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Side by Side Diff: android_webview/browser/test/fake_window.h

Issue 1920843002: Test: deleting RTM before BVR does not leak resources. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: undo over-zealous git cl format Created 4 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ANDROID_WEBVIEW_BROWSER_TEST_FAKE_WINDOW_H_ 5 #ifndef ANDROID_WEBVIEW_BROWSER_TEST_FAKE_WINDOW_H_
6 #define ANDROID_WEBVIEW_BROWSER_TEST_FAKE_WINDOW_H_ 6 #define ANDROID_WEBVIEW_BROWSER_TEST_FAKE_WINDOW_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 #include "android_webview/public/browser/draw_gl.h" 10 #include "android_webview/public/browser/draw_gl.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/weak_ptr.h" 12 #include "base/memory/weak_ptr.h"
13 #include "base/sequence_checker.h" 13 #include "base/sequence_checker.h"
14 #include "base/single_thread_task_runner.h" 14 #include "base/single_thread_task_runner.h"
15 #include "ui/gfx/geometry/rect.h" 15 #include "ui/gfx/geometry/rect.h"
16 #include "ui/gl/gl_context.h" 16 #include "ui/gl/gl_context.h"
17 #include "ui/gl/gl_surface.h" 17 #include "ui/gl/gl_surface.h"
18 18
19 namespace base { 19 namespace base {
20 class Thread; 20 class Thread;
21 class WaitableEvent; 21 class WaitableEvent;
22 } 22 }
23 23
24 namespace android_webview { 24 namespace android_webview {
25 25
26 class BrowserViewRenderer; 26 class BrowserViewRenderer;
27 class RenderThreadManager;
28 27
29 class WindowHooks { 28 class WindowHooks {
30 public: 29 public:
31 virtual ~WindowHooks() {} 30 virtual ~WindowHooks() {}
32 31
33 virtual void WillOnDraw() = 0; 32 virtual void WillOnDraw() = 0;
34 virtual void DidOnDraw(bool success) = 0; 33 virtual void DidOnDraw(bool success) = 0;
35 34
36 virtual void WillSyncOnRT(RenderThreadManager* functor) = 0; 35 virtual void WillSyncOnRT() = 0;
37 virtual void DidSyncOnRT(RenderThreadManager* functor) = 0; 36 virtual void DidSyncOnRT() = 0;
38 virtual void WillProcessOnRT(RenderThreadManager* functor) = 0; 37 virtual void WillProcessOnRT() = 0;
39 virtual void DidProcessOnRT(RenderThreadManager* functor) = 0; 38 virtual void DidProcessOnRT() = 0;
40 virtual bool WillDrawOnRT(RenderThreadManager* functor, 39 virtual bool WillDrawOnRT(AwDrawGLInfo* draw_info) = 0;
41 AwDrawGLInfo* draw_info) = 0; 40 virtual void DidDrawOnRT() = 0;
42 virtual void DidDrawOnRT(RenderThreadManager* functor) = 0;
43 }; 41 };
44 42
45 class FakeWindow { 43 class FakeWindow {
46 public: 44 public:
45 typedef base::Callback<void(AwDrawGLInfo*)> DrawGLCallback;
boliu 2016/04/25 19:56:54 c++11 style is preferred now I think, using foo =
Tobias Sargeant 2016/04/26 15:29:52 Done. I didn't know that this existed. Thanks for
46
47 FakeWindow(BrowserViewRenderer* view, 47 FakeWindow(BrowserViewRenderer* view,
48 RenderThreadManager* functor, 48 const base::Callback<void(AwDrawGLInfo*)> draw_gl,
49 WindowHooks* hooks, 49 WindowHooks* hooks,
50 gfx::Rect location); 50 gfx::Rect location);
51 ~FakeWindow(); 51 ~FakeWindow();
52 52
53 void Detach(); 53 void Detach();
54 54
55 // BrowserViewRendererClient methods. 55 // BrowserViewRendererClient methods.
56 void RequestInvokeGL(bool wait_for_completion); 56 void RequestInvokeGL(bool wait_for_completion);
57 void PostInvalidate(); 57 void PostInvalidate();
58 const gfx::Size& surface_size() { return surface_size_; } 58 const gfx::Size& surface_size() { return surface_size_; }
(...skipping 17 matching lines...) Expand all
76 const gfx::Size surface_size_; 76 const gfx::Size surface_size_;
77 77
78 // UI thread members. 78 // UI thread members.
79 gfx::Rect location_; 79 gfx::Rect location_;
80 bool on_draw_hardware_pending_; 80 bool on_draw_hardware_pending_;
81 base::SequenceChecker ui_checker_; 81 base::SequenceChecker ui_checker_;
82 82
83 // Render thread members. 83 // Render thread members.
84 std::unique_ptr<base::Thread> render_thread_; 84 std::unique_ptr<base::Thread> render_thread_;
85 base::SequenceChecker rt_checker_; 85 base::SequenceChecker rt_checker_;
86 RenderThreadManager* functor_; 86 DrawGLCallback draw_gl_;
87 scoped_refptr<base::SingleThreadTaskRunner> render_thread_loop_; 87 scoped_refptr<base::SingleThreadTaskRunner> render_thread_loop_;
88 scoped_refptr<gfx::GLSurface> surface_; 88 scoped_refptr<gfx::GLSurface> surface_;
89 scoped_refptr<gfx::GLContext> context_; 89 scoped_refptr<gfx::GLContext> context_;
90 bool context_current_; 90 bool context_current_;
91 91
92 base::WeakPtrFactory<FakeWindow> weak_ptr_factory_; 92 base::WeakPtrFactory<FakeWindow> weak_ptr_factory_;
93 93
94 DISALLOW_COPY_AND_ASSIGN(FakeWindow); 94 DISALLOW_COPY_AND_ASSIGN(FakeWindow);
95 }; 95 };
96 96
97 } // namespace android_webview 97 } // namespace android_webview
98 98
99 #endif // ANDROID_WEBVIEW_BROWSER_TEST_FAKE_WINDOW_H_ 99 #endif // ANDROID_WEBVIEW_BROWSER_TEST_FAKE_WINDOW_H_
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