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Side by Side Diff: ui/compositor/layer_animator.cc

Issue 1922833002: CC Animation: Start replacing int layer_id with ElementId element_id. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/layer_animator.h" 5 #include "ui/compositor/layer_animator.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <memory> 9 #include <memory>
10 10
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149 149
150 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); 150 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline();
151 DCHECK(timeline); 151 DCHECK(timeline);
152 152
153 DCHECK(delegate_->GetCcLayer()); 153 DCHECK(delegate_->GetCcLayer());
154 154
155 // Register ElementAnimations so it will be picked up by 155 // Register ElementAnimations so it will be picked up by
156 // AnimationHost::RegisterPlayerForLayer via 156 // AnimationHost::RegisterPlayerForLayer via
157 // AnimationHost::GetElementAnimationsForLayerId. 157 // AnimationHost::GetElementAnimationsForLayerId.
158 if (element_animations_state_) { 158 if (element_animations_state_) {
159 DCHECK_EQ(element_animations_state_->layer_id(), 159 DCHECK_EQ(element_animations_state_->element_id(),
160 delegate_->GetCcLayer()->id()); 160 delegate_->GetCcLayer()->id());
161 timeline->animation_host()->RegisterElementAnimations( 161 timeline->animation_host()->RegisterElementAnimations(
162 element_animations_state_.get()); 162 element_animations_state_.get());
163 } 163 }
164 164
165 timeline->AttachPlayer(animation_player_); 165 timeline->AttachPlayer(animation_player_);
166 166
167 AttachLayerToAnimationPlayer(delegate_->GetCcLayer()->id()); 167 AttachLayerToAnimationPlayer(delegate_->GetCcLayer()->id());
168 168
169 // Release ElementAnimations state. 169 // Release ElementAnimations state.
170 element_animations_state_ = nullptr; 170 element_animations_state_ = nullptr;
171 } 171 }
172 172
173 void LayerAnimator::ResetCompositor(Compositor* compositor) { 173 void LayerAnimator::ResetCompositor(Compositor* compositor) {
174 DCHECK(compositor); 174 DCHECK(compositor);
175 175
176 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline(); 176 cc::AnimationTimeline* timeline = compositor->GetAnimationTimeline();
177 DCHECK(timeline); 177 DCHECK(timeline);
178 178
179 const int layer_id = animation_player_->layer_id(); 179 const int layer_id = animation_player_->element_id();
180 180
181 // Store a reference to ElementAnimations (if any) 181 // Store a reference to ElementAnimations (if any)
182 // so it may be picked up in LayerAnimator::SetCompositor. 182 // so it may be picked up in LayerAnimator::SetCompositor.
183 if (layer_id) { 183 if (layer_id) {
184 element_animations_state_ = 184 element_animations_state_ =
185 timeline->animation_host()->GetElementAnimationsForLayerId(layer_id); 185 timeline->animation_host()->GetElementAnimationsForLayerId(layer_id);
186 } 186 }
187 187
188 DetachLayerFromAnimationPlayer(); 188 DetachLayerFromAnimationPlayer();
189 189
190 timeline->DetachPlayer(animation_player_); 190 timeline->DetachPlayer(animation_player_);
191 } 191 }
192 192
193 void LayerAnimator::AttachLayerToAnimationPlayer(int layer_id) { 193 void LayerAnimator::AttachLayerToAnimationPlayer(int layer_id) {
194 if (!animation_player_->layer_id()) 194 if (!animation_player_->element_id())
195 animation_player_->AttachLayer(layer_id); 195 animation_player_->AttachLayer(layer_id);
196 else 196 else
197 DCHECK_EQ(animation_player_->layer_id(), layer_id); 197 DCHECK_EQ(animation_player_->element_id(), layer_id);
198 198
199 animation_player_->set_layer_animation_delegate(this); 199 animation_player_->set_layer_animation_delegate(this);
200 } 200 }
201 201
202 void LayerAnimator::DetachLayerFromAnimationPlayer() { 202 void LayerAnimator::DetachLayerFromAnimationPlayer() {
203 animation_player_->set_layer_animation_delegate(nullptr); 203 animation_player_->set_layer_animation_delegate(nullptr);
204 204
205 if (animation_player_->layer_id()) 205 if (animation_player_->element_id())
206 animation_player_->DetachLayer(); 206 animation_player_->DetachLayer();
207 } 207 }
208 208
209 void LayerAnimator::AddThreadedAnimation( 209 void LayerAnimator::AddThreadedAnimation(
210 std::unique_ptr<cc::Animation> animation) { 210 std::unique_ptr<cc::Animation> animation) {
211 animation_player_->AddAnimation(std::move(animation)); 211 animation_player_->AddAnimation(std::move(animation));
212 } 212 }
213 213
214 void LayerAnimator::RemoveThreadedAnimation(int animation_id) { 214 void LayerAnimator::RemoveThreadedAnimation(int animation_id) {
215 animation_player_->RemoveAnimation(animation_id); 215 animation_player_->RemoveAnimation(animation_id);
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964 const base::WeakPtr<LayerAnimationSequence>& sequence) 964 const base::WeakPtr<LayerAnimationSequence>& sequence)
965 : sequence_(sequence) { 965 : sequence_(sequence) {
966 } 966 }
967 967
968 LayerAnimator::RunningAnimation::RunningAnimation( 968 LayerAnimator::RunningAnimation::RunningAnimation(
969 const RunningAnimation& other) = default; 969 const RunningAnimation& other) = default;
970 970
971 LayerAnimator::RunningAnimation::~RunningAnimation() { } 971 LayerAnimator::RunningAnimation::~RunningAnimation() { }
972 972
973 } // namespace ui 973 } // namespace ui
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