Index: ui/gl/init/gl_factory.h |
diff --git a/ui/gl/init/gl_factory.h b/ui/gl/init/gl_factory.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..bdf6e294652711d420de5436a8ca50a23342e71b |
--- /dev/null |
+++ b/ui/gl/init/gl_factory.h |
@@ -0,0 +1,54 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GL_INIT_GL_FACTORY_H_ |
+#define UI_GL_INIT_GL_FACTORY_H_ |
+ |
+#include "base/memory/ref_counted.h" |
+#include "ui/gfx/geometry/size.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gl/gpu_preference.h" |
+#include "ui/gl/init/gl_init_export.h" |
+ |
+namespace gfx { |
+class GLContext; |
+class GLShareGroup; |
+class GLSurface; |
+}; |
+ |
+namespace gl { |
+namespace init { |
+ |
+// Initialize GL bindings. |
+GL_INIT_EXPORT bool InitializeGLOneOff(); |
+ |
+// Create a GL context that is compatible with the given surface. |share_group|, |
+// if non-NULL, is a group of contexts which the internally created OpenGL |
+// context shares textures and other resources. |
+GL_INIT_EXPORT scoped_refptr<gfx::GLContext> CreateGLContext( |
+ gfx::GLShareGroup* share_group, |
+ gfx::GLSurface* compatible_surface, |
+ gfx::GpuPreference gpu_preference); |
+ |
+// Create a GL surface that renders directly to a view. |
+GL_INIT_EXPORT scoped_refptr<gfx::GLSurface> CreateViewGLSurface( |
+ gfx::AcceleratedWidget window); |
+ |
+#if defined(USE_OZONE) |
+// Create a GL surface that renders directly into a window with surfaceless |
+// semantics - there is no default framebuffer and the primary surface must |
+// be presented as an overlay. If surfaceless mode is not supported or |
+// enabled it will return a null pointer. |
+GL_INIT_EXPORT scoped_refptr<gfx::GLSurface> CreateSurfacelessViewGLSurface( |
+ gfx::AcceleratedWidget window); |
+#endif // defined(USE_OZONE) |
+ |
+// Create a GL surface used for offscreen rendering. |
+GL_INIT_EXPORT scoped_refptr<gfx::GLSurface> CreateOffscreenGLSurface( |
+ const gfx::Size& size); |
+ |
+} // namespace init |
+} // namespace gl |
+ |
+#endif // UI_GL_INIT_GL_FACTORY_H_ |