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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <stddef.h> | 5 #include <stddef.h> |
| 6 #include <stdint.h> | 6 #include <stdint.h> |
| 7 | 7 |
| 8 #include <algorithm> | 8 #include <algorithm> |
| 9 #include <memory> | 9 #include <memory> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/containers/small_map.h" | 12 #include "base/containers/small_map.h" |
| 13 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "base/memory/ref_counted.h" | 14 #include "base/memory/ref_counted.h" |
| 15 #include "base/strings/stringprintf.h" | 15 #include "base/strings/stringprintf.h" |
| 16 #include "gpu/perftests/measurements.h" | 16 #include "gpu/perftests/measurements.h" |
| 17 #include "testing/gmock/include/gmock/gmock.h" | 17 #include "testing/gmock/include/gmock/gmock.h" |
| 18 #include "testing/gtest/include/gtest/gtest.h" | 18 #include "testing/gtest/include/gtest/gtest.h" |
| 19 #include "testing/perf/perf_test.h" | 19 #include "testing/perf/perf_test.h" |
| 20 #include "ui/gfx/geometry/size.h" | 20 #include "ui/gfx/geometry/size.h" |
| 21 #include "ui/gfx/geometry/vector2d_f.h" | 21 #include "ui/gfx/geometry/vector2d_f.h" |
| 22 #include "ui/gl/gl_bindings.h" | 22 #include "ui/gl/gl_bindings.h" |
| 23 #include "ui/gl/gl_context.h" | 23 #include "ui/gl/gl_context.h" |
| 24 #include "ui/gl/gl_enums.h" | 24 #include "ui/gl/gl_enums.h" |
| 25 #include "ui/gl/gl_surface.h" | 25 #include "ui/gl/gl_surface.h" |
| 26 #include "ui/gl/gl_version_info.h" | 26 #include "ui/gl/gl_version_info.h" |
| 27 #include "ui/gl/gpu_timing.h" | 27 #include "ui/gl/gpu_timing.h" |
| 28 #include "ui/gl/init/gl_factory.h" |
| 28 #include "ui/gl/scoped_make_current.h" | 29 #include "ui/gl/scoped_make_current.h" |
| 29 | 30 |
| 30 #if defined(USE_OZONE) | 31 #if defined(USE_OZONE) |
| 31 #include "base/message_loop/message_loop.h" | 32 #include "base/message_loop/message_loop.h" |
| 32 #endif | 33 #endif |
| 33 | 34 |
| 34 namespace gpu { | 35 namespace gpu { |
| 35 namespace { | 36 namespace { |
| 36 | 37 |
| 37 const int kUploadPerfWarmupRuns = 5; | 38 const int kUploadPerfWarmupRuns = 5; |
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| 176 public: | 177 public: |
| 177 TextureUploadPerfTest() : fbo_size_(1024, 1024) {} | 178 TextureUploadPerfTest() : fbo_size_(1024, 1024) {} |
| 178 | 179 |
| 179 // Overridden from testing::Test | 180 // Overridden from testing::Test |
| 180 void SetUp() override { | 181 void SetUp() override { |
| 181 #if defined(USE_OZONE) | 182 #if defined(USE_OZONE) |
| 182 // On Ozone, the backend initializes the event system using a UI | 183 // On Ozone, the backend initializes the event system using a UI |
| 183 // thread. | 184 // thread. |
| 184 base::MessageLoopForUI main_loop; | 185 base::MessageLoopForUI main_loop; |
| 185 #endif | 186 #endif |
| 186 static bool gl_initialized = gfx::GLSurface::InitializeOneOff(); | 187 static bool gl_initialized = gl::init::InitializeGLOneOff(); |
| 187 DCHECK(gl_initialized); | 188 DCHECK(gl_initialized); |
| 188 // Initialize an offscreen surface and a gl context. | 189 // Initialize an offscreen surface and a gl context. |
| 189 surface_ = gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()); | 190 surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size()); |
| 190 gl_context_ = gfx::GLContext::CreateGLContext(NULL, // share_group | 191 gl_context_ = |
| 191 surface_.get(), | 192 gl::init::CreateGLContext(nullptr, // share_group |
| 192 gfx::PreferIntegratedGpu); | 193 surface_.get(), gfx::PreferIntegratedGpu); |
| 193 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 194 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
| 194 glGenTextures(1, &color_texture_); | 195 glGenTextures(1, &color_texture_); |
| 195 glBindTexture(GL_TEXTURE_2D, color_texture_); | 196 glBindTexture(GL_TEXTURE_2D, color_texture_); |
| 196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 197 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 199 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 200 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_size_.width(), | 201 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fbo_size_.width(), |
| 201 fbo_size_.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | 202 fbo_size_.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 202 | 203 |
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| 550 gpu_timing_client_->CheckAndResetTimerErrors(); | 551 gpu_timing_client_->CheckAndResetTimerErrors(); |
| 551 if (!gpu_timer_errors) { | 552 if (!gpu_timer_errors) { |
| 552 upload_and_draw_timers.GetAsMeasurement("upload_and_draw") | 553 upload_and_draw_timers.GetAsMeasurement("upload_and_draw") |
| 553 .PrintResult("renaming"); | 554 .PrintResult("renaming"); |
| 554 finish_timers.GetAsMeasurement("finish").PrintResult("renaming"); | 555 finish_timers.GetAsMeasurement("finish").PrintResult("renaming"); |
| 555 } | 556 } |
| 556 } | 557 } |
| 557 | 558 |
| 558 } // namespace | 559 } // namespace |
| 559 } // namespace gpu | 560 } // namespace gpu |
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