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Unified Diff: content/common/gpu/media/android_video_decode_accelerator.cc

Issue 1920093003: media: Handle output SurfaceView destruction in AVDA (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@svteardown
Patch Set: Created 4 years, 8 months ago
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Index: content/common/gpu/media/android_video_decode_accelerator.cc
diff --git a/content/common/gpu/media/android_video_decode_accelerator.cc b/content/common/gpu/media/android_video_decode_accelerator.cc
index 55b1855a546d482fd89f87b95d6361c0d89e88ab..a4972c685b3b522292847c32dd52a069e60f8330 100644
--- a/content/common/gpu/media/android_video_decode_accelerator.cc
+++ b/content/common/gpu/media/android_video_decode_accelerator.cc
@@ -319,6 +319,7 @@ AndroidVideoDecodeAccelerator::AndroidVideoDecodeAccelerator(
error_sequence_token_(0),
defer_errors_(false),
deferred_initialization_pending_(false),
+ surface_id_(media::VideoDecodeAccelerator::Config::kNoSurfaceID),
weak_this_factory_(this) {}
AndroidVideoDecodeAccelerator::~AndroidVideoDecodeAccelerator() {
@@ -416,13 +417,20 @@ bool AndroidVideoDecodeAccelerator::Initialize(const Config& config,
return false;
}
- codec_config_->surface_ = strategy_->Initialize(config.surface_id);
+ surface_id_ = config.surface_id;
+ codec_config_->surface_ = strategy_->Initialize(surface_id_);
if (codec_config_->surface_.IsEmpty()) {
LOG(ERROR) << "Failed to initialize the backing strategy. The returned "
"Java surface is empty.";
return false;
}
+ on_destroying_surface_cb_ =
liberato (no reviews please) 2016/04/27 16:50:04 all of the callback code might be better in the de
watk 2016/04/27 18:54:04 I'm not sure if I agree. I think this is simpler i
liberato (no reviews please) 2016/04/27 21:00:37 what brought it up is that AVDA didn't even record
watk 2016/04/27 21:14:07 Gotcha, well since you're not too worried I'll def
+ base::Bind(&AndroidVideoDecodeAccelerator::OnDestroyingSurface,
+ weak_this_factory_.GetWeakPtr());
+ AVDASurfaceTracker::GetInstance()->RegisterOnDestroyingSurfaceCallback(
+ on_destroying_surface_cb_);
+
// TODO(watk,liberato): move this into the strategy.
scoped_refptr<gfx::SurfaceTexture> surface_texture =
strategy_->GetSurfaceTexture();
@@ -504,8 +512,10 @@ void AndroidVideoDecodeAccelerator::SetCdm(int cdm_id) {
void AndroidVideoDecodeAccelerator::DoIOTask(bool start_timer) {
DCHECK(thread_checker_.CalledOnValidThread());
TRACE_EVENT0("media", "AVDA::DoIOTask");
- if (state_ == ERROR || state_ == WAITING_FOR_CODEC)
+ if (state_ == ERROR || state_ == WAITING_FOR_CODEC ||
+ state_ == SURFACE_DESTROYED) {
return;
+ }
strategy_->MaybeRenderEarly();
bool did_work = QueueInput();
@@ -1006,22 +1016,26 @@ AndroidVideoDecodeAccelerator::ConfigureMediaCodecOnAnyThread(
void AndroidVideoDecodeAccelerator::OnCodecConfigured(
std::unique_ptr<media::VideoCodecBridge> media_codec) {
DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK_EQ(state_, WAITING_FOR_CODEC);
-
- media_codec_ = std::move(media_codec);
+ DCHECK(state_ == WAITING_FOR_CODEC || state_ == SURFACE_DESTROYED);
// Record one instance of the codec being initialized.
RecordFormatChangedMetric(FormatChangedValue::CodecInitialized);
- strategy_->CodecChanged(media_codec_.get());
-
// If we are supposed to notify that initialization is complete, then do so
// now. Otherwise, this is a reconfiguration.
if (deferred_initialization_pending_) {
- NotifyInitializationComplete(!!media_codec_);
+ // Losing the output surface is not considered an error state, so notify
+ // success. The client will destroy this soon.
+ NotifyInitializationComplete(state_ == SURFACE_DESTROYED ? true
+ : !!media_codec);
deferred_initialization_pending_ = false;
}
+ if (state_ == SURFACE_DESTROYED)
liberato (no reviews please) 2016/04/27 16:50:04 please add a comment that this will release the me
watk 2016/04/27 18:54:04 Done.
+ return;
+
+ media_codec_ = std::move(media_codec);
+ strategy_->CodecChanged(media_codec_.get());
if (!media_codec_) {
POST_ERROR(PLATFORM_FAILURE, "Failed to create MediaCodec.");
return;
@@ -1097,7 +1111,8 @@ void AndroidVideoDecodeAccelerator::ResetCodecState(
// If there is already a reset in flight, then that counts. This can really
// only happen if somebody calls Reset.
- if (state_ == WAITING_FOR_CODEC) {
+ // If the surface is destroyed there's nothing to do.
+ if (state_ == WAITING_FOR_CODEC || state_ == SURFACE_DESTROYED) {
if (!done_cb.is_null())
done_cb.Run();
return;
@@ -1224,6 +1239,11 @@ void AndroidVideoDecodeAccelerator::ActualDestroy() {
DVLOG(1) << __FUNCTION__;
DCHECK(thread_checker_.CalledOnValidThread());
+ if (!on_destroying_surface_cb_.is_null()) {
+ AVDASurfaceTracker::GetInstance()->UnregisterOnDestroyingSurfaceCallback(
+ on_destroying_surface_cb_);
+ }
+
// Note that async codec construction might still be in progress. In that
// case, the codec will be deleted when it completes once we invalidate all
// our weak refs.
@@ -1277,6 +1297,24 @@ gpu::gles2::TextureRef* AndroidVideoDecodeAccelerator::GetTextureForPicture(
return texture_ref;
}
+void AndroidVideoDecodeAccelerator::OnDestroyingSurface(int surface_id) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ TRACE_EVENT0("media", "AVDA::OnDestroyingSurface");
+ DVLOG(1) << __FUNCTION__ << " surface_id: " << surface_id;
+
+ if (surface_id != surface_id_)
+ return;
+
+ // If we're currently asynchronously configuring a codec, it will be destroyed
+ // when configuration completes and it notices that |state_| has changed to
+ // SURFACE_DESTROYED.
+ state_ = SURFACE_DESTROYED;
+ if (media_codec_) {
+ media_codec_.reset();
+ strategy_->CodecChanged(media_codec_.get());
liberato (no reviews please) 2016/04/27 16:50:04 should this also clear |drain_type_|, for complete
watk 2016/04/27 18:54:04 Good call, I think this was broken if a drain was
liberato (no reviews please) 2016/04/27 21:00:37 actually, i didn't think about it that much. good
+ }
+}
+
void AndroidVideoDecodeAccelerator::OnFrameAvailable() {
// Remember: this may be on any thread.
DCHECK(strategy_);
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