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Side by Side Diff: gpu/perftests/texture_upload_perftest.cc

Issue 1920163005: Split //ui/gl into //ui/gl + //ui/gi/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stddef.h> 5 #include <stddef.h>
6 #include <stdint.h> 6 #include <stdint.h>
7 7
8 #include <algorithm> 8 #include <algorithm>
9 #include <memory> 9 #include <memory>
10 #include <vector> 10 #include <vector>
11 11
12 #include "base/containers/small_map.h" 12 #include "base/containers/small_map.h"
13 #include "base/logging.h" 13 #include "base/logging.h"
14 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
15 #include "base/strings/stringprintf.h" 15 #include "base/strings/stringprintf.h"
16 #include "gpu/perftests/measurements.h" 16 #include "gpu/perftests/measurements.h"
17 #include "testing/gmock/include/gmock/gmock.h" 17 #include "testing/gmock/include/gmock/gmock.h"
18 #include "testing/gtest/include/gtest/gtest.h" 18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "testing/perf/perf_test.h" 19 #include "testing/perf/perf_test.h"
20 #include "ui/gfx/geometry/size.h" 20 #include "ui/gfx/geometry/size.h"
21 #include "ui/gfx/geometry/vector2d_f.h" 21 #include "ui/gfx/geometry/vector2d_f.h"
22 #include "ui/gl/gl_bindings.h" 22 #include "ui/gl/gl_bindings.h"
23 #include "ui/gl/gl_context.h" 23 #include "ui/gl/gl_context.h"
24 #include "ui/gl/gl_enums.h" 24 #include "ui/gl/gl_enums.h"
25 #include "ui/gl/gl_surface.h" 25 #include "ui/gl/gl_surface.h"
26 #include "ui/gl/gl_version_info.h" 26 #include "ui/gl/gl_version_info.h"
27 #include "ui/gl/gpu_timing.h" 27 #include "ui/gl/gpu_timing.h"
28 #include "ui/gl/init/gl_factory.h"
28 #include "ui/gl/scoped_make_current.h" 29 #include "ui/gl/scoped_make_current.h"
29 30
30 #if defined(USE_OZONE) 31 #if defined(USE_OZONE)
31 #include "base/message_loop/message_loop.h" 32 #include "base/message_loop/message_loop.h"
32 #endif 33 #endif
33 34
34 namespace gpu { 35 namespace gpu {
35 namespace { 36 namespace {
36 37
37 const int kUploadPerfWarmupRuns = 5; 38 const int kUploadPerfWarmupRuns = 5;
(...skipping 138 matching lines...) Expand 10 before | Expand all | Expand 10 after
176 public: 177 public:
177 TextureUploadPerfTest() : fbo_size_(1024, 1024) {} 178 TextureUploadPerfTest() : fbo_size_(1024, 1024) {}
178 179
179 // Overridden from testing::Test 180 // Overridden from testing::Test
180 void SetUp() override { 181 void SetUp() override {
181 #if defined(USE_OZONE) 182 #if defined(USE_OZONE)
182 // On Ozone, the backend initializes the event system using a UI 183 // On Ozone, the backend initializes the event system using a UI
183 // thread. 184 // thread.
184 base::MessageLoopForUI main_loop; 185 base::MessageLoopForUI main_loop;
185 #endif 186 #endif
186 static bool gl_initialized = gfx::GLSurface::InitializeOneOff(); 187 static bool gl_initialized = gl::init::InitializeGLOneOff();
187 DCHECK(gl_initialized); 188 DCHECK(gl_initialized);
188 // Initialize an offscreen surface and a gl context. 189 // Initialize an offscreen surface and a gl context.
189 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()); 190 surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size());
190 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group 191 gl_context_ =
191 surface_.get(), 192 gl::init::CreateGLContext(nullptr, // share_group
192 gfx::PreferIntegratedGpu); 193 surface_.get(), gfx::PreferIntegratedGpu);
193 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); 194 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get());
194 glGenTextures(1, &color_texture_); 195 glGenTextures(1, &color_texture_);
195 glBindTexture(GL_TEXTURE_2D, color_texture_); 196 glBindTexture(GL_TEXTURE_2D, color_texture_);
196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_size_.width(), 201 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_size_.width(),
201 fbo_size_.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); 202 fbo_size_.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
202 203
(...skipping 347 matching lines...) Expand 10 before | Expand all | Expand 10 after
550 gpu_timing_client_->CheckAndResetTimerErrors(); 551 gpu_timing_client_->CheckAndResetTimerErrors();
551 if (!gpu_timer_errors) { 552 if (!gpu_timer_errors) {
552 upload_and_draw_timers.GetAsMeasurement("upload_and_draw") 553 upload_and_draw_timers.GetAsMeasurement("upload_and_draw")
553 .PrintResult("renaming"); 554 .PrintResult("renaming");
554 finish_timers.GetAsMeasurement("finish").PrintResult("renaming"); 555 finish_timers.GetAsMeasurement("finish").PrintResult("renaming");
555 } 556 }
556 } 557 }
557 558
558 } // namespace 559 } // namespace
559 } // namespace gpu 560 } // namespace gpu
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