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Side by Side Diff: ash/wm/window_animations.cc

Issue 1924703002: Rename gfx::Display/Screen to display::Display/Screen in ash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_animations.h" 5 #include "ash/wm/window_animations.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 #include <algorithm> 8 #include <algorithm>
9 #include <utility> 9 #include <utility>
10 #include <vector> 10 #include <vector>
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26 #include "ui/aura/window.h" 26 #include "ui/aura/window.h"
27 #include "ui/aura/window_observer.h" 27 #include "ui/aura/window_observer.h"
28 #include "ui/aura/window_property.h" 28 #include "ui/aura/window_property.h"
29 #include "ui/compositor/compositor_observer.h" 29 #include "ui/compositor/compositor_observer.h"
30 #include "ui/compositor/layer.h" 30 #include "ui/compositor/layer.h"
31 #include "ui/compositor/layer_animation_observer.h" 31 #include "ui/compositor/layer_animation_observer.h"
32 #include "ui/compositor/layer_animation_sequence.h" 32 #include "ui/compositor/layer_animation_sequence.h"
33 #include "ui/compositor/layer_animator.h" 33 #include "ui/compositor/layer_animator.h"
34 #include "ui/compositor/layer_tree_owner.h" 34 #include "ui/compositor/layer_tree_owner.h"
35 #include "ui/compositor/scoped_layer_animation_settings.h" 35 #include "ui/compositor/scoped_layer_animation_settings.h"
36 #include "ui/display/screen.h"
36 #include "ui/gfx/geometry/vector3d_f.h" 37 #include "ui/gfx/geometry/vector3d_f.h"
37 #include "ui/gfx/interpolated_transform.h" 38 #include "ui/gfx/interpolated_transform.h"
38 #include "ui/gfx/screen.h"
39 #include "ui/views/view.h" 39 #include "ui/views/view.h"
40 #include "ui/views/widget/widget.h" 40 #include "ui/views/widget/widget.h"
41 #include "ui/wm/core/window_util.h" 41 #include "ui/wm/core/window_util.h"
42 42
43 namespace ash { 43 namespace ash {
44 namespace { 44 namespace {
45 const int kLayerAnimationsForMinimizeDurationMS = 200; 45 const int kLayerAnimationsForMinimizeDurationMS = 200;
46 46
47 // Durations for the cross-fade animation, in milliseconds. 47 // Durations for the cross-fade animation, in milliseconds.
48 const float kCrossFadeDurationMinMs = 200.f; 48 const float kCrossFadeDurationMinMs = 200.f;
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476 else 476 else
477 item_rect.set_y(shelf_bounds.y()); 477 item_rect.set_y(shelf_bounds.y());
478 return item_rect; 478 return item_rect;
479 } 479 }
480 } 480 }
481 481
482 // Coming here, there is no visible icon of that shelf item and we zoom back 482 // Coming here, there is no visible icon of that shelf item and we zoom back
483 // to the location of the application launcher (which is fixed as first item 483 // to the location of the application launcher (which is fixed as first item
484 // of the shelf). 484 // of the shelf).
485 gfx::Rect work_area = 485 gfx::Rect work_area =
486 gfx::Screen::GetScreen()->GetDisplayNearestWindow(window).work_area(); 486 display::Screen::GetScreen()->GetDisplayNearestWindow(window).work_area();
487 int ltr_adjusted_x = base::i18n::IsRTL() ? work_area.right() : work_area.x(); 487 int ltr_adjusted_x = base::i18n::IsRTL() ? work_area.right() : work_area.x();
488 return shelf->SelectValueForShelfAlignment( 488 return shelf->SelectValueForShelfAlignment(
489 gfx::Rect(ltr_adjusted_x, work_area.bottom(), 0, 0), 489 gfx::Rect(ltr_adjusted_x, work_area.bottom(), 0, 0),
490 gfx::Rect(work_area.x(), work_area.y(), 0, 0), 490 gfx::Rect(work_area.x(), work_area.y(), 0, 0),
491 gfx::Rect(work_area.right(), work_area.y(), 0, 0)); 491 gfx::Rect(work_area.right(), work_area.y(), 0, 0));
492 } 492 }
493 493
494 } // namespace ash 494 } // namespace ash
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