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Issue 1921353002: Moves handful of files to ash/wm/common (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@shell_ids
Patch Set: merge to trunk Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/window_resizer.h"
6
7 #include "ash/shell_window_ids.h"
8 #include "ash/wm/common/root_window_finder.h"
9 #include "ash/wm/common/window_positioning_utils.h"
10 #include "ash/wm/common/wm_window.h"
11 #include "ash/wm/dock/docked_window_layout_manager.h"
12 #include "ash/wm/window_state.h"
13 #include "ui/base/hit_test.h"
14 #include "ui/base/ui_base_types.h"
15 #include "ui/gfx/display.h"
16 #include "ui/gfx/geometry/rect.h"
17 #include "ui/gfx/screen.h"
18
19 namespace ash {
20
21 namespace {
22
23 // Returns true for resize components along the right edge, where a drag in
24 // positive x will make the window larger.
25 bool IsRightEdge(int window_component) {
26 return window_component == HTTOPRIGHT ||
27 window_component == HTRIGHT ||
28 window_component == HTBOTTOMRIGHT ||
29 window_component == HTGROWBOX;
30 }
31
32 } // namespace
33
34 // static
35 const int WindowResizer::kBoundsChange_None = 0;
36 // static
37 const int WindowResizer::kBoundsChange_Repositions = 1;
38 // static
39 const int WindowResizer::kBoundsChange_Resizes = 2;
40
41 // static
42 const int WindowResizer::kBoundsChangeDirection_None = 0;
43 // static
44 const int WindowResizer::kBoundsChangeDirection_Horizontal = 1;
45 // static
46 const int WindowResizer::kBoundsChangeDirection_Vertical = 2;
47
48 WindowResizer::WindowResizer(wm::WindowState* window_state)
49 : window_state_(window_state) {
50 DCHECK(window_state_->drag_details());
51 }
52
53 WindowResizer::~WindowResizer() {
54 }
55
56 // static
57 int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
58 int bounds_change = WindowResizer::kBoundsChange_None;
59 switch (component) {
60 case HTTOPLEFT:
61 case HTTOP:
62 case HTTOPRIGHT:
63 case HTLEFT:
64 case HTBOTTOMLEFT:
65 bounds_change |= WindowResizer::kBoundsChange_Repositions |
66 WindowResizer::kBoundsChange_Resizes;
67 break;
68 case HTCAPTION:
69 bounds_change |= WindowResizer::kBoundsChange_Repositions;
70 break;
71 case HTRIGHT:
72 case HTBOTTOMRIGHT:
73 case HTBOTTOM:
74 case HTGROWBOX:
75 bounds_change |= WindowResizer::kBoundsChange_Resizes;
76 break;
77 default:
78 break;
79 }
80 return bounds_change;
81 }
82
83 // static
84 int WindowResizer::GetPositionChangeDirectionForWindowComponent(
85 int window_component) {
86 int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
87 switch (window_component) {
88 case HTTOPLEFT:
89 case HTBOTTOMRIGHT:
90 case HTGROWBOX:
91 case HTCAPTION:
92 pos_change_direction |=
93 WindowResizer::kBoundsChangeDirection_Horizontal |
94 WindowResizer::kBoundsChangeDirection_Vertical;
95 break;
96 case HTTOP:
97 case HTTOPRIGHT:
98 case HTBOTTOM:
99 pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
100 break;
101 case HTBOTTOMLEFT:
102 case HTRIGHT:
103 case HTLEFT:
104 pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
105 break;
106 default:
107 break;
108 }
109 return pos_change_direction;
110 }
111
112 gfx::Rect WindowResizer::CalculateBoundsForDrag(
113 const gfx::Point& passed_location) {
114 if (!details().is_resizable)
115 return details().initial_bounds_in_parent;
116
117 gfx::Point location = passed_location;
118 int delta_x = location.x() - details().initial_location_in_parent.x();
119 int delta_y = location.y() - details().initial_location_in_parent.y();
120
121 AdjustDeltaForTouchResize(&delta_x, &delta_y);
122
123 // The minimize size constraint may limit how much we change the window
124 // position. For example, dragging the left edge to the right should stop
125 // repositioning the window when the minimize size is reached.
126 gfx::Size size = GetSizeForDrag(&delta_x, &delta_y);
127 gfx::Point origin = GetOriginForDrag(delta_x, delta_y);
128 gfx::Rect new_bounds(origin, size);
129
130 // Sizing has to keep the result on the screen. Note that this correction
131 // has to come first since it might have an impact on the origin as well as
132 // on the size.
133 if (details().bounds_change & kBoundsChange_Resizes) {
134 gfx::Rect work_area = GetTarget()->GetDisplayNearestWindow().work_area();
135 DockedWindowLayoutManager* dock_layout =
136 DockedWindowLayoutManager::Get(GetTarget());
137
138 work_area.Union(dock_layout->docked_bounds());
139 work_area = GetTarget()->GetParent()->ConvertRectFromScreen(work_area);
140 if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
141 if (IsRightEdge(details().window_component) &&
142 new_bounds.right() < work_area.x() + wm::kMinimumOnScreenArea) {
143 int delta =
144 work_area.x() + wm::kMinimumOnScreenArea - new_bounds.right();
145 new_bounds.set_width(new_bounds.width() + delta);
146 } else if (new_bounds.x() >
147 work_area.right() - wm::kMinimumOnScreenArea) {
148 int width =
149 new_bounds.right() - work_area.right() + wm::kMinimumOnScreenArea;
150 new_bounds.set_x(work_area.right() - wm::kMinimumOnScreenArea);
151 new_bounds.set_width(width);
152 }
153 }
154 if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
155 if (!IsBottomEdge(details().window_component) &&
156 new_bounds.y() > work_area.bottom() - wm::kMinimumOnScreenArea) {
157 int height =
158 new_bounds.bottom() - work_area.bottom() + wm::kMinimumOnScreenArea;
159 new_bounds.set_y(work_area.bottom() - wm::kMinimumOnScreenArea);
160 new_bounds.set_height(height);
161 } else if (details().window_component == HTBOTTOM ||
162 details().window_component == HTBOTTOMRIGHT ||
163 details().window_component == HTBOTTOMLEFT) {
164 // Update bottom edge to stay in the work area when we are resizing
165 // by dragging the bottom edge or corners.
166 if (new_bounds.bottom() > work_area.bottom())
167 new_bounds.Inset(0, 0, 0,
168 new_bounds.bottom() - work_area.bottom());
169 }
170 }
171 if (details().bounds_change & kBoundsChange_Repositions &&
172 new_bounds.y() < 0) {
173 int delta = new_bounds.y();
174 new_bounds.set_y(0);
175 new_bounds.set_height(new_bounds.height() + delta);
176 }
177 }
178
179 if (details().bounds_change & kBoundsChange_Repositions) {
180 // When we might want to reposition a window which is also restored to its
181 // previous size, to keep the cursor within the dragged window.
182 if (!details().restore_bounds.IsEmpty()) {
183 // However - it is not desirable to change the origin if the window would
184 // be still hit by the cursor.
185 if (details().initial_location_in_parent.x() >
186 details().initial_bounds_in_parent.x() +
187 details().restore_bounds.width())
188 new_bounds.set_x(location.x() - details().restore_bounds.width() / 2);
189 }
190
191 // Make sure that |new_bounds| doesn't leave any of the displays. Note that
192 // the |work_area| above isn't good for this check since it is the work area
193 // for the current display but the window can move to a different one.
194 wm::WmWindow* parent = GetTarget()->GetParent();
195 gfx::Point passed_location_in_screen(
196 parent->ConvertPointToScreen(passed_location));
197 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
198 // Use a pointer location (matching the logic in DragWindowResizer) to
199 // calculate the target display after the drag.
200 const gfx::Display& display =
201 gfx::Screen::GetScreen()->GetDisplayMatching(near_passed_location);
202 DockedWindowLayoutManager* dock_layout = DockedWindowLayoutManager::Get(
203 wm::GetRootWindowMatching(near_passed_location));
204
205 gfx::Rect screen_work_area = display.work_area();
206 screen_work_area.Union(dock_layout->docked_bounds());
207 screen_work_area.Inset(wm::kMinimumOnScreenArea, 0);
208 gfx::Rect new_bounds_in_screen = parent->ConvertRectToScreen(new_bounds);
209 if (!screen_work_area.Intersects(new_bounds_in_screen)) {
210 // Make sure that the x origin does not leave the current display.
211 new_bounds_in_screen.set_x(
212 std::max(screen_work_area.x() - new_bounds.width(),
213 std::min(screen_work_area.right(),
214 new_bounds_in_screen.x())));
215 new_bounds = parent->ConvertRectFromScreen(new_bounds_in_screen);
216 }
217 }
218
219 return new_bounds;
220 }
221
222 // static
223 bool WindowResizer::IsBottomEdge(int window_component) {
224 return window_component == HTBOTTOMLEFT ||
225 window_component == HTBOTTOM ||
226 window_component == HTBOTTOMRIGHT ||
227 window_component == HTGROWBOX;
228 }
229
230 void WindowResizer::AdjustDeltaForTouchResize(int* delta_x, int* delta_y) {
231 if (details().source != aura::client::WINDOW_MOVE_SOURCE_TOUCH ||
232 !(details().bounds_change & kBoundsChange_Resizes))
233 return;
234
235 if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
236 if (IsRightEdge(details().window_component)) {
237 *delta_x += details().initial_location_in_parent.x() -
238 details().initial_bounds_in_parent.right();
239 } else {
240 *delta_x += details().initial_location_in_parent.x() -
241 details().initial_bounds_in_parent.x();
242 }
243 }
244 if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
245 if (IsBottomEdge(details().window_component)) {
246 *delta_y += details().initial_location_in_parent.y() -
247 details().initial_bounds_in_parent.bottom();
248 } else {
249 *delta_y += details().initial_location_in_parent.y() -
250 details().initial_bounds_in_parent.y();
251 }
252 }
253 }
254
255 gfx::Point WindowResizer::GetOriginForDrag(int delta_x, int delta_y) {
256 gfx::Point origin = details().initial_bounds_in_parent.origin();
257 if (details().bounds_change & kBoundsChange_Repositions) {
258 int pos_change_direction = GetPositionChangeDirectionForWindowComponent(
259 details().window_component);
260 if (pos_change_direction & kBoundsChangeDirection_Horizontal)
261 origin.Offset(delta_x, 0);
262 if (pos_change_direction & kBoundsChangeDirection_Vertical)
263 origin.Offset(0, delta_y);
264 }
265 return origin;
266 }
267
268 gfx::Size WindowResizer::GetSizeForDrag(int* delta_x, int* delta_y) {
269 gfx::Size size = details().initial_bounds_in_parent.size();
270 if (details().bounds_change & kBoundsChange_Resizes) {
271 gfx::Size min_size = GetTarget()->GetMinimumSize();
272 size.SetSize(GetWidthForDrag(min_size.width(), delta_x),
273 GetHeightForDrag(min_size.height(), delta_y));
274 } else if (!details().restore_bounds.IsEmpty()) {
275 size = details().restore_bounds.size();
276 }
277 return size;
278 }
279
280 int WindowResizer::GetWidthForDrag(int min_width, int* delta_x) {
281 int width = details().initial_bounds_in_parent.width();
282 if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
283 // Along the right edge, positive delta_x increases the window size.
284 int x_multiplier = IsRightEdge(details().window_component) ? 1 : -1;
285 width += x_multiplier * (*delta_x);
286
287 // Ensure we don't shrink past the minimum width and clamp delta_x
288 // for the window origin computation.
289 if (width < min_width) {
290 width = min_width;
291 *delta_x = -x_multiplier * (details().initial_bounds_in_parent.width() -
292 min_width);
293 }
294
295 // And don't let the window go bigger than the display.
296 int max_width = GetTarget()->GetDisplayNearestWindow().bounds().width();
297 gfx::Size max_size = GetTarget()->GetMaximumSize();
298 if (max_size.width() != 0)
299 max_width = std::min(max_width, max_size.width());
300 if (width > max_width) {
301 width = max_width;
302 *delta_x = -x_multiplier * (details().initial_bounds_in_parent.width() -
303 max_width);
304 }
305 }
306 return width;
307 }
308
309 int WindowResizer::GetHeightForDrag(int min_height, int* delta_y) {
310 int height = details().initial_bounds_in_parent.height();
311 if (details().size_change_direction & kBoundsChangeDirection_Vertical) {
312 // Along the bottom edge, positive delta_y increases the window size.
313 int y_multiplier = IsBottomEdge(details().window_component) ? 1 : -1;
314 height += y_multiplier * (*delta_y);
315
316 // Ensure we don't shrink past the minimum height and clamp delta_y
317 // for the window origin computation.
318 if (height < min_height) {
319 height = min_height;
320 *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() -
321 min_height);
322 }
323
324 // And don't let the window go bigger than the display.
325 int max_height = GetTarget()->GetDisplayNearestWindow().bounds().height();
326 gfx::Size max_size = GetTarget()->GetMaximumSize();
327 if (max_size.height() != 0)
328 max_height = std::min(max_height, max_size.height());
329 if (height > max_height) {
330 height = max_height;
331 *delta_y = -y_multiplier * (details().initial_bounds_in_parent.height() -
332 max_height);
333 }
334 }
335 return height;
336 }
337
338 } // namespace ash
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