Chromium Code Reviews| Index: tools/debugger/SkJsonWriteBuffer.cpp |
| diff --git a/tools/debugger/SkJsonWriteBuffer.cpp b/tools/debugger/SkJsonWriteBuffer.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..beefdf934b68835f286b8ed9b06bb9855880c230 |
| --- /dev/null |
| +++ b/tools/debugger/SkJsonWriteBuffer.cpp |
| @@ -0,0 +1,210 @@ |
| +/* |
| + * Copyright 2012 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "SkJsonWriteBuffer.h" |
| + |
| +#include "SkObjectParser.h" |
| + |
| +uint32_t* SkJsonWriteBuffer::reserve(size_t size) { |
| + // This code path should never be encountered! reserve() is part of the SkWriteBuffer |
| + // interface, but that's only because SkPaint uses it during flatten() to save a bit |
| + // of time & space. It's a leaky abstraction, though - assuming that data can be written |
| + // through a raw pointer to the buffer. |
| + SkASSERT(false); |
| + |
| + // Regardless - we make a best effort to not crash if we somehow get here, by giving |
| + // the caller a valid pointer to memory that we then drop on the floor: |
| + SkASSERT(SkAlign4(size) == size); |
| + if (size > fReserveDataSize) { |
| + fReserveData.realloc(size / sizeof(uint32_t)); |
| + } |
| + |
| + return fReserveData.get(); |
| +} |
| + |
| +void SkJsonWriteBuffer::append(const char* type, const Json::Value& value) { |
| + SkString fullName = SkStringPrintf("%02d_%s", fFieldCount++, type); |
| + fJson[fullName.c_str()] = value; |
| +} |
| + |
| +void SkJsonWriteBuffer::writeByteArray(const void* data, size_t size) { |
| + Json::Value jsonArray; |
| + const uint8_t* bytes = reinterpret_cast<const uint8_t*>(data); |
| + for (size_t i = 0; i < size; ++i) { |
| + SkString hexByte = SkStringPrintf("%02x", bytes[i]); |
| + jsonArray.append(hexByte.c_str()); |
| + } |
| + this->append("byteArray", jsonArray); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeDataAsByteArray(SkData* data) { |
| + Json::Value jsonArray; |
| + const uint8_t* bytes = data->bytes(); |
| + for (size_t i = 0; i < data->size(); ++i) { |
| + SkString hexByte = SkStringPrintf("%02x", bytes[i]); |
| + jsonArray.append(hexByte.c_str()); |
| + } |
| + this->append("data", jsonArray); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeBool(bool value) { |
| + this->append("bool", value); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeScalar(SkScalar value) { |
| + this->append("scalar", value); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeScalarArray(const SkScalar* value, uint32_t count) { |
| + Json::Value jsonArray; |
| + for (uint32_t i = 0; i < count; ++i) { |
| + jsonArray.append(value[i]); |
| + } |
| + this->append("scalarArray", jsonArray); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeInt(int32_t value) { |
| + this->append("int", value); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeIntArray(const int32_t* value, uint32_t count) { |
| + Json::Value jsonArray; |
| + for (uint32_t i = 0; i < count; ++i) { |
| + jsonArray.append(value[i]); |
| + } |
| + this->append("intArray", jsonArray); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeUInt(uint32_t value) { |
| + this->append("uint", value); |
| +} |
| + |
| +void SkJsonWriteBuffer::write32(int32_t value) { |
| + this->append("int32", value); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeString(const char* value) { |
| + this->append("string", value); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeEncodedString(const void* value, size_t byteLength, |
| + SkPaint::TextEncoding encoding) { |
| + SkAutoTDelete<SkString> string = SkObjectParser::TextToString(value, byteLength, encoding); |
| + this->append("encodedString", string->c_str()); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeFunctionPtr(void* ptr) { |
| + SkString ptrString = SkStringPrintf("%p", ptr); |
| + this->append("functionPtr", ptrString.c_str()); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeFlattenable(const SkFlattenable* flattenable) { |
| + if (flattenable) { |
| + SkJsonWriteBuffer flattenableBuffer(fUrlDataManager); |
| + flattenable->flatten(flattenableBuffer); |
| + this->append(flattenable->getTypeName(), flattenableBuffer.getValue()); |
| + } else { |
| + this->append("flattenable", "<null>"); |
|
mtklein
2016/04/29 17:55:42
Does this happen? Might wanna SkASSERT(false)?
I
Brian Osman
2016/04/29 19:59:48
1) Until I switched to using make_json_paint, yes.
|
| + } |
| +} |
| + |
| +void SkJsonWriteBuffer::writeColor(const SkColor& color) { |
| + SkString hexColor = SkStringPrintf("#%08x", color); |
|
mtklein
2016/04/29 17:55:42
This leading # tempts me to parse this as a CSS co
Brian Osman
2016/04/29 19:59:48
Yeah - for some reason I was thinking this was leg
|
| + this->append("color", hexColor.c_str()); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeColorArray(const SkColor* color, uint32_t count) { |
| + Json::Value jsonArray; |
| + for (uint32_t i = 0; i < count; ++i) { |
| + SkString hexColor = SkStringPrintf("#%08x", color[i]); |
| + jsonArray.append(hexColor.c_str()); |
| + } |
| + this->append("colorArray", jsonArray); |
| +} |
| + |
| +void SkJsonWriteBuffer::writePoint(const SkPoint& point) { |
| + Json::Value jsonPoint; |
| + jsonPoint.append(point.fX); |
| + jsonPoint.append(point.fY); |
| + this->append("point", jsonPoint); |
| +} |
| + |
| +void SkJsonWriteBuffer::writePointArray(const SkPoint* point, uint32_t count) { |
| + Json::Value jsonArray; |
| + for (uint32_t i = 0; i < count; ++i) { |
| + Json::Value jsonPoint; |
| + jsonPoint.append(point[i].fX); |
| + jsonPoint.append(point[i].fY); |
| + jsonArray.append(jsonPoint); |
| + } |
| + this->append("pointArray", jsonArray); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeMatrix(const SkMatrix& matrix) { |
| + SkString matrixString; |
| +#ifndef SK_IGNORE_TO_STRING |
|
mtklein
2016/04/29 17:55:42
As far as I can tell, no one defines this. Is tha
Brian Osman
2016/04/29 19:59:48
I was just basing this on every other call-site (w
|
| + matrix.toString(&matrixString); |
| +#endif |
| + this->append("matrix", matrixString.c_str()); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeIRect(const SkIRect& rect) { |
| + Json::Value jsonRect; |
| + jsonRect.append(rect.fLeft); |
| + jsonRect.append(rect.fTop); |
| + jsonRect.append(rect.fRight); |
| + jsonRect.append(rect.fBottom); |
| + this->append("irect", jsonRect); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeRect(const SkRect& rect) { |
| + Json::Value jsonRect; |
| + jsonRect.append(rect.fLeft); |
| + jsonRect.append(rect.fTop); |
| + jsonRect.append(rect.fRight); |
| + jsonRect.append(rect.fBottom); |
| + this->append("rect", jsonRect); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeRegion(const SkRegion& region) { |
| + // Unsupported |
| + this->append("region", Json::Value()); |
| +} |
| + |
| +void SkJsonWriteBuffer::writePath(const SkPath& path) { |
| + SkAutoTDelete<SkString> pathString = SkObjectParser::PathToString(path); |
| + this->append("path", pathString->c_str()); |
| +} |
| + |
| +size_t SkJsonWriteBuffer::writeStream(SkStream* stream, size_t length) { |
| + // Contents not supported |
| + SkASSERT(length < Json::Value::maxUInt); |
| + this->append("stream", static_cast<Json::UInt>(length)); |
| + return 0; |
| +} |
| + |
| +void SkJsonWriteBuffer::writeBitmap(const SkBitmap& bitmap) { |
| + SkAutoTDelete<SkString> bitmapString = SkObjectParser::BitmapToString(bitmap); |
| + this->append("bitmap", bitmapString->c_str()); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeImage(const SkImage* image) { |
|
mtklein
2016/04/29 17:55:42
Do we have a way to side-channel the original bitm
Brian Osman
2016/04/29 19:59:48
Actually, the code that's in SkDrawCommand does th
|
| + SkAutoTDelete<SkString> imageString = SkObjectParser::ImageToString(image); |
| + this->append("image", imageString->c_str()); |
| +} |
| + |
| +void SkJsonWriteBuffer::writeTypeface(SkTypeface* typeface) { |
| + // Unsupported |
| + this->append("typeface", Json::Value()); |
|
mtklein
2016/04/29 17:55:42
Might be nice to surface up some basics:
- getF
|
| +} |
| + |
| +void SkJsonWriteBuffer::writePaint(const SkPaint& paint) { |
| + // TODO: Store a reference to the UrlDataManager in this class, then call back into |
|
mtklein
2016/04/29 17:55:42
Haven't you done this here?
Brian Osman
2016/04/29 19:59:48
Acknowledged.
|
| + // make_json_paint in this situation, to get the richer decoding? |
| + extern Json::Value make_json_paint(const SkPaint& paint, UrlDataManager& urlDataManager); |
| + this->append("paint", make_json_paint(paint, *fUrlDataManager)); |
| +} |