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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkPath.h" | 10 #include "SkPath.h" |
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53 protected: | 53 protected: |
54 virtual SkString onShortName() SK_OVERRIDE { | 54 virtual SkString onShortName() SK_OVERRIDE { |
55 return SkString("verylargebitmap"); | 55 return SkString("verylargebitmap"); |
56 } | 56 } |
57 | 57 |
58 virtual SkISize onISize() SK_OVERRIDE { | 58 virtual SkISize onISize() SK_OVERRIDE { |
59 return SkISize::Make(640, 480); | 59 return SkISize::Make(640, 480); |
60 } | 60 } |
61 | 61 |
62 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { | 62 virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
63 int veryBig = 100*1024; // 64K < size | 63 int veryBig = 70*1024; // 64K < size |
64 int big = 60*1024; // 32K < size < 64K | 64 int big = 60*1024; // 32K < size < 64K |
65 int small = 300; | 65 int small = 150; |
66 | 66 |
67 canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); | 67 canvas->translate(SkIntToScalar(10), SkIntToScalar(10)); |
68 show_bm(canvas, small, small, SK_ColorRED); | 68 show_bm(canvas, small, small, SK_ColorRED); |
69 canvas->translate(0, SkIntToScalar(150)); | 69 canvas->translate(0, SkIntToScalar(150)); |
70 | 70 |
71 show_bm(canvas, big, small, SK_ColorBLUE); | 71 show_bm(canvas, big, small, SK_ColorBLUE); |
72 canvas->translate(0, SkIntToScalar(150)); | 72 canvas->translate(0, SkIntToScalar(150)); |
73 | 73 |
74 // as of this writing, the raster code will fail to draw the scaled vers
ion | 74 // as of this writing, the raster code will fail to draw the scaled vers
ion |
75 // since it has a 64K limit on x,y coordinates... (but gpu should succee
d) | 75 // since it has a 64K limit on x,y coordinates... (but gpu should succee
d) |
76 show_bm(canvas, veryBig, small, SK_ColorGREEN); | 76 show_bm(canvas, veryBig, small, SK_ColorGREEN); |
77 } | 77 } |
78 | 78 |
79 private: | 79 private: |
80 typedef skiagm::GM INHERITED; | 80 typedef skiagm::GM INHERITED; |
81 }; | 81 }; |
82 | 82 |
83 ////////////////////////////////////////////////////////////////////////////// | 83 ////////////////////////////////////////////////////////////////////////////// |
84 | 84 |
85 // This GM allocates more memory than Android devices are capable of fulfilling. | 85 // This GM allocates more memory than Android devices are capable of fulfilling. |
86 #ifndef SK_BUILD_FOR_ANDROID | 86 #ifndef SK_BUILD_FOR_ANDROID |
87 static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } | 87 static skiagm::GM* MyFactory(void*) { return new VeryLargeBitmapGM; } |
88 static skiagm::GMRegistry reg(MyFactory); | 88 static skiagm::GMRegistry reg(MyFactory); |
89 #endif | 89 #endif |
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