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Side by Side Diff: cc/animation/animation_player.h

Issue 1922833002: CC Animation: Start replacing int layer_id with ElementId element_id. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/linked_list.h" 10 #include "base/containers/linked_list.h"
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32 // same-property animations. 32 // same-property animations.
33 // Each AnimationPlayer has its copy on the impl thread. 33 // Each AnimationPlayer has its copy on the impl thread.
34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). 34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship).
35 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>, 35 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>,
36 public base::LinkNode<AnimationPlayer> { 36 public base::LinkNode<AnimationPlayer> {
37 public: 37 public:
38 static scoped_refptr<AnimationPlayer> Create(int id); 38 static scoped_refptr<AnimationPlayer> Create(int id);
39 scoped_refptr<AnimationPlayer> CreateImplInstance() const; 39 scoped_refptr<AnimationPlayer> CreateImplInstance() const;
40 40
41 int id() const { return id_; } 41 int id() const { return id_; }
42 int layer_id() const { return layer_id_; } 42 ElementId element_id() const { return element_id_; }
43 43
44 // Parent AnimationHost. AnimationPlayer can be detached from 44 // Parent AnimationHost. AnimationPlayer can be detached from
45 // AnimationTimeline. 45 // AnimationTimeline.
46 AnimationHost* animation_host() { return animation_host_; } 46 AnimationHost* animation_host() { return animation_host_; }
47 const AnimationHost* animation_host() const { return animation_host_; } 47 const AnimationHost* animation_host() const { return animation_host_; }
48 void SetAnimationHost(AnimationHost* animation_host); 48 void SetAnimationHost(AnimationHost* animation_host);
49 49
50 // Parent AnimationTimeline. 50 // Parent AnimationTimeline.
51 AnimationTimeline* animation_timeline() { return animation_timeline_; } 51 AnimationTimeline* animation_timeline() { return animation_timeline_; }
52 const AnimationTimeline* animation_timeline() const { 52 const AnimationTimeline* animation_timeline() const {
53 return animation_timeline_; 53 return animation_timeline_;
54 } 54 }
55 void SetAnimationTimeline(AnimationTimeline* timeline); 55 void SetAnimationTimeline(AnimationTimeline* timeline);
56 56
57 // ElementAnimations object where this player is listed. 57 // ElementAnimations object where this player is listed.
58 scoped_refptr<ElementAnimations> element_animations() const { 58 scoped_refptr<ElementAnimations> element_animations() const {
59 return element_animations_; 59 return element_animations_;
60 } 60 }
61 61
62 void set_layer_animation_delegate(AnimationDelegate* delegate) { 62 void set_layer_animation_delegate(AnimationDelegate* delegate) {
63 layer_animation_delegate_ = delegate; 63 layer_animation_delegate_ = delegate;
64 } 64 }
65 65
66 void AttachLayer(int layer_id); 66 void AttachLayer(ElementId element_id);
67 void DetachLayer(); 67 void DetachLayer();
68 68
69 void AddAnimation(std::unique_ptr<Animation> animation); 69 void AddAnimation(std::unique_ptr<Animation> animation);
70 void PauseAnimation(int animation_id, double time_offset); 70 void PauseAnimation(int animation_id, double time_offset);
71 void RemoveAnimation(int animation_id); 71 void RemoveAnimation(int animation_id);
72 void AbortAnimation(int animation_id); 72 void AbortAnimation(int animation_id);
73 void AbortAnimations(TargetProperty::Type target_property, 73 void AbortAnimations(TargetProperty::Type target_property,
74 bool needs_completion); 74 bool needs_completion);
75 75
76 void PushPropertiesTo(AnimationPlayer* player_impl); 76 void PushPropertiesTo(AnimationPlayer* player_impl);
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114 // to non-attached AnimationPlayers. 114 // to non-attached AnimationPlayers.
115 std::vector<std::unique_ptr<Animation>> animations_; 115 std::vector<std::unique_ptr<Animation>> animations_;
116 116
117 AnimationHost* animation_host_; 117 AnimationHost* animation_host_;
118 AnimationTimeline* animation_timeline_; 118 AnimationTimeline* animation_timeline_;
119 // element_animations isn't null if player attached to an element (layer). 119 // element_animations isn't null if player attached to an element (layer).
120 scoped_refptr<ElementAnimations> element_animations_; 120 scoped_refptr<ElementAnimations> element_animations_;
121 AnimationDelegate* layer_animation_delegate_; 121 AnimationDelegate* layer_animation_delegate_;
122 122
123 int id_; 123 int id_;
124 int layer_id_; 124 ElementId element_id_;
125 125
126 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); 126 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer);
127 }; 127 };
128 128
129 } // namespace cc 129 } // namespace cc
130 130
131 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ 131 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_
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