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Unified Diff: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 19230002: Use V8 implementation of TypedArrays and DataView in Blink (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebased for relanding Created 7 years, 4 months ago
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Index: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
diff --git a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
index a887abaa88d80c8ae8059ec7c1b597fa8790bbda..510bdb98101404a04085f788f6fb27130b24f2da 100644
--- a/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
+++ b/Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp
@@ -32,17 +32,12 @@
#include "V8WebGLRenderingContext.h"
#include "V8ANGLEInstancedArrays.h"
-#include "V8ArrayBufferView.h"
#include "V8EXTFragDepth.h"
#include "V8EXTTextureFilterAnisotropic.h"
-#include "V8Float32Array.h"
#include "V8HTMLCanvasElement.h"
#include "V8HTMLImageElement.h"
#include "V8HTMLVideoElement.h"
#include "V8ImageData.h"
-#include "V8Int16Array.h"
-#include "V8Int32Array.h"
-#include "V8Int8Array.h"
#include "V8OESElementIndexUint.h"
#include "V8OESStandardDerivatives.h"
#include "V8OESTextureFloat.h"
@@ -50,9 +45,6 @@
#include "V8OESTextureHalfFloat.h"
#include "V8OESTextureHalfFloatLinear.h"
#include "V8OESVertexArrayObject.h"
-#include "V8Uint16Array.h"
-#include "V8Uint32Array.h"
-#include "V8Uint8Array.h"
#include "V8WebGLBuffer.h"
#include "V8WebGLCompressedTextureATC.h"
#include "V8WebGLCompressedTexturePVRTC.h"
@@ -71,6 +63,14 @@
#include "V8WebGLVertexArrayObjectOES.h"
#include "bindings/v8/V8Binding.h"
#include "bindings/v8/V8HiddenPropertyName.h"
+#include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
+#include "bindings/v8/custom/V8Float32ArrayCustom.h"
+#include "bindings/v8/custom/V8Int16ArrayCustom.h"
+#include "bindings/v8/custom/V8Int32ArrayCustom.h"
+#include "bindings/v8/custom/V8Int8ArrayCustom.h"
+#include "bindings/v8/custom/V8Uint16ArrayCustom.h"
+#include "bindings/v8/custom/V8Uint32ArrayCustom.h"
+#include "bindings/v8/custom/V8Uint8ArrayCustom.h"
#include "core/dom/ExceptionCode.h"
#include "core/html/canvas/WebGLRenderingContext.h"
#include "core/platform/NotImplemented.h"
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