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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ | 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ |
| 6 #define COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ | 6 #define COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ |
| 7 | 7 |
| 8 #include <memory> |
| 9 |
| 8 #include "base/macros.h" | 10 #include "base/macros.h" |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 #include "base/memory/scoped_vector.h" | 11 #include "base/memory/scoped_vector.h" |
| 11 #include "base/observer_list.h" | 12 #include "base/observer_list.h" |
| 12 #include "base/threading/thread_checker.h" | 13 #include "base/threading/thread_checker.h" |
| 13 #include "components/bubble/bubble_close_reason.h" | 14 #include "components/bubble/bubble_close_reason.h" |
| 14 #include "components/bubble/bubble_reference.h" | 15 #include "components/bubble/bubble_reference.h" |
| 15 | 16 |
| 16 class BubbleDelegate; | 17 class BubbleDelegate; |
| 17 | 18 |
| 18 namespace content { | 19 namespace content { |
| 19 class RenderFrameHost; | 20 class RenderFrameHost; |
| (...skipping 24 matching lines...) Expand all Loading... |
| 44 private: | 45 private: |
| 45 DISALLOW_COPY_AND_ASSIGN(BubbleManagerObserver); | 46 DISALLOW_COPY_AND_ASSIGN(BubbleManagerObserver); |
| 46 }; | 47 }; |
| 47 | 48 |
| 48 // Should be instantiated on the UI thread. | 49 // Should be instantiated on the UI thread. |
| 49 BubbleManager(); | 50 BubbleManager(); |
| 50 virtual ~BubbleManager(); | 51 virtual ~BubbleManager(); |
| 51 | 52 |
| 52 // Shows a specific bubble and returns a reference to it. | 53 // Shows a specific bubble and returns a reference to it. |
| 53 // This reference should be used through the BubbleManager. | 54 // This reference should be used through the BubbleManager. |
| 54 BubbleReference ShowBubble(scoped_ptr<BubbleDelegate> bubble); | 55 BubbleReference ShowBubble(std::unique_ptr<BubbleDelegate> bubble); |
| 55 | 56 |
| 56 // Notify a bubble of an event that might trigger close. | 57 // Notify a bubble of an event that might trigger close. |
| 57 // Returns true if the bubble was actually closed. | 58 // Returns true if the bubble was actually closed. |
| 58 bool CloseBubble(BubbleReference bubble, BubbleCloseReason reason); | 59 bool CloseBubble(BubbleReference bubble, BubbleCloseReason reason); |
| 59 | 60 |
| 60 // Notify all bubbles of an event that might trigger close. | 61 // Notify all bubbles of an event that might trigger close. |
| 61 void CloseAllBubbles(BubbleCloseReason reason); | 62 void CloseAllBubbles(BubbleCloseReason reason); |
| 62 | 63 |
| 63 // Notify all bubbles that their anchor or parent may have changed. | 64 // Notify all bubbles that their anchor or parent may have changed. |
| 64 void UpdateAllBubbleAnchors(); | 65 void UpdateAllBubbleAnchors(); |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 100 // Determines what happens to a bubble when |ShowBubble| is called. | 101 // Determines what happens to a bubble when |ShowBubble| is called. |
| 101 ManagerState manager_state_; | 102 ManagerState manager_state_; |
| 102 | 103 |
| 103 // The bubbles that are being managed. | 104 // The bubbles that are being managed. |
| 104 ScopedVector<BubbleController> controllers_; | 105 ScopedVector<BubbleController> controllers_; |
| 105 | 106 |
| 106 DISALLOW_COPY_AND_ASSIGN(BubbleManager); | 107 DISALLOW_COPY_AND_ASSIGN(BubbleManager); |
| 107 }; | 108 }; |
| 108 | 109 |
| 109 #endif // COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ | 110 #endif // COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ |
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