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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/code-stub-assembler.h" | 5 #include "src/code-stub-assembler.h" |
6 #include "src/code-factory.h" | 6 #include "src/code-factory.h" |
7 | 7 |
8 namespace v8 { | 8 namespace v8 { |
9 namespace internal { | 9 namespace internal { |
10 | 10 |
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39 } | 39 } |
40 | 40 |
41 Node* CodeStubAssembler::NullConstant() { | 41 Node* CodeStubAssembler::NullConstant() { |
42 return LoadRoot(Heap::kNullValueRootIndex); | 42 return LoadRoot(Heap::kNullValueRootIndex); |
43 } | 43 } |
44 | 44 |
45 Node* CodeStubAssembler::UndefinedConstant() { | 45 Node* CodeStubAssembler::UndefinedConstant() { |
46 return LoadRoot(Heap::kUndefinedValueRootIndex); | 46 return LoadRoot(Heap::kUndefinedValueRootIndex); |
47 } | 47 } |
48 | 48 |
| 49 Node* CodeStubAssembler::StaleRegisterConstant() { |
| 50 return LoadRoot(Heap::kStaleRegisterRootIndex); |
| 51 } |
| 52 |
49 Node* CodeStubAssembler::Float64Round(Node* x) { | 53 Node* CodeStubAssembler::Float64Round(Node* x) { |
50 Node* one = Float64Constant(1.0); | 54 Node* one = Float64Constant(1.0); |
51 Node* one_half = Float64Constant(0.5); | 55 Node* one_half = Float64Constant(0.5); |
52 | 56 |
53 Variable var_x(this, MachineRepresentation::kFloat64); | 57 Variable var_x(this, MachineRepresentation::kFloat64); |
54 Label return_x(this); | 58 Label return_x(this); |
55 | 59 |
56 // Round up {x} towards Infinity. | 60 // Round up {x} towards Infinity. |
57 var_x.Bind(Float64Ceil(x)); | 61 var_x.Bind(Float64Ceil(x)); |
58 | 62 |
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1135 } | 1139 } |
1136 | 1140 |
1137 Node* CodeStubAssembler::BitFieldDecode(Node* word32, uint32_t shift, | 1141 Node* CodeStubAssembler::BitFieldDecode(Node* word32, uint32_t shift, |
1138 uint32_t mask) { | 1142 uint32_t mask) { |
1139 return Word32Shr(Word32And(word32, Int32Constant(mask)), | 1143 return Word32Shr(Word32And(word32, Int32Constant(mask)), |
1140 Int32Constant(shift)); | 1144 Int32Constant(shift)); |
1141 } | 1145 } |
1142 | 1146 |
1143 } // namespace internal | 1147 } // namespace internal |
1144 } // namespace v8 | 1148 } // namespace v8 |
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