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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Neither the name of Google Inc. nor the names of its | 10 * * Neither the name of Google Inc. nor the names of its |
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81 } | 81 } |
82 | 82 |
83 void DistributionPool::distributeTo(InsertionPoint* insertionPoint, ElementShado
w* elementShadow) | 83 void DistributionPool::distributeTo(InsertionPoint* insertionPoint, ElementShado
w* elementShadow) |
84 { | 84 { |
85 ContentDistribution distribution; | 85 ContentDistribution distribution; |
86 | 86 |
87 for (size_t i = 0; i < m_nodes.size(); ++i) { | 87 for (size_t i = 0; i < m_nodes.size(); ++i) { |
88 if (m_distributed[i]) | 88 if (m_distributed[i]) |
89 continue; | 89 continue; |
90 | 90 |
91 if (insertionPoint->hasTagName(HTMLNames::contentTag) && !toHTMLContentE
lement(insertionPoint)->canSelectNode(m_nodes, i)) | 91 if (isHTMLContentElement(*insertionPoint) && !toHTMLContentElement(inser
tionPoint)->canSelectNode(m_nodes, i)) |
92 continue; | 92 continue; |
93 | 93 |
94 Node* node = m_nodes[i]; | 94 Node* node = m_nodes[i]; |
95 distribution.append(node); | 95 distribution.append(node); |
96 elementShadow->didDistributeNode(node, insertionPoint); | 96 elementShadow->didDistributeNode(node, insertionPoint); |
97 m_distributed[i] = true; | 97 m_distributed[i] = true; |
98 } | 98 } |
99 | 99 |
100 // Distributes fallback elements | 100 // Distributes fallback elements |
101 if (insertionPoint->isContentInsertionPoint() && distribution.isEmpty()) { | 101 if (insertionPoint->isContentInsertionPoint() && distribution.isEmpty()) { |
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295 Vector<HTMLShadowElement*, 32> shadowInsertionPoints; | 295 Vector<HTMLShadowElement*, 32> shadowInsertionPoints; |
296 DistributionPool pool(*host()); | 296 DistributionPool pool(*host()); |
297 | 297 |
298 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) { | 298 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) { |
299 HTMLShadowElement* shadowInsertionPoint = 0; | 299 HTMLShadowElement* shadowInsertionPoint = 0; |
300 const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendan
tInsertionPoints(); | 300 const Vector<RefPtr<InsertionPoint> >& insertionPoints = root->descendan
tInsertionPoints(); |
301 for (size_t i = 0; i < insertionPoints.size(); ++i) { | 301 for (size_t i = 0; i < insertionPoints.size(); ++i) { |
302 InsertionPoint* point = insertionPoints[i].get(); | 302 InsertionPoint* point = insertionPoints[i].get(); |
303 if (!point->isActive()) | 303 if (!point->isActive()) |
304 continue; | 304 continue; |
305 if (point->hasTagName(HTMLNames::shadowTag)) { | 305 if (isHTMLShadowElement(*point)) { |
306 ASSERT(!shadowInsertionPoint); | 306 ASSERT(!shadowInsertionPoint); |
307 shadowInsertionPoint = toHTMLShadowElement(point); | 307 shadowInsertionPoint = toHTMLShadowElement(point); |
308 shadowInsertionPoints.append(shadowInsertionPoint); | 308 shadowInsertionPoints.append(shadowInsertionPoint); |
309 } else { | 309 } else { |
310 pool.distributeTo(point, this); | 310 pool.distributeTo(point, this); |
311 if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*poi
nt)) | 311 if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*poi
nt)) |
312 shadow->setNeedsDistributionRecalc(); | 312 shadow->setNeedsDistributionRecalc(); |
313 } | 313 } |
314 } | 314 } |
315 } | 315 } |
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351 } | 351 } |
352 | 352 |
353 void ElementShadow::collectSelectFeatureSetFrom(ShadowRoot& root) | 353 void ElementShadow::collectSelectFeatureSetFrom(ShadowRoot& root) |
354 { | 354 { |
355 if (!root.containsShadowRoots() && !root.containsContentElements()) | 355 if (!root.containsShadowRoots() && !root.containsContentElements()) |
356 return; | 356 return; |
357 | 357 |
358 for (Element* element = ElementTraversal::firstWithin(root); element; elemen
t = ElementTraversal::next(*element, &root)) { | 358 for (Element* element = ElementTraversal::firstWithin(root); element; elemen
t = ElementTraversal::next(*element, &root)) { |
359 if (ElementShadow* shadow = element->shadow()) | 359 if (ElementShadow* shadow = element->shadow()) |
360 m_selectFeatures.add(shadow->ensureSelectFeatureSet()); | 360 m_selectFeatures.add(shadow->ensureSelectFeatureSet()); |
361 if (!element->hasTagName(HTMLNames::contentTag)) | 361 if (!isHTMLContentElement(*element)) |
362 continue; | 362 continue; |
363 const CSSSelectorList& list = toHTMLContentElement(element)->selectorLis
t(); | 363 const CSSSelectorList& list = toHTMLContentElement(*element).selectorLis
t(); |
364 for (const CSSSelector* selector = list.first(); selector; selector = CS
SSelectorList::next(*selector)) { | 364 for (const CSSSelector* selector = list.first(); selector; selector = CS
SSelectorList::next(*selector)) { |
365 for (const CSSSelector* component = selector; component; component =
component->tagHistory()) | 365 for (const CSSSelector* component = selector; component; component =
component->tagHistory()) |
366 m_selectFeatures.collectFeaturesFromSelector(*component); | 366 m_selectFeatures.collectFeaturesFromSelector(*component); |
367 } | 367 } |
368 } | 368 } |
369 } | 369 } |
370 | 370 |
371 void ElementShadow::didAffectSelector(AffectedSelectorMask mask) | 371 void ElementShadow::didAffectSelector(AffectedSelectorMask mask) |
372 { | 372 { |
373 if (ensureSelectFeatureSet().hasSelectorFor(mask)) | 373 if (ensureSelectFeatureSet().hasSelectorFor(mask)) |
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386 | 386 |
387 void ElementShadow::clearDistribution() | 387 void ElementShadow::clearDistribution() |
388 { | 388 { |
389 m_nodeToInsertionPoints.clear(); | 389 m_nodeToInsertionPoints.clear(); |
390 | 390 |
391 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) | 391 for (ShadowRoot* root = youngestShadowRoot(); root; root = root->olderShadow
Root()) |
392 root->setShadowInsertionPointOfYoungerShadowRoot(nullptr); | 392 root->setShadowInsertionPointOfYoungerShadowRoot(nullptr); |
393 } | 393 } |
394 | 394 |
395 } // namespace | 395 } // namespace |
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