Index: samplecode/SampleApp.cpp |
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp |
index ba2e6ccad1a2fb301e12bb87f5132ef1e4a261da..aa3177a8f58d8cacb84fd26c86266ccfadaa9793 100644 |
--- a/samplecode/SampleApp.cpp |
+++ b/samplecode/SampleApp.cpp |
@@ -12,6 +12,7 @@ |
#include "SampleCode.h" |
#include "SkAnimTimer.h" |
#include "SkCanvas.h" |
+#include "SkColorSpace.h" |
#include "SkCommandLineFlags.h" |
#include "SkData.h" |
#include "SkDocument.h" |
@@ -36,7 +37,9 @@ |
# include "gl/GrGLInterface.h" |
# include "gl/GrGLUtil.h" |
# include "GrRenderTarget.h" |
+# include "effects/GrColorSpaceEffect.h" |
# include "GrContext.h" |
+# include "GrDrawContext.h" |
# include "SkGr.h" |
# if SK_ANGLE |
# include "gl/angle/GLTestContext_angle.h" |
@@ -178,6 +181,7 @@ public: |
fCurIntf = nullptr; |
fCurRenderTarget = nullptr; |
fMSAASampleCount = 0; |
+ fTenBitColor = false; |
#endif |
fBackend = kNone_BackEndType; |
} |
@@ -190,7 +194,7 @@ public: |
#endif |
} |
- void setUpBackend(SampleWindow* win, int msaaSampleCount) override { |
+ void setUpBackend(SampleWindow* win, int msaaSampleCount, bool tenBitColor) override { |
SkASSERT(kNone_BackEndType == fBackend); |
fBackend = kNone_BackEndType; |
@@ -219,12 +223,13 @@ public: |
break; |
} |
AttachmentInfo attachmentInfo; |
- bool result = win->attach(fBackend, msaaSampleCount, &attachmentInfo); |
+ bool result = win->attach(fBackend, msaaSampleCount, tenBitColor, &attachmentInfo); |
Brian Osman
2016/04/27 19:55:01
Seems like I should add fColorBits to AttachmentIn
|
if (!result) { |
SkDebugf("Failed to initialize GL"); |
return; |
} |
fMSAASampleCount = msaaSampleCount; |
+ fTenBitColor = tenBitColor; |
SkASSERT(nullptr == fCurIntf); |
SkAutoTUnref<const GrGLInterface> glInterface; |
@@ -294,9 +299,10 @@ public: |
#if SK_SUPPORT_GPU |
if (IsGpuDeviceType(dType) && fCurContext) { |
SkSurfaceProps props(win->getSurfaceProps()); |
- if (kRGBA_F16_SkColorType == win->info().colorType()) { |
+ if (kRGBA_F16_SkColorType == win->info().colorType() || fTenBitColor) { |
// Need to make an off-screen F16 surface - the current render target is |
- // (probably) the wrong format. |
+ // (probably) the wrong format. If we're using a 10-bit surface, we definitely |
+ // need an off-screen surface, because 10-bit behaves strangely wrt gamma. |
return SkSurface::MakeRenderTarget(fCurContext, SkBudgeted::kNo, win->info(), |
fMSAASampleCount, &props).release(); |
} else { |
@@ -314,7 +320,33 @@ public: |
// in case we have queued drawing calls |
fCurContext->flush(); |
- if (!IsGpuDeviceType(dType)) { |
+ if (fTenBitColor) { |
+ SkBitmap bm; |
+ bm.allocPixels(win->info()); |
+ canvas->readPixels(&bm, 0, 0); |
Brian Osman
2016/04/27 19:55:01
This is really ugly, but I couldn't find a way to
bsalomon
2016/04/27 20:28:24
My gut take is that this adds too much technical d
|
+ if (SkImageInfoIsGammaCorrect(win->info())) { |
+ // For now, assuming source and destination are both sRGB. |
+ // TODO: Fetch destination space from device, or allow it to be specified |
+ // on the command line, etc... |
+ sk_sp<SkColorSpace> srgb(SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named)); |
+ |
+ fCurRenderTarget->writePixelsWithColorSpace( |
+ 0, 0, bm.width(), bm.height(), |
+ SkImageInfo2GrPixelConfig(bm.info(), *fCurContext->caps()), |
+ srgb.get(), srgb.get(), bm.getPixels(), bm.rowBytes(), |
+ GrContext::kManualDstGamma_ColorSpaceOpsFlag); |
+ } else { |
+ // We rendered to L32 (legacy mode). That matches the semantics of the windowing |
+ // system's 10-bit buffer (data is treated as sRGB, but not gamma-corrected on |
+ // write). We can just do a writePixels, which is just a copy of values. |
+ fCurRenderTarget->writePixels(0, 0, bm.width(), bm.height(), |
+ SkImageInfo2GrPixelConfig(bm.info(), |
+ *fCurContext->caps()), |
+ bm.getPixels(), |
+ bm.rowBytes(), |
+ GrContext::kFlushWrites_PixelOp); |
+ } |
+ } else if (!IsGpuDeviceType(dType)) { |
// need to send the raster bits to the (gpu) window |
const SkBitmap& bm = win->getBitmap(); |
fCurRenderTarget->writePixels(0, 0, bm.width(), bm.height(), |
@@ -346,7 +378,7 @@ public: |
#if SK_SUPPORT_GPU |
if (fCurContext) { |
AttachmentInfo attachmentInfo; |
- win->attach(fBackend, fMSAASampleCount, &attachmentInfo); |
+ win->attach(fBackend, fMSAASampleCount, fTenBitColor, &attachmentInfo); |
SkSafeUnref(fCurRenderTarget); |
fCurRenderTarget = win->renderTarget(attachmentInfo, fCurIntf, fCurContext); |
} |
@@ -376,6 +408,7 @@ private: |
const GrGLInterface* fCurIntf; |
GrRenderTarget* fCurRenderTarget; |
int fMSAASampleCount; |
+ bool fTenBitColor; |
#endif |
SkOSWindow::SkBackEndTypes fBackend; |
@@ -773,6 +806,7 @@ static void restrict_samples(SkTDArray<const SkViewFactory*>& factories, const S |
DEFINE_string(slide, "", "Start on this sample."); |
DEFINE_int32(msaa, 0, "Request multisampling with this count."); |
+DEFINE_bool(tenBit, false, "Request 10-bit/channel display buffer."); |
DEFINE_string(pictureDir, "", "Read pictures from here."); |
DEFINE_string(picture, "", "Path to single picture."); |
DEFINE_string(sequence, "", "Path to file containing the desired samples/gms to show."); |
@@ -861,6 +895,7 @@ SampleWindow::SampleWindow(void* hwnd, int argc, char** argv, DeviceManager* dev |
} |
fMSAASampleCount = FLAGS_msaa; |
+ fTenBitColor = FLAGS_tenBit; |
if (FLAGS_list) { |
listTitles(); |
@@ -1023,7 +1058,7 @@ SampleWindow::SampleWindow(void* hwnd, int argc, char** argv, DeviceManager* dev |
devManager->ref(); |
fDevManager = devManager; |
} |
- fDevManager->setUpBackend(this, fMSAASampleCount); |
+ fDevManager->setUpBackend(this, fMSAASampleCount, fTenBitColor); |
// If another constructor set our dimensions, ensure that our |
// onSizeChange gets called. |
@@ -1847,7 +1882,7 @@ void SampleWindow::setDeviceType(DeviceType type) { |
fDevManager->tearDownBackend(this); |
fDeviceType = type; |
- fDevManager->setUpBackend(this, fMSAASampleCount); |
+ fDevManager->setUpBackend(this, fMSAASampleCount, fTenBitColor); |
this->updateTitle(); |
this->inval(nullptr); |
@@ -1857,7 +1892,7 @@ void SampleWindow::setDeviceColorType(SkColorType ct, SkColorProfileType pt) { |
this->setColorType(ct, pt); |
fDevManager->tearDownBackend(this); |
- fDevManager->setUpBackend(this, fMSAASampleCount); |
+ fDevManager->setUpBackend(this, fMSAASampleCount, fTenBitColor); |
this->updateTitle(); |
this->inval(nullptr); |
@@ -1884,7 +1919,7 @@ void SampleWindow::toggleFPS() { |
void SampleWindow::toggleDistanceFieldFonts() { |
// reset backend |
fDevManager->tearDownBackend(this); |
- fDevManager->setUpBackend(this, fMSAASampleCount); |
+ fDevManager->setUpBackend(this, fMSAASampleCount, fTenBitColor); |
SkSurfaceProps props = this->getSurfaceProps(); |
uint32_t flags = props.flags() ^ SkSurfaceProps::kUseDeviceIndependentFonts_Flag; |
@@ -1897,7 +1932,7 @@ void SampleWindow::toggleDistanceFieldFonts() { |
void SampleWindow::setPixelGeometry(int pixelGeometryIndex) { |
// reset backend |
fDevManager->tearDownBackend(this); |
- fDevManager->setUpBackend(this, fMSAASampleCount); |
+ fDevManager->setUpBackend(this, fMSAASampleCount, fTenBitColor); |
const SkSurfaceProps& oldProps = this->getSurfaceProps(); |
SkSurfaceProps newProps(oldProps.flags(), SkSurfaceProps::kLegacyFontHost_InitType); |
@@ -2162,6 +2197,10 @@ void SampleWindow::updateTitle() { |
title.appendf(" %s", find_config_name(this->info())); |
+ if (fTenBitColor) { |
+ title.append(" 10 bpc"); |
+ } |
+ |
if (gTreatSkColorAsSRGB) { |
title.append(" sRGB"); |
} |