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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/window_sizer/window_sizer_common_unittest.h" | 5 #include "chrome/browser/ui/window_sizer/window_sizer_common_unittest.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "ash/wm/common/window_resizer.h" | 10 #include "ash/wm/common/window_resizer.h" |
11 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "build/build_config.h" | 13 #include "build/build_config.h" |
14 #include "chrome/browser/ui/browser.h" | 14 #include "chrome/browser/ui/browser.h" |
15 #include "chrome/common/chrome_switches.h" | 15 #include "chrome/common/chrome_switches.h" |
16 #include "chrome/test/base/testing_profile.h" | 16 #include "chrome/test/base/testing_profile.h" |
17 #include "testing/gtest/include/gtest/gtest.h" | 17 #include "testing/gtest/include/gtest/gtest.h" |
18 #include "ui/gfx/display.h" | 18 #include "ui/display/display.h" |
19 #include "ui/gfx/screen.h" | 19 #include "ui/display/screen.h" |
20 | 20 |
21 #if defined(USE_AURA) | 21 #if defined(USE_AURA) |
22 #include "ui/aura/window.h" | 22 #include "ui/aura/window.h" |
23 #endif | 23 #endif |
24 | 24 |
25 namespace { | 25 namespace { |
26 | 26 |
27 class TestScreen : public gfx::Screen { | 27 class TestScreen : public display::Screen { |
28 public: | 28 public: |
29 TestScreen() : previous_screen_(gfx::Screen::GetScreen()) { | 29 TestScreen() : previous_screen_(display::Screen::GetScreen()) { |
30 gfx::Screen::SetScreenInstance(this); | 30 display::Screen::SetScreenInstance(this); |
31 } | 31 } |
32 ~TestScreen() override { gfx::Screen::SetScreenInstance(previous_screen_); } | 32 ~TestScreen() override { |
| 33 display::Screen::SetScreenInstance(previous_screen_); |
| 34 } |
33 | 35 |
34 // Sets the index of the display returned from GetDisplayNearestWindow(). | 36 // Sets the index of the display returned from GetDisplayNearestWindow(). |
35 // Only used on aura. | 37 // Only used on aura. |
36 void set_index_of_display_nearest_window(int index) { | 38 void set_index_of_display_nearest_window(int index) { |
37 index_of_display_nearest_window_ = index; | 39 index_of_display_nearest_window_ = index; |
38 } | 40 } |
39 | 41 |
40 // Overridden from gfx::Screen: | 42 // Overridden from display::Screen: |
41 gfx::Point GetCursorScreenPoint() override { | 43 gfx::Point GetCursorScreenPoint() override { |
42 NOTREACHED(); | 44 NOTREACHED(); |
43 return gfx::Point(); | 45 return gfx::Point(); |
44 } | 46 } |
45 | 47 |
46 gfx::NativeWindow GetWindowUnderCursor() override { | 48 gfx::NativeWindow GetWindowUnderCursor() override { |
47 NOTREACHED(); | 49 NOTREACHED(); |
48 return NULL; | 50 return NULL; |
49 } | 51 } |
50 | 52 |
51 gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { | 53 gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { |
52 NOTREACHED(); | 54 NOTREACHED(); |
53 return NULL; | 55 return NULL; |
54 } | 56 } |
55 | 57 |
56 int GetNumDisplays() const override { return displays_.size(); } | 58 int GetNumDisplays() const override { return displays_.size(); } |
57 | 59 |
58 std::vector<gfx::Display> GetAllDisplays() const override { | 60 std::vector<display::Display> GetAllDisplays() const override { |
59 return displays_; | 61 return displays_; |
60 } | 62 } |
61 | 63 |
62 gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override { | 64 display::Display GetDisplayNearestWindow( |
| 65 gfx::NativeView view) const override { |
63 #if defined(USE_AURA) | 66 #if defined(USE_AURA) |
64 return displays_[index_of_display_nearest_window_]; | 67 return displays_[index_of_display_nearest_window_]; |
65 #else | 68 #else |
66 NOTREACHED(); | 69 NOTREACHED(); |
67 return gfx::Display(); | 70 return display::Display(); |
68 #endif | 71 #endif |
69 } | 72 } |
70 | 73 |
71 gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override { | 74 display::Display GetDisplayNearestPoint( |
| 75 const gfx::Point& point) const override { |
72 NOTREACHED(); | 76 NOTREACHED(); |
73 return gfx::Display(); | 77 return display::Display(); |
74 } | 78 } |
75 | 79 |
76 gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override { | 80 display::Display GetDisplayMatching( |
| 81 const gfx::Rect& match_rect) const override { |
77 int max_area = 0; | 82 int max_area = 0; |
78 size_t max_area_index = 0; | 83 size_t max_area_index = 0; |
79 | 84 |
80 for (size_t i = 0; i < displays_.size(); ++i) { | 85 for (size_t i = 0; i < displays_.size(); ++i) { |
81 gfx::Rect overlap = displays_[i].bounds(); | 86 gfx::Rect overlap = displays_[i].bounds(); |
82 overlap.Intersect(match_rect); | 87 overlap.Intersect(match_rect); |
83 int area = overlap.width() * overlap.height(); | 88 int area = overlap.width() * overlap.height(); |
84 if (area > max_area) { | 89 if (area > max_area) { |
85 max_area = area; | 90 max_area = area; |
86 max_area_index = i; | 91 max_area_index = i; |
87 } | 92 } |
88 } | 93 } |
89 return displays_[max_area_index]; | 94 return displays_[max_area_index]; |
90 } | 95 } |
91 | 96 |
92 gfx::Display GetPrimaryDisplay() const override { return displays_[0]; } | 97 display::Display GetPrimaryDisplay() const override { return displays_[0]; } |
93 | 98 |
94 void AddObserver(gfx::DisplayObserver* observer) override { NOTREACHED(); } | 99 void AddObserver(display::DisplayObserver* observer) override { |
| 100 NOTREACHED(); |
| 101 } |
95 | 102 |
96 void RemoveObserver(gfx::DisplayObserver* observer) override { NOTREACHED(); } | 103 void RemoveObserver(display::DisplayObserver* observer) override { |
| 104 NOTREACHED(); |
| 105 } |
97 | 106 |
98 void AddDisplay(const gfx::Rect& bounds, | 107 void AddDisplay(const gfx::Rect& bounds, |
99 const gfx::Rect& work_area) { | 108 const gfx::Rect& work_area) { |
100 gfx::Display display(displays_.size(), bounds); | 109 display::Display display(displays_.size(), bounds); |
101 display.set_work_area(work_area); | 110 display.set_work_area(work_area); |
102 displays_.push_back(display); | 111 displays_.push_back(display); |
103 } | 112 } |
104 | 113 |
105 private: | 114 private: |
106 gfx::Screen* previous_screen_; | 115 display::Screen* previous_screen_; |
107 size_t index_of_display_nearest_window_ = 0u; | 116 size_t index_of_display_nearest_window_ = 0u; |
108 std::vector<gfx::Display> displays_; | 117 std::vector<display::Display> displays_; |
109 | 118 |
110 DISALLOW_COPY_AND_ASSIGN(TestScreen); | 119 DISALLOW_COPY_AND_ASSIGN(TestScreen); |
111 }; | 120 }; |
112 | 121 |
113 class TestTargetDisplayProvider : public WindowSizer::TargetDisplayProvider { | 122 class TestTargetDisplayProvider : public WindowSizer::TargetDisplayProvider { |
114 public: | 123 public: |
115 TestTargetDisplayProvider() {} | 124 TestTargetDisplayProvider() {} |
116 ~TestTargetDisplayProvider() override {} | 125 ~TestTargetDisplayProvider() override {} |
117 | 126 |
118 gfx::Display GetTargetDisplay(const gfx::Screen* screen, | 127 display::Display GetTargetDisplay(const display::Screen* screen, |
119 const gfx::Rect& bounds) const override { | 128 const gfx::Rect& bounds) const override { |
120 // On ash, the bounds is used as a indicator to specify | 129 // On ash, the bounds is used as a indicator to specify |
121 // the target display. | 130 // the target display. |
122 return screen->GetDisplayMatching(bounds); | 131 return screen->GetDisplayMatching(bounds); |
123 } | 132 } |
124 | 133 |
125 private: | 134 private: |
126 DISALLOW_COPY_AND_ASSIGN(TestTargetDisplayProvider); | 135 DISALLOW_COPY_AND_ASSIGN(TestTargetDisplayProvider); |
127 }; | 136 }; |
128 | 137 |
129 } // namespace | 138 } // namespace |
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456 { // Check that a window which hangs out of the screen get moved back in. | 465 { // Check that a window which hangs out of the screen get moved back in. |
457 gfx::Rect window_bounds; | 466 gfx::Rect window_bounds; |
458 GetWindowBounds(p1024x768, p1024x768, gfx::Rect(), gfx::Rect(), | 467 GetWindowBounds(p1024x768, p1024x768, gfx::Rect(), gfx::Rect(), |
459 gfx::Rect(), DEFAULT, NULL, | 468 gfx::Rect(), DEFAULT, NULL, |
460 gfx::Rect(1020, 700, 100, 100), &window_bounds); | 469 gfx::Rect(1020, 700, 100, 100), &window_bounds); |
461 EXPECT_EQ("924,668 100x100", window_bounds.ToString()); | 470 EXPECT_EQ("924,668 100x100", window_bounds.ToString()); |
462 } | 471 } |
463 } | 472 } |
464 | 473 |
465 #endif // defined(OS_MACOSX) | 474 #endif // defined(OS_MACOSX) |
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