotation(display::Display::Rotation current) {
|
| switch (current) {
|
| - case gfx::Display::ROTATE_0:
|
| - return gfx::Display::ROTATE_90;
|
| - case gfx::Display::ROTATE_90:
|
| - return gfx::Display::ROTATE_180;
|
| - case gfx::Display::ROTATE_180:
|
| - return gfx::Display::ROTATE_270;
|
| - case gfx::Display::ROTATE_270:
|
| - return gfx::Display::ROTATE_0;
|
| + case display::Display::ROTATE_0:
|
| + return display::Display::ROTATE_90;
|
| + case display::Display::ROTATE_90:
|
| + return display::Display::ROTATE_180;
|
| + case display::Display::ROTATE_180:
|
| + return display::Display::ROTATE_270;
|
| + case display::Display::ROTATE_270:
|
| + return display::Display::ROTATE_0;
|
| }
|
| NOTREACHED() << "Unknown rotation:" << current;
|
| - return gfx::Display::ROTATE_0;
|
| + return display::Display::ROTATE_0;
|
| }
|
|
|
| // Rotates the screen.
|
| @@ -380,14 +380,14 @@ void HandleRotateScreen() {
|
| return;
|
|
|
| base::RecordAction(UserMetricsAction("Accel_Rotate_Window"));
|
| - gfx::Point point = gfx::Screen::GetScreen()->GetCursorScreenPoint();
|
| - gfx::Display display =
|
| - gfx::Screen::GetScreen()->GetDisplayNearestPoint(point);
|
| + gfx::Point point = display::Screen::GetScreen()->GetCursorScreenPoint();
|
| + display::Display display =
|
| + display::Screen::GetScreen()->GetDisplayNearestPoint(point);
|
| const DisplayInfo& display_info =
|
| Shell::GetInstance()->display_manager()->GetDisplayInfo(display.id());
|
| ash::ScreenRotationAnimator(display.id())
|
| .Rotate(GetNextRotation(display_info.GetActiveRotation()),
|
| - gfx::Display::ROTATION_SOURCE_USER);
|
| + display::Display::ROTATION_SOURCE_USER);
|
| }
|
|
|
| // Rotate the active window.
|
| @@ -1060,7 +1060,7 @@ bool AcceleratorController::CanPerformAction(
|
| case TOUCH_HUD_MODE_CHANGE:
|
| return CanHandleTouchHud();
|
| case SWAP_PRIMARY_DISPLAY:
|
| - return gfx::Screen::GetScreen()->GetNumDisplays() > 1;
|
| + return display::Screen::GetScreen()->GetNumDisplays() > 1;
|
| #endif
|
| case CYCLE_BACKWARD_MRU:
|
| case CYCLE_FORWARD_MRU:
|
|
|