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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 #ifndef UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 11 #ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
12 #define UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 12 #define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
13 | 13 |
14 namespace gfx { | 14 namespace gfx { |
15 | 15 |
16 class GLContext; | 16 class GLContext; |
17 | 17 |
18 typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); | 18 typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); |
19 typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void); | 19 typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void); |
20 typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, | 20 typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, |
21 GLuint shader); | 21 GLuint shader); |
22 typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); | 22 typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); |
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2738 #define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn | 2738 #define glVertexAttribI4iv ::gfx::g_current_gl_context->glVertexAttribI4ivFn |
2739 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn | 2739 #define glVertexAttribI4ui ::gfx::g_current_gl_context->glVertexAttribI4uiFn |
2740 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn | 2740 #define glVertexAttribI4uiv ::gfx::g_current_gl_context->glVertexAttribI4uivFn |
2741 #define glVertexAttribIPointer \ | 2741 #define glVertexAttribIPointer \ |
2742 ::gfx::g_current_gl_context->glVertexAttribIPointerFn | 2742 ::gfx::g_current_gl_context->glVertexAttribIPointerFn |
2743 #define glVertexAttribPointer \ | 2743 #define glVertexAttribPointer \ |
2744 ::gfx::g_current_gl_context->glVertexAttribPointerFn | 2744 ::gfx::g_current_gl_context->glVertexAttribPointerFn |
2745 #define glViewport ::gfx::g_current_gl_context->glViewportFn | 2745 #define glViewport ::gfx::g_current_gl_context->glViewportFn |
2746 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn | 2746 #define glWaitSync ::gfx::g_current_gl_context->glWaitSyncFn |
2747 | 2747 |
2748 #endif // UI_GFX_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 2748 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
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