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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file contains the ContextState class. | 5 // This file contains the ContextState class. |
6 | 6 |
7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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22 namespace gles2 { | 22 namespace gles2 { |
23 | 23 |
24 class Buffer; | 24 class Buffer; |
25 class ErrorState; | 25 class ErrorState; |
26 class ErrorStateClient; | 26 class ErrorStateClient; |
27 class FeatureInfo; | 27 class FeatureInfo; |
28 class Framebuffer; | 28 class Framebuffer; |
29 class Logger; | 29 class Logger; |
30 class Program; | 30 class Program; |
31 class Renderbuffer; | 31 class Renderbuffer; |
| 32 class TransformFeedback; |
32 | 33 |
33 // State associated with each texture unit. | 34 // State associated with each texture unit. |
34 struct GPU_EXPORT TextureUnit { | 35 struct GPU_EXPORT TextureUnit { |
35 TextureUnit(); | 36 TextureUnit(); |
36 TextureUnit(const TextureUnit& other); | 37 TextureUnit(const TextureUnit& other); |
37 ~TextureUnit(); | 38 ~TextureUnit(); |
38 | 39 |
39 // The last target that was bound to this texture unit. | 40 // The last target that was bound to this texture unit. |
40 GLenum bind_target; | 41 GLenum bind_target; |
41 | 42 |
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181 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; | 182 void RestoreAllTextureUnitBindings(const ContextState* prev_state) const; |
182 void RestoreActiveTextureUnitBinding(unsigned int target) const; | 183 void RestoreActiveTextureUnitBinding(unsigned int target) const; |
183 void RestoreVertexAttribValues() const; | 184 void RestoreVertexAttribValues() const; |
184 void RestoreVertexAttribArrays( | 185 void RestoreVertexAttribArrays( |
185 const scoped_refptr<VertexAttribManager> attrib_manager) const; | 186 const scoped_refptr<VertexAttribManager> attrib_manager) const; |
186 void RestoreVertexAttribs() const; | 187 void RestoreVertexAttribs() const; |
187 void RestoreBufferBindings() const; | 188 void RestoreBufferBindings() const; |
188 void RestoreGlobalState(const ContextState* prev_state) const; | 189 void RestoreGlobalState(const ContextState* prev_state) const; |
189 void RestoreProgramBindings() const; | 190 void RestoreProgramBindings() const; |
190 void RestoreRenderbufferBindings(); | 191 void RestoreRenderbufferBindings(); |
| 192 void RestoreTransformFeedbackBindings(const ContextState* prev_state); |
191 void RestoreTextureUnitBindings( | 193 void RestoreTextureUnitBindings( |
192 GLuint unit, const ContextState* prev_state) const; | 194 GLuint unit, const ContextState* prev_state) const; |
193 | 195 |
194 // Helper for getting cached state. | 196 // Helper for getting cached state. |
195 bool GetStateAsGLint( | 197 bool GetStateAsGLint( |
196 GLenum pname, GLint* params, GLsizei* num_written) const; | 198 GLenum pname, GLint* params, GLsizei* num_written) const; |
197 bool GetStateAsGLfloat( | 199 bool GetStateAsGLfloat( |
198 GLenum pname, GLfloat* params, GLsizei* num_written) const; | 200 GLenum pname, GLfloat* params, GLsizei* num_written) const; |
199 bool GetEnabled(GLenum cap) const; | 201 bool GetEnabled(GLenum cap) const; |
200 | 202 |
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266 scoped_refptr<Buffer> bound_pixel_unpack_buffer; | 268 scoped_refptr<Buffer> bound_pixel_unpack_buffer; |
267 scoped_refptr<Buffer> bound_transform_feedback_buffer; | 269 scoped_refptr<Buffer> bound_transform_feedback_buffer; |
268 scoped_refptr<Buffer> bound_uniform_buffer; | 270 scoped_refptr<Buffer> bound_uniform_buffer; |
269 | 271 |
270 // Which textures are bound to texture units through glActiveTexture. | 272 // Which textures are bound to texture units through glActiveTexture. |
271 std::vector<TextureUnit> texture_units; | 273 std::vector<TextureUnit> texture_units; |
272 | 274 |
273 // Which samplers are bound to each texture unit; | 275 // Which samplers are bound to each texture unit; |
274 std::vector<scoped_refptr<Sampler>> sampler_units; | 276 std::vector<scoped_refptr<Sampler>> sampler_units; |
275 | 277 |
| 278 // We create a transform feedback as the default one per ES3 enabled context |
| 279 // instead of using GL's default one to make context switching easier. |
| 280 // For other context, we will never change the default transform feedback's |
| 281 // states, so we can just use the GL's default one. |
| 282 scoped_refptr<TransformFeedback> default_transform_feedback; |
| 283 |
| 284 scoped_refptr<TransformFeedback> bound_transform_feedback; |
| 285 |
276 // The values for each attrib. | 286 // The values for each attrib. |
277 std::vector<Vec4> attrib_values; | 287 std::vector<Vec4> attrib_values; |
278 | 288 |
279 // Class that manages vertex attribs. | 289 // Class that manages vertex attribs. |
280 scoped_refptr<VertexAttribManager> vertex_attrib_manager; | 290 scoped_refptr<VertexAttribManager> vertex_attrib_manager; |
281 scoped_refptr<VertexAttribManager> default_vertex_attrib_manager; | 291 scoped_refptr<VertexAttribManager> default_vertex_attrib_manager; |
282 | 292 |
283 // The program in use by glUseProgram | 293 // The program in use by glUseProgram |
284 scoped_refptr<Program> current_program; | 294 scoped_refptr<Program> current_program; |
285 | 295 |
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306 | 316 |
307 FeatureInfo* feature_info_; | 317 FeatureInfo* feature_info_; |
308 std::unique_ptr<ErrorState> error_state_; | 318 std::unique_ptr<ErrorState> error_state_; |
309 }; | 319 }; |
310 | 320 |
311 } // namespace gles2 | 321 } // namespace gles2 |
312 } // namespace gpu | 322 } // namespace gpu |
313 | 323 |
314 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ | 324 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
315 | 325 |
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