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Side by Side Diff: ash/wm/immersive_fullscreen_controller.cc

Issue 1924703002: Rename gfx::Display/Screen to display::Display/Screen in ash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/immersive_fullscreen_controller.h" 5 #include "ash/wm/immersive_fullscreen_controller.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "ash/ash_constants.h" 9 #include "ash/ash_constants.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/wm/common/window_state.h" 11 #include "ash/wm/common/window_state.h"
12 #include "ash/wm/resize_handle_window_targeter.h" 12 #include "ash/wm/resize_handle_window_targeter.h"
13 #include "ash/wm/window_state_aura.h" 13 #include "ash/wm/window_state_aura.h"
14 #include "base/metrics/histogram.h" 14 #include "base/metrics/histogram.h"
15 #include "ui/aura/client/aura_constants.h" 15 #include "ui/aura/client/aura_constants.h"
16 #include "ui/aura/client/capture_client.h" 16 #include "ui/aura/client/capture_client.h"
17 #include "ui/aura/client/cursor_client.h" 17 #include "ui/aura/client/cursor_client.h"
18 #include "ui/aura/client/screen_position_client.h" 18 #include "ui/aura/client/screen_position_client.h"
19 #include "ui/aura/env.h" 19 #include "ui/aura/env.h"
20 #include "ui/aura/window.h" 20 #include "ui/aura/window.h"
21 #include "ui/aura/window_event_dispatcher.h" 21 #include "ui/aura/window_event_dispatcher.h"
22 #include "ui/display/display.h"
23 #include "ui/display/screen.h"
22 #include "ui/gfx/animation/slide_animation.h" 24 #include "ui/gfx/animation/slide_animation.h"
23 #include "ui/gfx/display.h"
24 #include "ui/gfx/geometry/point.h" 25 #include "ui/gfx/geometry/point.h"
25 #include "ui/gfx/geometry/rect.h" 26 #include "ui/gfx/geometry/rect.h"
26 #include "ui/gfx/screen.h"
27 #include "ui/views/bubble/bubble_dialog_delegate.h" 27 #include "ui/views/bubble/bubble_dialog_delegate.h"
28 #include "ui/views/view.h" 28 #include "ui/views/view.h"
29 #include "ui/views/widget/widget.h" 29 #include "ui/views/widget/widget.h"
30 #include "ui/wm/core/transient_window_manager.h" 30 #include "ui/wm/core/transient_window_manager.h"
31 #include "ui/wm/core/window_util.h" 31 #include "ui/wm/core/window_util.h"
32 #include "ui/wm/public/activation_client.h" 32 #include "ui/wm/public/activation_client.h"
33 33
34 using views::View; 34 using views::View;
35 35
36 namespace ash { 36 namespace ash {
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100 gfx::Point location_in_screen = event.location(); 100 gfx::Point location_in_screen = event.location();
101 aura::Window* target = static_cast<aura::Window*>(event.target()); 101 aura::Window* target = static_cast<aura::Window*>(event.target());
102 aura::client::ScreenPositionClient* screen_position_client = 102 aura::client::ScreenPositionClient* screen_position_client =
103 aura::client::GetScreenPositionClient(target->GetRootWindow()); 103 aura::client::GetScreenPositionClient(target->GetRootWindow());
104 screen_position_client->ConvertPointToScreen(target, &location_in_screen); 104 screen_position_client->ConvertPointToScreen(target, &location_in_screen);
105 return location_in_screen; 105 return location_in_screen;
106 } 106 }
107 107
108 // Returns the bounds of the display nearest to |window| in screen coordinates. 108 // Returns the bounds of the display nearest to |window| in screen coordinates.
109 gfx::Rect GetDisplayBoundsInScreen(aura::Window* window) { 109 gfx::Rect GetDisplayBoundsInScreen(aura::Window* window) {
110 return gfx::Screen::GetScreen()->GetDisplayNearestWindow(window).bounds(); 110 return display::Screen::GetScreen()->GetDisplayNearestWindow(window).bounds();
111 } 111 }
112 112
113 } // namespace 113 } // namespace
114 114
115 // The height in pixels of the region below the top edge of the display in which 115 // The height in pixels of the region below the top edge of the display in which
116 // the mouse can trigger revealing the top-of-window views. 116 // the mouse can trigger revealing the top-of-window views.
117 #if defined(OS_WIN) 117 #if defined(OS_WIN)
118 // Windows 8 reserves some pixels at the top of the screen for the hand icon 118 // Windows 8 reserves some pixels at the top of the screen for the hand icon
119 // that allows you to drag a metro app off the screen, so a few additional 119 // that allows you to drag a metro app off the screen, so a few additional
120 // pixels of space must be reserved for the mouse reveal. 120 // pixels of space must be reserved for the mouse reveal.
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917 gfx::Rect hit_bounds_in_screen(GetDisplayBoundsInScreen(native_window_)); 917 gfx::Rect hit_bounds_in_screen(GetDisplayBoundsInScreen(native_window_));
918 hit_bounds_in_screen.set_height(kImmersiveFullscreenTopEdgeInset); 918 hit_bounds_in_screen.set_height(kImmersiveFullscreenTopEdgeInset);
919 if (hit_bounds_in_screen.Contains(location)) 919 if (hit_bounds_in_screen.Contains(location))
920 return true; 920 return true;
921 921
922 // There may be a bezel sensor off screen logically above 922 // There may be a bezel sensor off screen logically above
923 // |hit_bounds_in_screen|. The check for the event not contained by the 923 // |hit_bounds_in_screen|. The check for the event not contained by the
924 // closest screen ensures that the event is from a valid bezel (as opposed to 924 // closest screen ensures that the event is from a valid bezel (as opposed to
925 // another screen in an extended desktop). 925 // another screen in an extended desktop).
926 gfx::Rect screen_bounds = 926 gfx::Rect screen_bounds =
927 gfx::Screen::GetScreen()->GetDisplayNearestPoint(location).bounds(); 927 display::Screen::GetScreen()->GetDisplayNearestPoint(location).bounds();
928 return (!screen_bounds.Contains(location) && 928 return (!screen_bounds.Contains(location) &&
929 location.y() < hit_bounds_in_screen.y() && 929 location.y() < hit_bounds_in_screen.y() &&
930 location.x() >= hit_bounds_in_screen.x() && 930 location.x() >= hit_bounds_in_screen.x() &&
931 location.x() < hit_bounds_in_screen.right()); 931 location.x() < hit_bounds_in_screen.right());
932 } 932 }
933 933
934 void ImmersiveFullscreenController::RecreateBubbleObserver() { 934 void ImmersiveFullscreenController::RecreateBubbleObserver() {
935 bubble_observer_.reset(new BubbleObserver(this)); 935 bubble_observer_.reset(new BubbleObserver(this));
936 const std::vector<aura::Window*> transient_children = 936 const std::vector<aura::Window*> transient_children =
937 ::wm::GetTransientChildren(native_window_); 937 ::wm::GetTransientChildren(native_window_);
938 for (size_t i = 0; i < transient_children.size(); ++i) { 938 for (size_t i = 0; i < transient_children.size(); ++i) {
939 aura::Window* transient_child = transient_children[i]; 939 aura::Window* transient_child = transient_children[i];
940 views::View* anchor_view = GetAnchorView(transient_child); 940 views::View* anchor_view = GetAnchorView(transient_child);
941 if (anchor_view && top_container_->Contains(anchor_view)) 941 if (anchor_view && top_container_->Contains(anchor_view))
942 bubble_observer_->StartObserving(transient_child); 942 bubble_observer_->StartObserving(transient_child);
943 } 943 }
944 } 944 }
945 945
946 } // namespace ash 946 } // namespace ash
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