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Side by Side Diff: Source/core/svg/SVGFEDiffuseLightingElement.cpp

Issue 192133002: Use isSVG*Element() helpers more in SVG code (Part 1) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> 2 * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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95 ASSERT(renderer); 95 ASSERT(renderer);
96 ASSERT(renderer->style()); 96 ASSERT(renderer->style());
97 return diffuseLighting->setLightingColor(renderer->style()->svgStyle()-> lightingColor()); 97 return diffuseLighting->setLightingColor(renderer->style()->svgStyle()-> lightingColor());
98 } 98 }
99 if (attrName == SVGNames::surfaceScaleAttr) 99 if (attrName == SVGNames::surfaceScaleAttr)
100 return diffuseLighting->setSurfaceScale(m_surfaceScale->currentValue()-> value()); 100 return diffuseLighting->setSurfaceScale(m_surfaceScale->currentValue()-> value());
101 if (attrName == SVGNames::diffuseConstantAttr) 101 if (attrName == SVGNames::diffuseConstantAttr)
102 return diffuseLighting->setDiffuseConstant(m_diffuseConstant->currentVal ue()->value()); 102 return diffuseLighting->setDiffuseConstant(m_diffuseConstant->currentVal ue()->value());
103 103
104 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSo urce()); 104 LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSo urce());
105 const SVGFELightElement* lightElement = SVGFELightElement::findLightElement( this); 105 const SVGFELightElement* lightElement = SVGFELightElement::findLightElement( *this);
106 ASSERT(lightSource); 106 ASSERT(lightSource);
107 ASSERT(lightElement); 107 ASSERT(lightElement);
108 108
109 if (attrName == SVGNames::azimuthAttr) 109 if (attrName == SVGNames::azimuthAttr)
110 return lightSource->setAzimuth(lightElement->azimuth()->currentValue()-> value()); 110 return lightSource->setAzimuth(lightElement->azimuth()->currentValue()-> value());
111 if (attrName == SVGNames::elevationAttr) 111 if (attrName == SVGNames::elevationAttr)
112 return lightSource->setElevation(lightElement->elevation()->currentValue ()->value()); 112 return lightSource->setElevation(lightElement->elevation()->currentValue ()->value());
113 if (attrName == SVGNames::xAttr) 113 if (attrName == SVGNames::xAttr)
114 return lightSource->setX(lightElement->x()->currentValue()->value()); 114 return lightSource->setX(lightElement->x()->currentValue()->value());
115 if (attrName == SVGNames::yAttr) 115 if (attrName == SVGNames::yAttr)
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151 if (attrName == SVGNames::inAttr) { 151 if (attrName == SVGNames::inAttr) {
152 invalidate(); 152 invalidate();
153 return; 153 return;
154 } 154 }
155 155
156 ASSERT_NOT_REACHED(); 156 ASSERT_NOT_REACHED();
157 } 157 }
158 158
159 void SVGFEDiffuseLightingElement::lightElementAttributeChanged(const SVGFELightE lement* lightElement, const QualifiedName& attrName) 159 void SVGFEDiffuseLightingElement::lightElementAttributeChanged(const SVGFELightE lement* lightElement, const QualifiedName& attrName)
160 { 160 {
161 if (SVGFELightElement::findLightElement(this) != lightElement) 161 if (SVGFELightElement::findLightElement(*this) != lightElement)
162 return; 162 return;
163 163
164 // The light element has different attribute names. 164 // The light element has different attribute names.
165 primitiveAttributeChanged(attrName); 165 primitiveAttributeChanged(attrName);
166 } 166 }
167 167
168 PassRefPtr<FilterEffect> SVGFEDiffuseLightingElement::build(SVGFilterBuilder* fi lterBuilder, Filter* filter) 168 PassRefPtr<FilterEffect> SVGFEDiffuseLightingElement::build(SVGFilterBuilder* fi lterBuilder, Filter* filter)
169 { 169 {
170 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr entValue()->value())); 170 FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->curr entValue()->value()));
171 171
172 if (!input1) 172 if (!input1)
173 return nullptr; 173 return nullptr;
174 174
175 RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(this); 175 RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this);
176 if (!lightSource) 176 if (!lightSource)
177 return nullptr; 177 return nullptr;
178 178
179 RenderObject* renderer = this->renderer(); 179 RenderObject* renderer = this->renderer();
180 if (!renderer) 180 if (!renderer)
181 return nullptr; 181 return nullptr;
182 182
183 ASSERT(renderer->style()); 183 ASSERT(renderer->style());
184 Color color = renderer->style()->svgStyle()->lightingColor(); 184 Color color = renderer->style()->svgStyle()->lightingColor();
185 185
186 RefPtr<FilterEffect> effect = FEDiffuseLighting::create(filter, color, m_sur faceScale->currentValue()->value(), m_diffuseConstant->currentValue()->value(), 186 RefPtr<FilterEffect> effect = FEDiffuseLighting::create(filter, color, m_sur faceScale->currentValue()->value(), m_diffuseConstant->currentValue()->value(),
187 kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->curre ntValue()->value(), lightSource.release()); 187 kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->curre ntValue()->value(), lightSource.release());
188 effect->inputEffects().append(input1); 188 effect->inputEffects().append(input1);
189 return effect.release(); 189 return effect.release();
190 } 190 }
191 191
192 } 192 }
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