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| 1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
| 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
| 7 | 7 |
| 8 #include "src/compiler/common-operator.h" | 8 #include "src/compiler/common-operator.h" |
| 9 #include "src/compiler/node.h" | 9 #include "src/compiler/node.h" |
| 10 #include "src/compiler/simplified-operator.h" | 10 #include "src/compiler/simplified-operator.h" |
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| 53 ValueEffectControl LowerChangeFloat64ToTagged(Node* node, Node* effect, | 53 ValueEffectControl LowerChangeFloat64ToTagged(Node* node, Node* effect, |
| 54 Node* control); | 54 Node* control); |
| 55 ValueEffectControl LowerChangeTaggedSignedToInt32(Node* node, Node* effect, | 55 ValueEffectControl LowerChangeTaggedSignedToInt32(Node* node, Node* effect, |
| 56 Node* control); | 56 Node* control); |
| 57 ValueEffectControl LowerChangeTaggedToBit(Node* node, Node* effect, | 57 ValueEffectControl LowerChangeTaggedToBit(Node* node, Node* effect, |
| 58 Node* control); | 58 Node* control); |
| 59 ValueEffectControl LowerChangeTaggedToInt32(Node* node, Node* effect, | 59 ValueEffectControl LowerChangeTaggedToInt32(Node* node, Node* effect, |
| 60 Node* control); | 60 Node* control); |
| 61 ValueEffectControl LowerChangeTaggedToUint32(Node* node, Node* effect, | 61 ValueEffectControl LowerChangeTaggedToUint32(Node* node, Node* effect, |
| 62 Node* control); | 62 Node* control); |
| 63 ValueEffectControl LowerCheckedUint32ToInt32(Node* node, Node* effect, |
| 64 Node* control); |
| 65 ValueEffectControl LowerCheckedFloat64ToInt32(Node* node, Node* effect, |
| 66 Node* control); |
| 67 ValueEffectControl LowerCheckedTaggedToInt32(Node* node, Node* effect, |
| 68 Node* control); |
| 69 ValueEffectControl LowerCheckedTaggedToFloat64(Node* node, Node* effect, |
| 70 Node* control); |
| 63 ValueEffectControl LowerChangeTaggedToFloat64(Node* node, Node* effect, | 71 ValueEffectControl LowerChangeTaggedToFloat64(Node* node, Node* effect, |
| 64 Node* control); | 72 Node* control); |
| 65 ValueEffectControl LowerTruncateTaggedToWord32(Node* node, Node* effect, | 73 ValueEffectControl LowerTruncateTaggedToWord32(Node* node, Node* effect, |
| 66 Node* control); | 74 Node* control); |
| 67 ValueEffectControl LowerObjectIsCallable(Node* node, Node* effect, | 75 ValueEffectControl LowerObjectIsCallable(Node* node, Node* effect, |
| 68 Node* control); | 76 Node* control); |
| 69 ValueEffectControl LowerObjectIsNumber(Node* node, Node* effect, | 77 ValueEffectControl LowerObjectIsNumber(Node* node, Node* effect, |
| 70 Node* control); | 78 Node* control); |
| 71 ValueEffectControl LowerObjectIsReceiver(Node* node, Node* effect, | 79 ValueEffectControl LowerObjectIsReceiver(Node* node, Node* effect, |
| 72 Node* control); | 80 Node* control); |
| 73 ValueEffectControl LowerObjectIsSmi(Node* node, Node* effect, Node* control); | 81 ValueEffectControl LowerObjectIsSmi(Node* node, Node* effect, Node* control); |
| 74 ValueEffectControl LowerObjectIsString(Node* node, Node* effect, | 82 ValueEffectControl LowerObjectIsString(Node* node, Node* effect, |
| 75 Node* control); | 83 Node* control); |
| 76 ValueEffectControl LowerObjectIsUndetectable(Node* node, Node* effect, | 84 ValueEffectControl LowerObjectIsUndetectable(Node* node, Node* effect, |
| 77 Node* control); | 85 Node* control); |
| 78 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, | 86 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, |
| 79 Node* control); | 87 Node* control); |
| 80 | 88 ValueEffectControl BuildCheckedFloat64ToInt32(Node* value, Node* frame_state, |
| 89 Node* effect, Node* control); |
| 90 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(Node* value, |
| 91 Node* frame_state, |
| 92 Node* effect, |
| 93 Node* control); |
| 81 Node* ChangeInt32ToSmi(Node* value); | 94 Node* ChangeInt32ToSmi(Node* value); |
| 82 Node* ChangeUint32ToSmi(Node* value); | 95 Node* ChangeUint32ToSmi(Node* value); |
| 83 Node* ChangeInt32ToFloat64(Node* value); | 96 Node* ChangeInt32ToFloat64(Node* value); |
| 84 Node* ChangeUint32ToFloat64(Node* value); | 97 Node* ChangeUint32ToFloat64(Node* value); |
| 85 Node* ChangeSmiToInt32(Node* value); | 98 Node* ChangeSmiToInt32(Node* value); |
| 86 Node* ObjectIsSmi(Node* value); | 99 Node* ObjectIsSmi(Node* value); |
| 87 | 100 |
| 88 Node* SmiMaxValueConstant(); | 101 Node* SmiMaxValueConstant(); |
| 89 Node* SmiShiftBitsConstant(); | 102 Node* SmiShiftBitsConstant(); |
| 90 | 103 |
| 91 JSGraph* jsgraph() const { return js_graph_; } | 104 JSGraph* jsgraph() const { return js_graph_; } |
| 92 Graph* graph() const; | 105 Graph* graph() const; |
| 93 Schedule* schedule() const { return schedule_; } | 106 Schedule* schedule() const { return schedule_; } |
| 94 Zone* temp_zone() const { return temp_zone_; } | 107 Zone* temp_zone() const { return temp_zone_; } |
| 95 CommonOperatorBuilder* common() const; | 108 CommonOperatorBuilder* common() const; |
| 96 SimplifiedOperatorBuilder* simplified() const; | 109 SimplifiedOperatorBuilder* simplified() const; |
| 97 MachineOperatorBuilder* machine() const; | 110 MachineOperatorBuilder* machine() const; |
| 98 | 111 |
| 99 JSGraph* js_graph_; | 112 JSGraph* js_graph_; |
| 100 Schedule* schedule_; | 113 Schedule* schedule_; |
| 101 Zone* temp_zone_; | 114 Zone* temp_zone_; |
| 102 }; | 115 }; |
| 103 | 116 |
| 104 } // namespace compiler | 117 } // namespace compiler |
| 105 } // namespace internal | 118 } // namespace internal |
| 106 } // namespace v8 | 119 } // namespace v8 |
| 107 | 120 |
| 108 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 121 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
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