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1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
3 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. | 3 * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * | 8 * |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
(...skipping 16 matching lines...) Expand all Loading... | |
27 */ | 27 */ |
28 | 28 |
29 [ | 29 [ |
30 RuntimeEnabled=ExperimentalCanvasFeatures, | 30 RuntimeEnabled=ExperimentalCanvasFeatures, |
31 Constructor, | 31 Constructor, |
32 Constructor(Path2D path), | 32 Constructor(Path2D path), |
33 Constructor(DOMString text) | 33 Constructor(DOMString text) |
34 ] interface Path2D { | 34 ] interface Path2D { |
35 | 35 |
36 [RaisesException] void addPath(Path2D? path, SVGMatrix? transform); | 36 [RaisesException] void addPath(Path2D? path, SVGMatrix? transform); |
37 }; | |
37 | 38 |
38 // FIXME: These methods should be shared with CanvasRenderingContext2D in th e CanvasPathMethods interface. | 39 Path2D implements CanvasPathMethods; |
39 void closePath(); | |
40 void moveTo([Default=Undefined] optional float x, | |
eseidel
2014/03/14 16:12:11
So these are no longer optional after your change,
Justin Novosad
2014/03/14 18:00:41
Just to make sure you noticed: this interface is n
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41 [Default=Undefined] optional float y); | |
42 void lineTo([Default=Undefined] optional float x, | |
43 [Default=Undefined] optional float y); | |
44 void quadraticCurveTo([Default=Undefined] optional float cpx, | |
45 [Default=Undefined] optional float cpy, | |
46 [Default=Undefined] optional float x, | |
47 [Default=Undefined] optional float y); | |
48 void bezierCurveTo([Default=Undefined] optional float cp1x, | |
49 [Default=Undefined] optional float cp1y, | |
50 [Default=Undefined] optional float cp2x, | |
51 [Default=Undefined] optional float cp2y, | |
52 [Default=Undefined] optional float x, | |
53 [Default=Undefined] optional float y); | |
54 [RaisesException] void arcTo([Default=Undefined] optional float x1, | |
55 [Default=Undefined] optional float y1, | |
56 [Default=Undefined] optional float x2, | |
57 [Default=Undefined] optional float y2, | |
58 [Default=Undefined] optional float radius); | |
59 void rect([Default=Undefined] optional float x, | |
60 [Default=Undefined] optional float y, | |
61 [Default=Undefined] optional float width, | |
62 [Default=Undefined] optional float height); | |
63 [RaisesException] void arc([Default=Undefined] optional float x, | |
64 [Default=Undefined] optional float y, | |
65 [Default=Undefined] optional float radius, | |
66 [Default=Undefined] optional float startAngle, | |
67 [Default=Undefined] optional float endAngle, | |
68 [Default=Undefined] optional boolean anticlockwise); | |
69 }; | |
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