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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 1920163005: Split //ui/gl into //ui/gl + //ui/gi/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Created 4 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 #ifndef UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 11 #ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
12 #define UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 12 #define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
13 13
14 namespace gfx { 14 namespace gfx {
15 15
16 class GLContext; 16 class GLContext;
17 17
18 typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); 18 typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture);
19 typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void); 19 typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void);
20 typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, 20 typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program,
21 GLuint shader); 21 GLuint shader);
22 typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); 22 typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id);
(...skipping 2715 matching lines...) Expand 10 before | Expand all | Expand 10 after
2738 #define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn 2738 #define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn
2739 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn 2739 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn
2740 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn 2740 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn
2741 #define glVertexAttribIPointer \ 2741 #define glVertexAttribIPointer \
2742 ::gfx::g_current_gl_context->glVertexAttribIPointerFn 2742 ::gfx::g_current_gl_context->glVertexAttribIPointerFn
2743 #define glVertexAttribPointer \ 2743 #define glVertexAttribPointer \
2744 ::gfx::g_current_gl_context->glVertexAttribPointerFn 2744 ::gfx::g_current_gl_context->glVertexAttribPointerFn
2745 #define glViewport ::gfx::g_current_gl_context->glViewportFn 2745 #define glViewport ::gfx::g_current_gl_context->glViewportFn
2746 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn 2746 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn
2747 2747
2748 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ 2748 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
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