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Side by Side Diff: ash/wm/workspace/multi_window_resize_controller.cc

Issue 1924703002: Rename gfx::Display/Screen to display::Display/Screen in ash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/workspace/multi_window_resize_controller.h" 5 #include "ash/wm/workspace/multi_window_resize_controller.h"
6 6
7 #include "ash/screen_util.h" 7 #include "ash/screen_util.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/aura/wm_window_aura.h" 10 #include "ash/wm/aura/wm_window_aura.h"
11 #include "ash/wm/window_animations.h" 11 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_state_aura.h" 12 #include "ash/wm/window_state_aura.h"
13 #include "ash/wm/workspace/workspace_event_handler.h" 13 #include "ash/wm/workspace/workspace_event_handler.h"
14 #include "ash/wm/workspace/workspace_window_resizer.h" 14 #include "ash/wm/workspace/workspace_window_resizer.h"
15 #include "grit/ash_resources.h" 15 #include "grit/ash_resources.h"
16 #include "ui/aura/client/screen_position_client.h" 16 #include "ui/aura/client/screen_position_client.h"
17 #include "ui/aura/window.h" 17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h" 18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_event_dispatcher.h" 19 #include "ui/aura/window_event_dispatcher.h"
20 #include "ui/base/hit_test.h" 20 #include "ui/base/hit_test.h"
21 #include "ui/base/resource/resource_bundle.h" 21 #include "ui/base/resource/resource_bundle.h"
22 #include "ui/display/screen.h"
22 #include "ui/events/event_targeter.h" 23 #include "ui/events/event_targeter.h"
23 #include "ui/events/event_utils.h" 24 #include "ui/events/event_utils.h"
24 #include "ui/gfx/canvas.h" 25 #include "ui/gfx/canvas.h"
25 #include "ui/gfx/image/image.h" 26 #include "ui/gfx/image/image.h"
26 #include "ui/gfx/screen.h"
27 #include "ui/views/view.h" 27 #include "ui/views/view.h"
28 #include "ui/views/widget/widget.h" 28 #include "ui/views/widget/widget.h"
29 #include "ui/views/widget/widget_delegate.h" 29 #include "ui/views/widget/widget_delegate.h"
30 #include "ui/wm/core/compound_event_filter.h" 30 #include "ui/wm/core/compound_event_filter.h"
31 #include "ui/wm/core/coordinate_conversion.h" 31 #include "ui/wm/core/coordinate_conversion.h"
32 32
33 using aura::Window; 33 using aura::Window;
34 34
35 namespace ash { 35 namespace ash {
36 namespace { 36 namespace {
(...skipping 197 matching lines...) Expand 10 before | Expand all | Expand 10 after
234 void MultiWindowResizeController::OnWindowDestroying( 234 void MultiWindowResizeController::OnWindowDestroying(
235 aura::Window* window) { 235 aura::Window* window) {
236 // Have to explicitly reset the WindowResizer, otherwise Hide() does nothing. 236 // Have to explicitly reset the WindowResizer, otherwise Hide() does nothing.
237 window_resizer_.reset(); 237 window_resizer_.reset();
238 Hide(); 238 Hide();
239 } 239 }
240 240
241 MultiWindowResizeController::ResizeWindows 241 MultiWindowResizeController::ResizeWindows
242 MultiWindowResizeController::DetermineWindowsFromScreenPoint( 242 MultiWindowResizeController::DetermineWindowsFromScreenPoint(
243 aura::Window* window) const { 243 aura::Window* window) const {
244 gfx::Point mouse_location(gfx::Screen::GetScreen()->GetCursorScreenPoint()); 244 gfx::Point mouse_location(
245 display::Screen::GetScreen()->GetCursorScreenPoint());
245 ::wm::ConvertPointFromScreen(window, &mouse_location); 246 ::wm::ConvertPointFromScreen(window, &mouse_location);
246 const int component = 247 const int component =
247 window->delegate()->GetNonClientComponent(mouse_location); 248 window->delegate()->GetNonClientComponent(mouse_location);
248 return DetermineWindows(window, component, mouse_location); 249 return DetermineWindows(window, component, mouse_location);
249 } 250 }
250 251
251 void MultiWindowResizeController::CreateMouseWatcher() { 252 void MultiWindowResizeController::CreateMouseWatcher() {
252 mouse_watcher_.reset(new views::MouseWatcher( 253 mouse_watcher_.reset(new views::MouseWatcher(
253 new ResizeMouseWatcherHost(this), this)); 254 new ResizeMouseWatcherHost(this), this));
254 mouse_watcher_->set_notify_on_exit_time( 255 mouse_watcher_->set_notify_on_exit_time(
(...skipping 215 matching lines...) Expand 10 before | Expand all | Expand 10 after
470 bounds.set_x(show_bounds_in_screen_.x()); 471 bounds.set_x(show_bounds_in_screen_.x());
471 resize_widget_->SetBounds(bounds); 472 resize_widget_->SetBounds(bounds);
472 } 473 }
473 474
474 void MultiWindowResizeController::CompleteResize() { 475 void MultiWindowResizeController::CompleteResize() {
475 window_resizer_->CompleteDrag(); 476 window_resizer_->CompleteDrag();
476 window_resizer_->GetTarget()->GetWindowState()->DeleteDragDetails(); 477 window_resizer_->GetTarget()->GetWindowState()->DeleteDragDetails();
477 window_resizer_.reset(); 478 window_resizer_.reset();
478 479
479 // Mouse may still be over resizer, if not hide. 480 // Mouse may still be over resizer, if not hide.
480 gfx::Point screen_loc = gfx::Screen::GetScreen()->GetCursorScreenPoint(); 481 gfx::Point screen_loc = display::Screen::GetScreen()->GetCursorScreenPoint();
481 if (!resize_widget_->GetWindowBoundsInScreen().Contains(screen_loc)) { 482 if (!resize_widget_->GetWindowBoundsInScreen().Contains(screen_loc)) {
482 Hide(); 483 Hide();
483 } else { 484 } else {
484 // If the mouse is over the resizer we need to remove observers on any of 485 // If the mouse is over the resizer we need to remove observers on any of
485 // the |other_windows|. If we start another resize we'll recalculate the 486 // the |other_windows|. If we start another resize we'll recalculate the
486 // |other_windows| and invoke AddObserver() as necessary. 487 // |other_windows| and invoke AddObserver() as necessary.
487 for (size_t i = 0; i < windows_.other_windows.size(); ++i) 488 for (size_t i = 0; i < windows_.other_windows.size(); ++i)
488 windows_.other_windows[i]->RemoveObserver(this); 489 windows_.other_windows[i]->RemoveObserver(this);
489 windows_.other_windows.clear(); 490 windows_.other_windows.clear();
490 491
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
575 bool MultiWindowResizeController::IsOverComponent( 576 bool MultiWindowResizeController::IsOverComponent(
576 aura::Window* window, 577 aura::Window* window,
577 const gfx::Point& location_in_screen, 578 const gfx::Point& location_in_screen,
578 int component) const { 579 int component) const {
579 gfx::Point window_loc(location_in_screen); 580 gfx::Point window_loc(location_in_screen);
580 ::wm::ConvertPointFromScreen(window, &window_loc); 581 ::wm::ConvertPointFromScreen(window, &window_loc);
581 return window->delegate()->GetNonClientComponent(window_loc) == component; 582 return window->delegate()->GetNonClientComponent(window_loc) == component;
582 } 583 }
583 584
584 } // namespace ash 585 } // namespace ash
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