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Side by Side Diff: Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp

Issue 19230002: Use V8 implementation of TypedArrays and DataView in Blink (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebased for relanding Created 7 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Google Inc. All rights reserved. 2 * Copyright (C) 2009 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 #include "V8WebGLRenderingContext.h" 32 #include "V8WebGLRenderingContext.h"
33 33
34 #include "V8ANGLEInstancedArrays.h" 34 #include "V8ANGLEInstancedArrays.h"
35 #include "V8ArrayBufferView.h"
36 #include "V8EXTFragDepth.h" 35 #include "V8EXTFragDepth.h"
37 #include "V8EXTTextureFilterAnisotropic.h" 36 #include "V8EXTTextureFilterAnisotropic.h"
38 #include "V8Float32Array.h"
39 #include "V8HTMLCanvasElement.h" 37 #include "V8HTMLCanvasElement.h"
40 #include "V8HTMLImageElement.h" 38 #include "V8HTMLImageElement.h"
41 #include "V8HTMLVideoElement.h" 39 #include "V8HTMLVideoElement.h"
42 #include "V8ImageData.h" 40 #include "V8ImageData.h"
43 #include "V8Int16Array.h"
44 #include "V8Int32Array.h"
45 #include "V8Int8Array.h"
46 #include "V8OESElementIndexUint.h" 41 #include "V8OESElementIndexUint.h"
47 #include "V8OESStandardDerivatives.h" 42 #include "V8OESStandardDerivatives.h"
48 #include "V8OESTextureFloat.h" 43 #include "V8OESTextureFloat.h"
49 #include "V8OESTextureFloatLinear.h" 44 #include "V8OESTextureFloatLinear.h"
50 #include "V8OESTextureHalfFloat.h" 45 #include "V8OESTextureHalfFloat.h"
51 #include "V8OESTextureHalfFloatLinear.h" 46 #include "V8OESTextureHalfFloatLinear.h"
52 #include "V8OESVertexArrayObject.h" 47 #include "V8OESVertexArrayObject.h"
53 #include "V8Uint16Array.h"
54 #include "V8Uint32Array.h"
55 #include "V8Uint8Array.h"
56 #include "V8WebGLBuffer.h" 48 #include "V8WebGLBuffer.h"
57 #include "V8WebGLCompressedTextureATC.h" 49 #include "V8WebGLCompressedTextureATC.h"
58 #include "V8WebGLCompressedTexturePVRTC.h" 50 #include "V8WebGLCompressedTexturePVRTC.h"
59 #include "V8WebGLCompressedTextureS3TC.h" 51 #include "V8WebGLCompressedTextureS3TC.h"
60 #include "V8WebGLDebugRendererInfo.h" 52 #include "V8WebGLDebugRendererInfo.h"
61 #include "V8WebGLDebugShaders.h" 53 #include "V8WebGLDebugShaders.h"
62 #include "V8WebGLDepthTexture.h" 54 #include "V8WebGLDepthTexture.h"
63 #include "V8WebGLDrawBuffers.h" 55 #include "V8WebGLDrawBuffers.h"
64 #include "V8WebGLFramebuffer.h" 56 #include "V8WebGLFramebuffer.h"
65 #include "V8WebGLLoseContext.h" 57 #include "V8WebGLLoseContext.h"
66 #include "V8WebGLProgram.h" 58 #include "V8WebGLProgram.h"
67 #include "V8WebGLRenderbuffer.h" 59 #include "V8WebGLRenderbuffer.h"
68 #include "V8WebGLShader.h" 60 #include "V8WebGLShader.h"
69 #include "V8WebGLTexture.h" 61 #include "V8WebGLTexture.h"
70 #include "V8WebGLUniformLocation.h" 62 #include "V8WebGLUniformLocation.h"
71 #include "V8WebGLVertexArrayObjectOES.h" 63 #include "V8WebGLVertexArrayObjectOES.h"
72 #include "bindings/v8/V8Binding.h" 64 #include "bindings/v8/V8Binding.h"
73 #include "bindings/v8/V8HiddenPropertyName.h" 65 #include "bindings/v8/V8HiddenPropertyName.h"
66 #include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
67 #include "bindings/v8/custom/V8Float32ArrayCustom.h"
68 #include "bindings/v8/custom/V8Int16ArrayCustom.h"
69 #include "bindings/v8/custom/V8Int32ArrayCustom.h"
70 #include "bindings/v8/custom/V8Int8ArrayCustom.h"
71 #include "bindings/v8/custom/V8Uint16ArrayCustom.h"
72 #include "bindings/v8/custom/V8Uint32ArrayCustom.h"
73 #include "bindings/v8/custom/V8Uint8ArrayCustom.h"
74 #include "core/dom/ExceptionCode.h" 74 #include "core/dom/ExceptionCode.h"
75 #include "core/html/canvas/WebGLRenderingContext.h" 75 #include "core/html/canvas/WebGLRenderingContext.h"
76 #include "core/platform/NotImplemented.h" 76 #include "core/platform/NotImplemented.h"
77 #include <limits> 77 #include <limits>
78 #include "wtf/FastMalloc.h" 78 #include "wtf/FastMalloc.h"
79 79
80 namespace WebCore { 80 namespace WebCore {
81 81
82 // Allocates new storage via fastMalloc. 82 // Allocates new storage via fastMalloc.
83 // Returns NULL if array failed to convert for any reason. 83 // Returns NULL if array failed to convert for any reason.
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761 { 761 {
762 vertexAttribAndUniformHelperf(args, kVertexAttrib3v); 762 vertexAttribAndUniformHelperf(args, kVertexAttrib3v);
763 } 763 }
764 764
765 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& args) 765 void V8WebGLRenderingContext::vertexAttrib4fvMethodCustom(const v8::FunctionCall backInfo<v8::Value>& args)
766 { 766 {
767 vertexAttribAndUniformHelperf(args, kVertexAttrib4v); 767 vertexAttribAndUniformHelperf(args, kVertexAttrib4v);
768 } 768 }
769 769
770 } // namespace WebCore 770 } // namespace WebCore
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