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| 1 var gEffectEasingTests = [ |
| 2 { |
| 3 desc: 'steps(start) function', |
| 4 easing: 'steps(2, start)', |
| 5 easingFunction: stepStart(2) |
| 6 }, |
| 7 { |
| 8 desc: 'steps(end) function', |
| 9 easing: 'steps(2, end)', |
| 10 easingFunction: stepEnd(2) |
| 11 }, |
| 12 { |
| 13 desc: 'linear function', |
| 14 easing: 'linear', // cubic-bezier(0, 0, 1.0, 1.0) |
| 15 easingFunction: cubicBezier(0, 0, 1.0, 1.0) |
| 16 }, |
| 17 { |
| 18 desc: 'ease function', |
| 19 easing: 'ease', // cubic-bezier(0.25, 0.1, 0.25, 1.0) |
| 20 easingFunction: cubicBezier(0.25, 0.1, 0.25, 1.0) |
| 21 }, |
| 22 { |
| 23 desc: 'ease-in function', |
| 24 easing: 'ease-in', // cubic-bezier(0.42, 0, 1.0, 1.0) |
| 25 easingFunction: cubicBezier(0.42, 0, 1.0, 1.0) |
| 26 }, |
| 27 { |
| 28 desc: 'ease-in-out function', |
| 29 easing: 'ease-in-out', // cubic-bezier(0.42, 0, 0.58, 1.0) |
| 30 easingFunction: cubicBezier(0.42, 0, 0.58, 1.0) |
| 31 }, |
| 32 { |
| 33 desc: 'ease-out function', |
| 34 easing: 'ease-out', // cubic-bezier(0, 0, 0.58, 1.0) |
| 35 easingFunction: cubicBezier(0, 0, 0.58, 1.0) |
| 36 }, |
| 37 { |
| 38 desc: 'easing function which produces values greater than 1', |
| 39 easing: 'cubic-bezier(0, 1.5, 1, 1.5)', |
| 40 easingFunction: cubicBezier(0, 1.5, 1, 1.5) |
| 41 } |
| 42 ]; |
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