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Unified Diff: media/gpu/android_video_decode_accelerator.cc

Issue 1920093003: media: Handle output SurfaceView destruction in AVDA (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@svteardown
Patch Set: WIP drain decoder Created 4 years, 8 months ago
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Index: media/gpu/android_video_decode_accelerator.cc
diff --git a/media/gpu/android_video_decode_accelerator.cc b/media/gpu/android_video_decode_accelerator.cc
index f6b7178318127a2e80e5f487788c70daad1e162d..ee1df4fbe1a561881b4d95cedb302be90d1984c9 100644
--- a/media/gpu/android_video_decode_accelerator.cc
+++ b/media/gpu/android_video_decode_accelerator.cc
@@ -318,6 +318,7 @@ AndroidVideoDecodeAccelerator::AndroidVideoDecodeAccelerator(
error_sequence_token_(0),
defer_errors_(false),
deferred_initialization_pending_(false),
+ surface_id_(media::VideoDecodeAccelerator::Config::kNoSurfaceID),
weak_this_factory_(this) {}
AndroidVideoDecodeAccelerator::~AndroidVideoDecodeAccelerator() {
@@ -415,13 +416,20 @@ bool AndroidVideoDecodeAccelerator::Initialize(const Config& config,
return false;
}
- codec_config_->surface_ = strategy_->Initialize(config.surface_id);
+ surface_id_ = config.surface_id;
+ codec_config_->surface_ = strategy_->Initialize(surface_id_);
if (codec_config_->surface_.IsEmpty()) {
LOG(ERROR) << "Failed to initialize the backing strategy. The returned "
"Java surface is empty.";
return false;
}
+ on_destroying_surface_cb_ =
+ base::Bind(&AndroidVideoDecodeAccelerator::OnDestroyingSurface,
+ weak_this_factory_.GetWeakPtr());
+ AVDASurfaceTracker::GetInstance()->RegisterOnDestroyingSurfaceCallback(
+ on_destroying_surface_cb_);
+
// TODO(watk,liberato): move this into the strategy.
scoped_refptr<gfx::SurfaceTexture> surface_texture =
strategy_->GetSurfaceTexture();
@@ -503,8 +511,10 @@ void AndroidVideoDecodeAccelerator::SetCdm(int cdm_id) {
void AndroidVideoDecodeAccelerator::DoIOTask(bool start_timer) {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::DoIOTask");
- if (state_ == ERROR || state_ == WAITING_FOR_CODEC)
+ if (state_ == ERROR || state_ == WAITING_FOR_CODEC ||
+ state_ == SURFACE_DESTROYED) {
return;
+ }
strategy_->MaybeRenderEarly();
bool did_work = QueueInput();
@@ -674,7 +684,7 @@ bool AndroidVideoDecodeAccelerator::DequeueOutput() {
switch (status) {
case media::MEDIA_CODEC_ERROR:
- // Do not post an error if we are draining for reset and destroy.
+ // Do not post an error if we are draining for reset or destroy.
// Instead, run the drain completion task.
if (IsDrainingForResetOrDestroy()) {
DVLOG(1) << __FUNCTION__ << ": error while codec draining";
@@ -940,7 +950,11 @@ void AndroidVideoDecodeAccelerator::Flush() {
DVLOG(1) << __FUNCTION__;
DCHECK(thread_checker_.CalledOnValidThread());
- StartCodecDrain(DRAIN_FOR_FLUSH);
+ if (state_ == SURFACE_DESTROYED) {
+ NotifyFlushDone();
+ } else {
+ StartCodecDrain(DRAIN_FOR_FLUSH);
+ }
}
void AndroidVideoDecodeAccelerator::ConfigureMediaCodecAsynchronously() {
@@ -1006,22 +1020,28 @@ AndroidVideoDecodeAccelerator::ConfigureMediaCodecOnAnyThread(
void AndroidVideoDecodeAccelerator::OnCodecConfigured(
std::unique_ptr<media::VideoCodecBridge> media_codec) {
DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK_EQ(state_, WAITING_FOR_CODEC);
-
- media_codec_ = std::move(media_codec);
+ DCHECK(state_ == WAITING_FOR_CODEC || state_ == SURFACE_DESTROYED);
// Record one instance of the codec being initialized.
RecordFormatChangedMetric(FormatChangedValue::CodecInitialized);
- strategy_->CodecChanged(media_codec_.get());
-
// If we are supposed to notify that initialization is complete, then do so
// now. Otherwise, this is a reconfiguration.
if (deferred_initialization_pending_) {
- NotifyInitializationComplete(!!media_codec_);
+ // Losing the output surface is not considered an error state, so notify
+ // success. The client will destroy this soon.
+ NotifyInitializationComplete(state_ == SURFACE_DESTROYED ? true
+ : !!media_codec);
deferred_initialization_pending_ = false;
}
+ // If |state_| changed to SURFACE_DESTROYED while we were configuring a codec,
+ // then the codec is already invalid so we return early and drop it.
+ if (state_ == SURFACE_DESTROYED)
+ return;
+
+ media_codec_ = std::move(media_codec);
+ strategy_->CodecChanged(media_codec_.get());
if (!media_codec_) {
POST_ERROR(PLATFORM_FAILURE, "Failed to create MediaCodec.");
return;
@@ -1097,7 +1117,8 @@ void AndroidVideoDecodeAccelerator::ResetCodecState(
// If there is already a reset in flight, then that counts. This can really
// only happen if somebody calls Reset.
- if (state_ == WAITING_FOR_CODEC) {
+ // If the surface is destroyed there's nothing to do.
+ if (state_ == WAITING_FOR_CODEC || state_ == SURFACE_DESTROYED) {
if (!done_cb.is_null())
done_cb.Run();
return;
@@ -1224,6 +1245,11 @@ void AndroidVideoDecodeAccelerator::ActualDestroy() {
DVLOG(1) << __FUNCTION__;
DCHECK(thread_checker_.CalledOnValidThread());
+ if (!on_destroying_surface_cb_.is_null()) {
+ AVDASurfaceTracker::GetInstance()->UnregisterOnDestroyingSurfaceCallback(
+ on_destroying_surface_cb_);
+ }
+
// Note that async codec construction might still be in progress. In that
// case, the codec will be deleted when it completes once we invalidate all
// our weak refs.
@@ -1277,6 +1303,83 @@ gpu::gles2::TextureRef* AndroidVideoDecodeAccelerator::GetTextureForPicture(
return texture_ref;
}
+void SynchronouslyDrainCodec() {
+ // The timeout for dequeueing input/output buffers picked mostly arbitrarily.
+ // It's about as long as a working MediaCodec might conceivably delay before
+ // returning something. If the timeout is exceeded the MediaCodec might hang
+ // when we try to delete it later, but that's effectively the same thing as
+ // waiting longer here anyway.
+ const base::TimeDelta kTimeout = base::TimeDelta::FromSeconds(3);
+ strategy_->ReleaseCodecBuffers(output_picture_buffers_);
+
+ // If we're in the middle of a drain already, don't queue another EOS; just
+ // drain until we get the one already queued.
+ if (drain_type_ != DRAIN_TYPE_NONE) {
+ int input_buf_index = -1;
+ media::MediaCodecStatus status =
+ media_codec_->DequeueInputBuffer(kTimeout, &input_buf_index);
liberato (no reviews please) 2016/05/04 14:19:56 input buffers might become available after we deco
watk 2016/05/04 18:18:46 Do we care about input buffers? We only need to qu
liberato (no reviews please) 2016/05/04 18:30:00 my concern is how does one know that an input buff
+ if (status != media::MEDIA_CODEC_OK)
+ return;
+ DCHECK_NE(input_buf_index, -1);
+
+ media_codec_->QueueEOS(input_buf_index);
+ }
+
+ // Drain all of the output buffers.
+ for (;;) {
+ int32_t buf_index = -1;
+ size_t offset = 0;
+ size_t size = 0;
+ base::TimeDelta presentation_timestamp;
+ bool eos = false;
+ media::MediaCodecStatus status =
+ media_codec_->DequeueOutputBuffer(kTimeout, &buf_index, &offset, &size,
+ &presentation_timestamp, &eos, NULL);
+ switch (status) {
+ case media::MEDIA_CODEC_ERROR:
+ case media::MEDIA_CODEC_DEQUEUE_OUTPUT_AGAIN_LATER:
+ return;
+ case media::MEDIA_CODEC_OUTPUT_FORMAT_CHANGED:
+ case media::MEDIA_CODEC_OUTPUT_BUFFERS_CHANGED:
+ continue;
+ case media::MEDIA_CODEC_OK:
+ DCHECK_GE(buf_index, 0);
+ if (eos)
+ return;
+ media_codec_->ReleaseOutputBuffer(buf_index, false);
+ }
+ }
+}
+
+void AndroidVideoDecodeAccelerator::OnDestroyingSurface(int surface_id) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ TRACE_EVENT0("media", "AVDA::OnDestroyingSurface");
+ DVLOG(1) << __FUNCTION__ << " surface_id: " << surface_id;
+
+ if (surface_id != surface_id_)
+ return;
+
+ // Some VP8 files require a complete MediaCodec drain before we can call
+ // MediaCodec.flush() or MediaCodec.reset() so we must synchronously drain
+ // the MediaCodec here. http://crbug.com/598963.
+ if (media_codec_ && codec_config_->codec_ == media::kCodecVP8)
+ SynchronouslyDrainCodec();
+
+ // If we're currently asynchronously configuring a codec, it will be destroyed
+ // when configuration completes and it notices that |state_| has changed to
+ // SURFACE_DESTROYED.
+ state_ = SURFACE_DESTROYED;
+ if (media_codec_) {
+ media_codec_.reset();
+ strategy_->CodecChanged(media_codec_.get());
+ }
+
+ // If we're draining, signal completion now because either the drain was
+ // finished above, or the drain can no longer proceed anyway.
+ if (drain_type_ != DRAIN_TYPE_NONE)
+ OnDrainCompleted();
+}
+
void AndroidVideoDecodeAccelerator::OnFrameAvailable() {
// Remember: this may be on any thread.
DCHECK(strategy_);
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