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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/animation/animation_player.h" | 5 #include "cc/animation/animation_player.h" |
6 | 6 |
7 #include "cc/animation/animation_delegate.h" | 7 #include "cc/animation/animation_delegate.h" |
8 #include "cc/animation/animation_host.h" | 8 #include "cc/animation/animation_host.h" |
9 #include "cc/animation/animation_timeline.h" | 9 #include "cc/animation/animation_timeline.h" |
10 #include "cc/animation/element_animations.h" | 10 #include "cc/animation/element_animations.h" |
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74 | 74 |
75 element_id_ = 0; | 75 element_id_ = 0; |
76 } | 76 } |
77 | 77 |
78 void AnimationPlayer::RegisterPlayer() { | 78 void AnimationPlayer::RegisterPlayer() { |
79 DCHECK(element_id_); | 79 DCHECK(element_id_); |
80 DCHECK(animation_host_); | 80 DCHECK(animation_host_); |
81 DCHECK(!element_animations_); | 81 DCHECK(!element_animations_); |
82 | 82 |
83 // Create ElementAnimations or re-use existing. | 83 // Create ElementAnimations or re-use existing. |
84 animation_host_->RegisterPlayerForLayer(element_id_, this); | 84 animation_host_->RegisterPlayerForElement(element_id_, this); |
85 // Get local reference to shared ElementAnimations. | 85 // Get local reference to shared ElementAnimations. |
86 BindElementAnimations(); | 86 BindElementAnimations(); |
87 } | 87 } |
88 | 88 |
89 void AnimationPlayer::UnregisterPlayer() { | 89 void AnimationPlayer::UnregisterPlayer() { |
90 DCHECK(element_id_); | 90 DCHECK(element_id_); |
91 DCHECK(animation_host_); | 91 DCHECK(animation_host_); |
92 DCHECK(element_animations_); | 92 DCHECK(element_animations_); |
93 | 93 |
94 UnbindElementAnimations(); | 94 UnbindElementAnimations(); |
95 // Destroy ElementAnimations or release it if it's still needed. | 95 // Destroy ElementAnimations or release it if it's still needed. |
96 animation_host_->UnregisterPlayerForLayer(element_id_, this); | 96 animation_host_->UnregisterPlayerForElement(element_id_, this); |
97 } | 97 } |
98 | 98 |
99 void AnimationPlayer::BindElementAnimations() { | 99 void AnimationPlayer::BindElementAnimations() { |
100 DCHECK(!element_animations_); | 100 DCHECK(!element_animations_); |
101 element_animations_ = | 101 element_animations_ = |
102 animation_host_->GetElementAnimationsForLayerId(element_id_); | 102 animation_host_->GetElementAnimationsForElementId(element_id_); |
103 DCHECK(element_animations_); | 103 DCHECK(element_animations_); |
104 | 104 |
105 // Pass all accumulated animations to ElementAnimations. | 105 // Pass all accumulated animations to ElementAnimations. |
106 for (auto& animation : animations_) { | 106 for (auto& animation : animations_) { |
107 element_animations_->AddAnimation(std::move(animation)); | 107 element_animations_->AddAnimation(std::move(animation)); |
108 } | 108 } |
109 if (!animations_.empty()) | 109 if (!animations_.empty()) |
110 SetNeedsCommit(); | 110 SetNeedsCommit(); |
111 animations_.clear(); | 111 animations_.clear(); |
112 } | 112 } |
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219 } | 219 } |
220 } | 220 } |
221 | 221 |
222 void AnimationPlayer::SetNeedsCommit() { | 222 void AnimationPlayer::SetNeedsCommit() { |
223 DCHECK(animation_host_); | 223 DCHECK(animation_host_); |
224 animation_host_->SetNeedsCommit(); | 224 animation_host_->SetNeedsCommit(); |
225 animation_host_->SetNeedsRebuildPropertyTrees(); | 225 animation_host_->SetNeedsRebuildPropertyTrees(); |
226 } | 226 } |
227 | 227 |
228 } // namespace cc | 228 } // namespace cc |
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