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Issue 1920163005: Split //ui/gl into //ui/gl + //ui/gi/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This tool is used to benchmark the render model used by the compositor 5 // This tool is used to benchmark the render model used by the compositor
6 6
7 // Most of this file is derived from the source of the tile_render_bench tool, 7 // Most of this file is derived from the source of the tile_render_bench tool,
8 // and has been changed to support running a sequence of independent 8 // and has been changed to support running a sequence of independent
9 // simulations for our different render models and test cases. 9 // simulations for our different render models and test cases.
10 10
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28 #include "base/files/file_path.h" 28 #include "base/files/file_path.h"
29 #include "base/files/file_util.h" 29 #include "base/files/file_util.h"
30 #include "base/location.h" 30 #include "base/location.h"
31 #include "base/message_loop/message_loop.h" 31 #include "base/message_loop/message_loop.h"
32 #include "base/single_thread_task_runner.h" 32 #include "base/single_thread_task_runner.h"
33 #include "base/threading/thread_task_runner_handle.h" 33 #include "base/threading/thread_task_runner_handle.h"
34 #include "base/time/time.h" 34 #include "base/time/time.h"
35 #include "gpu/tools/compositor_model_bench/render_model_utils.h" 35 #include "gpu/tools/compositor_model_bench/render_model_utils.h"
36 #include "gpu/tools/compositor_model_bench/render_models.h" 36 #include "gpu/tools/compositor_model_bench/render_models.h"
37 #include "gpu/tools/compositor_model_bench/render_tree.h" 37 #include "gpu/tools/compositor_model_bench/render_tree.h"
38 #include "ui/gl/gl_surface.h" 38 #include "ui/gl/init/gl_factory.h"
39 39
40 using base::TimeTicks; 40 using base::TimeTicks;
41 using base::DirectoryExists; 41 using base::DirectoryExists;
42 using base::PathExists; 42 using base::PathExists;
43 using std::queue; 43 using std::queue;
44 using std::string; 44 using std::string;
45 45
46 struct SimulationSpecification { 46 struct SimulationSpecification {
47 string simulation_name; 47 string simulation_name;
48 base::FilePath input_path; 48 base::FilePath input_path;
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179 ExposureMask | KeyPressMask | StructureNotifyMask); 179 ExposureMask | KeyPressMask | StructureNotifyMask);
180 XMapWindow(display_, window_); 180 XMapWindow(display_, window_);
181 181
182 XResizeWindow(display_, window_, WINDOW_WIDTH, WINDOW_HEIGHT); 182 XResizeWindow(display_, window_, WINDOW_WIDTH, WINDOW_HEIGHT);
183 183
184 return true; 184 return true;
185 } 185 }
186 186
187 // Initialize the OpenGL context. 187 // Initialize the OpenGL context.
188 bool InitGLContext() { 188 bool InitGLContext() {
189 if (!gfx::GLSurface::InitializeOneOff()) { 189 if (!gl::init::InitializeGLOneOff()) {
190 LOG(FATAL) << "gfx::GLSurface::InitializeOneOff failed"; 190 LOG(FATAL) << "gl::init::InitializeGLOneOff failed";
191 return false; 191 return false;
192 } 192 }
193 193
194 XWindowAttributes attributes; 194 XWindowAttributes attributes;
195 XGetWindowAttributes(display_, window_, &attributes); 195 XGetWindowAttributes(display_, window_, &attributes);
196 XVisualInfo visual_info_template; 196 XVisualInfo visual_info_template;
197 visual_info_template.visualid = XVisualIDFromVisual(attributes.visual); 197 visual_info_template.visualid = XVisualIDFromVisual(attributes.visual);
198 int visual_info_count = 0; 198 int visual_info_count = 0;
199 XVisualInfo* visual_info_list = XGetVisualInfo(display_, VisualIDMask, 199 XVisualInfo* visual_info_list = XGetVisualInfo(display_, VisualIDMask,
200 &visual_info_template, 200 &visual_info_template,
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393 } 393 }
394 } else { 394 } else {
395 LOG(INFO) << "(input path is a file)"; 395 LOG(INFO) << "(input path is a file)";
396 sim.QueueTest(inPath); 396 sim.QueueTest(inPath);
397 } 397 }
398 398
399 sim.Run(); 399 sim.Run();
400 400
401 return 0; 401 return 0;
402 } 402 }
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