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Unified Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1924183003: Make stencils be attachable to render targets created via SkSurface::MakeFromBackendTextureAsRender… (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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Index: src/gpu/gl/GrGLGpu.cpp
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 9d2984f186e7198b63362394c86b86ff893e9818..3372d4289701ef03a8c7900c66c7434e8c9aa26e 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -723,19 +723,20 @@ GrRenderTarget* GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTextu
}
#endif
- GrGLTextureInfo texInfo;
+ GrGLTexture::IDDesc idDesc;
+ idDesc.fOwnership = GrBackendObjectOwnership::kBorrowed;
GrSurfaceDesc surfDesc;
#ifdef SK_IGNORE_GL_TEXTURE_TARGET
- texInfo.fID = static_cast<GrGLuint>(desc.fTextureHandle);
+ idDesc.fInfo.fID = static_cast<GrGLuint>(desc.fTextureHandle);
// We only support GL_TEXTURE_2D at the moment.
- texInfo.fTarget = GR_GL_TEXTURE_2D;
+ idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D;
#else
- texInfo = *info;
+ idDesc.fInfo = *info;
#endif
- if (GR_GL_TEXTURE_RECTANGLE != texInfo.fTarget &&
- GR_GL_TEXTURE_2D != texInfo.fTarget) {
+ if (GR_GL_TEXTURE_RECTANGLE != idDesc.fInfo.fTarget &&
+ GR_GL_TEXTURE_2D != idDesc.fInfo.fTarget) {
// Only texture rectangle and texture 2d are supported. We do not check whether texture
// rectangle is supported by Skia - if the caller provided us with a texture rectangle,
// we assume the necessary support exists.
@@ -758,10 +759,10 @@ GrRenderTarget* GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTextu
}
GrGLRenderTarget::IDDesc rtIDDesc;
- if (!this->createRenderTargetObjects(surfDesc, texInfo, &rtIDDesc)) {
+ if (!this->createRenderTargetObjects(surfDesc, idDesc.fInfo, &rtIDDesc)) {
return nullptr;
}
- return GrGLRenderTarget::CreateWrapped(this, surfDesc, rtIDDesc, 0);
+ return GrGLTextureRenderTarget::CreateWrapped(this, surfDesc, idDesc, rtIDDesc);
}
////////////////////////////////////////////////////////////////////////////////
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