Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(4)

Side by Side Diff: ash/wm/window_state.h

Issue 1921353002: Moves handful of files to ash/wm/common (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@shell_ids
Patch Set: merge to trunk Created 4 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « ash/wm/window_resizer.cc ('k') | ash/wm/window_state.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
(Empty)
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef ASH_WM_WINDOW_STATE_H_
6 #define ASH_WM_WINDOW_STATE_H_
7
8 #include <memory>
9
10 #include "ash/ash_export.h"
11 #include "ash/wm/common/wm_types.h"
12 #include "ash/wm/drag_details.h"
13 #include "base/gtest_prod_util.h"
14 #include "base/macros.h"
15 #include "base/observer_list.h"
16 #include "ui/base/ui_base_types.h"
17
18 namespace aura {
19 class Window;
20 }
21
22 namespace gfx {
23 class Rect;
24 }
25
26 namespace ash {
27 class LockWindowState;
28 class MaximizeModeWindowState;
29
30 namespace wm {
31 class WindowStateDelegate;
32 class WindowStateObserver;
33 class WMEvent;
34 class WmWindow;
35
36 // WindowState manages and defines ash specific window state and
37 // behavior. Ash specific per-window state (such as ones that controls
38 // window manager behavior) and ash specific window behavior (such as
39 // maximize, minimize, snap sizing etc) should be added here instead
40 // of defining separate functions (like |MaximizeWindow(aura::Window*
41 // window)|) or using aura Window property.
42 // The WindowState gets created when first accessed by
43 // |wm::GetWindowState|, and deleted when the window is deleted.
44 // Prefer using this class instead of passing aura::Window* around in
45 // ash code as this is often what you need to interact with, and
46 // accessing the window using |window()| is cheap.
47 class ASH_EXPORT WindowState {
48 public:
49
50 // A subclass of State class represents one of the window's states
51 // that corresponds to WindowStateType in Ash environment, e.g.
52 // maximized, minimized or side snapped, as subclass.
53 // Each subclass defines its own behavior and transition for each WMEvent.
54 class State {
55 public:
56 State() {}
57 virtual ~State() {}
58
59 // Update WindowState based on |event|.
60 virtual void OnWMEvent(WindowState* window_state, const WMEvent* event) = 0;
61
62 virtual WindowStateType GetType() const = 0;
63
64 // Gets called when the state object became active and the managed window
65 // needs to be adjusted to the State's requirement.
66 // The passed |previous_state| may be used to properly implement state
67 // transitions such as bound animations from the previous state.
68 // Note: This only gets called when the state object gets changed.
69 virtual void AttachState(WindowState* window_state,
70 State* previous_state) = 0;
71
72 // Gets called before the state objects gets deactivated / detached from the
73 // window, so that it can save the various states it is interested in.
74 // Note: This only gets called when the state object gets changed.
75 virtual void DetachState(WindowState* window_state) = 0;
76
77 private:
78 DISALLOW_COPY_AND_ASSIGN(State);
79 };
80
81 // Call GetWindowState() to instantiate this class.
82 ~WindowState();
83
84 WmWindow* window() { return window_; }
85 const WmWindow* window() const { return window_; }
86
87 bool HasDelegate() const;
88 void SetDelegate(std::unique_ptr<WindowStateDelegate> delegate);
89
90 // Returns the window's current ash state type.
91 // Refer to WindowStateType definition in wm_types.h as for why Ash
92 // has its own state type.
93 WindowStateType GetStateType() const;
94
95 // Predicates to check window state.
96 bool IsMinimized() const;
97 bool IsMaximized() const;
98 bool IsFullscreen() const;
99 bool IsMaximizedOrFullscreen() const;
100 bool IsSnapped() const;
101
102 // True if the window's state type is WINDOW_STATE_TYPE_NORMAL or
103 // WINDOW_STATE_TYPE_DEFAULT.
104 bool IsNormalStateType() const;
105
106 bool IsNormalOrSnapped() const;
107
108 bool IsActive() const;
109 bool IsDocked() const;
110
111 // Returns true if the window's location can be controlled by the user.
112 bool IsUserPositionable() const;
113
114 // Checks if the window can change its state accordingly.
115 bool CanMaximize() const;
116 bool CanMinimize() const;
117 bool CanResize() const;
118 bool CanSnap() const;
119 bool CanActivate() const;
120
121 // Returns true if the window has restore bounds.
122 bool HasRestoreBounds() const;
123
124 // These methods use aura::WindowProperty to change the window's state
125 // instead of using WMEvent directly. This is to use the same mechanism as
126 // what views::Widget is using.
127 void Maximize();
128 void Minimize();
129 void Unminimize();
130
131 void Activate();
132 void Deactivate();
133
134 // Set the window state to normal.
135 // TODO(oshima): Change to use RESTORE event.
136 void Restore();
137
138 // Caches, then disables always on top state and then stacks |window_| below
139 // |window_on_top| if a |window_| is currently in always on top state.
140 void DisableAlwaysOnTop(WmWindow* window_on_top);
141
142 // Restores always on top state that a window might have cached.
143 void RestoreAlwaysOnTop();
144
145 // Invoked when a WMevent occurs, which drives the internal
146 // state machine.
147 void OnWMEvent(const WMEvent* event);
148
149 // TODO(oshima): Try hiding these methods and making them accessible only to
150 // state impl. State changes should happen through events (as much
151 // as possible).
152
153 // Saves the current bounds to be used as a restore bounds.
154 void SaveCurrentBoundsForRestore();
155
156 // Same as |GetRestoreBoundsInScreen| except that it returns the
157 // bounds in the parent's coordinates.
158 gfx::Rect GetRestoreBoundsInParent() const;
159
160 // Returns the restore bounds property on the window in the virtual screen
161 // coordinates. The bounds can be NULL if the bounds property does not
162 // exist for the window. The window owns the bounds object.
163 gfx::Rect GetRestoreBoundsInScreen() const;
164
165 // Same as |SetRestoreBoundsInScreen| except that the bounds is in the
166 // parent's coordinates.
167 void SetRestoreBoundsInParent(const gfx::Rect& bounds_in_parent);
168
169 // Sets the restore bounds property on the window in the virtual screen
170 // coordinates. Deletes existing bounds value if exists.
171 void SetRestoreBoundsInScreen(const gfx::Rect& bounds_in_screen);
172
173 // Deletes and clears the restore bounds property on the window.
174 void ClearRestoreBounds();
175
176 // Replace the State object of a window with a state handler which can
177 // implement a new window manager type. The passed object will be owned
178 // by this object and the returned object will be owned by the caller.
179 std::unique_ptr<State> SetStateObject(std::unique_ptr<State> new_state);
180
181 // True if the window should be unminimized to the restore bounds, as
182 // opposed to the window's current bounds. |unminimized_to_restore_bounds_| is
183 // reset to the default value after the window is unminimized.
184 bool unminimize_to_restore_bounds() const {
185 return unminimize_to_restore_bounds_;
186 }
187 void set_unminimize_to_restore_bounds(bool value) {
188 unminimize_to_restore_bounds_ = value;
189 }
190
191 // Gets/sets whether the shelf should be hidden when this window is
192 // fullscreen.
193 bool hide_shelf_when_fullscreen() const {
194 return hide_shelf_when_fullscreen_;
195 }
196
197 void set_hide_shelf_when_fullscreen(bool value) {
198 hide_shelf_when_fullscreen_ = value;
199 }
200
201 // If the minimum visibility is true, ash will try to keep a
202 // minimum amount of the window is always visible on the work area
203 // when shown.
204 // TODO(oshima): Consolidate this and window_position_managed
205 // into single parameter to control the window placement.
206 bool minimum_visibility() const {
207 return minimum_visibility_;
208 }
209 void set_minimum_visibility(bool minimum_visibility) {
210 minimum_visibility_ = minimum_visibility;
211 }
212
213 // Specifies if the window can be dragged by the user via the caption or not.
214 bool can_be_dragged() const {
215 return can_be_dragged_;
216 }
217 void set_can_be_dragged(bool can_be_dragged) {
218 can_be_dragged_ = can_be_dragged;
219 }
220
221 // Gets/Sets the bounds of the window before it was moved by the auto window
222 // management. As long as it was not auto-managed, it will return NULL.
223 const gfx::Rect* pre_auto_manage_window_bounds() const {
224 return pre_auto_manage_window_bounds_.get();
225 }
226 void SetPreAutoManageWindowBounds(const gfx::Rect& bounds);
227
228 // Layout related properties
229
230 void AddObserver(WindowStateObserver* observer);
231 void RemoveObserver(WindowStateObserver* observer);
232
233 // Whether the window is being dragged.
234 bool is_dragged() const { return !!drag_details_; }
235
236 // Whether or not the window's position can be managed by the
237 // auto management logic.
238 bool window_position_managed() const { return window_position_managed_; }
239 void set_window_position_managed(bool window_position_managed) {
240 window_position_managed_ = window_position_managed;
241 }
242
243 // Whether or not the window's position or size was changed by a user.
244 bool bounds_changed_by_user() const { return bounds_changed_by_user_; }
245 void set_bounds_changed_by_user(bool bounds_changed_by_user);
246
247 // True if this window is an attached panel.
248 bool panel_attached() const {
249 return panel_attached_;
250 }
251 void set_panel_attached(bool panel_attached) {
252 panel_attached_ = panel_attached;
253 }
254
255 // True if the window is ignored by the shelf layout manager for
256 // purposes of darkening the shelf.
257 bool ignored_by_shelf() const { return ignored_by_shelf_; }
258 void set_ignored_by_shelf(bool ignored_by_shelf) {
259 ignored_by_shelf_ = ignored_by_shelf;
260 }
261
262 // True if the window should be offered a chance to consume special system
263 // keys such as brightness, volume, etc. that are usually handled by the
264 // shell.
265 bool can_consume_system_keys() const { return can_consume_system_keys_; }
266 void set_can_consume_system_keys(bool can_consume_system_keys) {
267 can_consume_system_keys_ = can_consume_system_keys;
268 }
269
270 // True if this window has requested that the top-row keys (back, forward,
271 // brightness, volume) should be treated as function keys.
272 bool top_row_keys_are_function_keys() const {
273 return top_row_keys_are_function_keys_;
274 }
275 void set_top_row_keys_are_function_keys(bool value) {
276 top_row_keys_are_function_keys_ = value;
277 }
278
279 // True if the window is in "immersive full screen mode" which is slightly
280 // different from the normal fullscreen mode by allowing the user to reveal
281 // the top portion of the window through a touch / mouse gesture. It might
282 // also allow the shelf to be shown in some situations.
283 bool in_immersive_fullscreen() const {
284 return in_immersive_fullscreen_;
285 }
286 void set_in_immersive_fullscreen(bool enable) {
287 in_immersive_fullscreen_ = enable;
288 }
289
290 // Creates and takes ownership of a pointer to DragDetails when resizing is
291 // active. This should be done before a resizer gets created.
292 void CreateDragDetails(const gfx::Point& point_in_parent,
293 int window_component,
294 aura::client::WindowMoveSource source);
295
296 // Deletes and clears a pointer to DragDetails. This should be done when the
297 // resizer gets destroyed.
298 void DeleteDragDetails();
299
300 // Sets the currently stored restore bounds and clears the restore bounds.
301 void SetAndClearRestoreBounds();
302
303 // Returns a pointer to DragDetails during drag operations.
304 const DragDetails* drag_details() const { return drag_details_.get(); }
305 DragDetails* drag_details() { return drag_details_.get(); }
306
307 // Called from the associated WmWindow once the show state changes.
308 void OnWindowShowStateChanged();
309
310 private:
311 friend class DefaultState;
312 friend class ash::LockWindowState;
313 friend class ash::MaximizeModeWindowState;
314 friend ASH_EXPORT WindowState* GetWindowState(aura::Window*);
315 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, CrossFadeToBounds);
316 FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest,
317 CrossFadeToBoundsFromTransform);
318
319 explicit WindowState(WmWindow* window);
320
321 WindowStateDelegate* delegate() { return delegate_.get(); }
322
323 // Returns the window's current always_on_top state.
324 bool GetAlwaysOnTop() const;
325
326 // Returns the window's current show state.
327 ui::WindowShowState GetShowState() const;
328
329 // Sets the window's bounds in screen coordinates.
330 void SetBoundsInScreen(const gfx::Rect& bounds_in_screen);
331
332 // Adjusts the |bounds| so that they are flush with the edge of the
333 // workspace if the window represented by |window_state| is side snapped.
334 void AdjustSnappedBounds(gfx::Rect* bounds);
335
336 // Updates the window show state according to the current window state type.
337 // Note that this does not update the window bounds.
338 void UpdateWindowShowStateFromStateType();
339
340 void NotifyPreStateTypeChange(WindowStateType old_window_state_type);
341 void NotifyPostStateTypeChange(WindowStateType old_window_state_type);
342
343 // Sets |bounds| as is and ensure the layer is aligned with pixel boundary.
344 void SetBoundsDirect(const gfx::Rect& bounds);
345
346 // Sets the window's |bounds| with constraint where the size of the
347 // new bounds will not exceeds the size of the work area.
348 void SetBoundsConstrained(const gfx::Rect& bounds);
349
350 // Sets the wndow's |bounds| and transitions to the new bounds with
351 // a scale animation.
352 void SetBoundsDirectAnimated(const gfx::Rect& bounds);
353
354 // Sets the window's |bounds| and transition to the new bounds with
355 // a cross fade animation.
356 void SetBoundsDirectCrossFade(const gfx::Rect& bounds);
357
358 // The owner of this window settings.
359 WmWindow* window_;
360 std::unique_ptr<WindowStateDelegate> delegate_;
361
362 bool window_position_managed_;
363 bool bounds_changed_by_user_;
364 bool panel_attached_;
365 bool ignored_by_shelf_;
366 bool can_consume_system_keys_;
367 bool top_row_keys_are_function_keys_;
368 std::unique_ptr<DragDetails> drag_details_;
369
370 bool unminimize_to_restore_bounds_;
371 bool in_immersive_fullscreen_;
372 bool hide_shelf_when_fullscreen_;
373 bool minimum_visibility_;
374 bool can_be_dragged_;
375 bool cached_always_on_top_;
376
377 // A property to remember the window position which was set before the
378 // auto window position manager changed the window bounds, so that it can get
379 // restored when only this one window gets shown.
380 std::unique_ptr<gfx::Rect> pre_auto_manage_window_bounds_;
381
382 base::ObserverList<WindowStateObserver> observer_list_;
383
384 // True to ignore a property change event to avoid reentrance in
385 // UpdateWindowStateType()
386 bool ignore_property_change_;
387
388 std::unique_ptr<State> current_state_;
389
390 DISALLOW_COPY_AND_ASSIGN(WindowState);
391 };
392
393 } // namespace wm
394 } // namespace ash
395
396 #endif // ASH_WM_WINDOW_STATE_H_
OLDNEW
« no previous file with comments | « ash/wm/window_resizer.cc ('k') | ash/wm/window_state.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698