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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/render_thread_manager.h" | 5 #include "android_webview/browser/render_thread_manager.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "android_webview/browser/child_frame.h" | 9 #include "android_webview/browser/child_frame.h" |
| 10 #include "android_webview/browser/compositor_frame_producer.h" | 10 #include "android_webview/browser/compositor_frame_producer.h" |
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| 98 inside_hardware_release_(false), | 98 inside_hardware_release_(false), |
| 99 weak_factory_on_ui_thread_(this) { | 99 weak_factory_on_ui_thread_(this) { |
| 100 DCHECK(ui_loop_->BelongsToCurrentThread()); | 100 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 101 DCHECK(client_); | 101 DCHECK(client_); |
| 102 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); | 102 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); |
| 103 ResetRequestInvokeGLCallback(); | 103 ResetRequestInvokeGLCallback(); |
| 104 } | 104 } |
| 105 | 105 |
| 106 RenderThreadManager::~RenderThreadManager() { | 106 RenderThreadManager::~RenderThreadManager() { |
| 107 DCHECK(ui_loop_->BelongsToCurrentThread()); | 107 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 108 DCHECK(!hardware_renderer_.get()); | |
| 109 if (compositor_frame_producer_) { | 108 if (compositor_frame_producer_) { |
| 110 compositor_frame_producer_->OnCompositorFrameConsumerWillDestroy(); | 109 compositor_frame_producer_->OnCompositorFrameConsumerWillDestroy(); |
| 111 } | 110 } |
| 111 DCHECK(!hardware_renderer_.get()); |
| 112 } | 112 } |
| 113 | 113 |
| 114 void RenderThreadManager::ClientRequestInvokeGL(bool for_idle) { | 114 void RenderThreadManager::ClientRequestInvokeGL(bool for_idle) { |
| 115 if (ui_loop_->BelongsToCurrentThread()) { | 115 if (ui_loop_->BelongsToCurrentThread()) { |
| 116 if (!g_request_invoke_gl_tracker.Get().ShouldRequestOnUiThread(this)) | 116 if (!g_request_invoke_gl_tracker.Get().ShouldRequestOnUiThread(this)) |
| 117 return; | 117 return; |
| 118 ClientRequestInvokeGLOnUI(); | 118 ClientRequestInvokeGLOnUI(); |
| 119 } else { | 119 } else { |
| 120 if (!g_request_invoke_gl_tracker.Get().ShouldRequestOnNonUiThread(this)) | 120 if (!g_request_invoke_gl_tracker.Get().ShouldRequestOnNonUiThread(this)) |
| 121 return; | 121 return; |
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| 390 : render_thread_manager_(render_thread_manager) { | 390 : render_thread_manager_(render_thread_manager) { |
| 391 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); | 391 DCHECK(!render_thread_manager_->IsInsideHardwareRelease()); |
| 392 render_thread_manager_->SetInsideHardwareRelease(true); | 392 render_thread_manager_->SetInsideHardwareRelease(true); |
| 393 } | 393 } |
| 394 | 394 |
| 395 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 395 RenderThreadManager::InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
| 396 render_thread_manager_->SetInsideHardwareRelease(false); | 396 render_thread_manager_->SetInsideHardwareRelease(false); |
| 397 } | 397 } |
| 398 | 398 |
| 399 } // namespace android_webview | 399 } // namespace android_webview |
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