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Unified Diff: src/pathops/SkDLineIntersection.cpp

Issue 19183003: path ops near exact (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: remove unused static function Created 7 years, 5 months ago
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Index: src/pathops/SkDLineIntersection.cpp
diff --git a/src/pathops/SkDLineIntersection.cpp b/src/pathops/SkDLineIntersection.cpp
index 3b88b8870238ba63111d72084907d4de541dea93..faa7c1d3925bc647466828a7a97ccbce0907a1c7 100644
--- a/src/pathops/SkDLineIntersection.cpp
+++ b/src/pathops/SkDLineIntersection.cpp
@@ -75,47 +75,19 @@ int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
return computePoints(a, used);
}
-static bool checkEndPoint(double x, double y, const SkDLine& l, double* tPtr, int useX) {
- if (!between(l[0].fX, x, l[1].fX) || !between(l[0].fY, y, l[1].fY)) {
- return false;
- }
- double xLen = l[1].fX - l[0].fX;
- double yLen = l[1].fY - l[0].fY;
- if (useX < 0) {
- useX = SkTAbs(xLen) > SkTAbs(yLen);
- }
- // OPTIMIZATION: do between test before divide
- double t = useX ? (x - l[0].fX) / xLen : (y - l[0].fY) / yLen;
- if (!between(0, t, 1)) {
- return false;
- }
- double opp = useX ? (1 - t) * l[0].fY + t * l[1].fY : (1 - t) * l[0].fX + t * l[1].fX;
- if (!AlmostEqualUlps(opp, useX ? y : x)) {
- return false;
- }
- *tPtr = t;
- return true;
-}
-
// note that this only works if both lines are neither horizontal nor vertical
int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
// see if end points intersect the opposite line
double t;
for (int iA = 0; iA < 2; ++iA) {
- if (!checkEndPoint(a[iA].fX, a[iA].fY, b, &t, -1)) {
- continue;
+ if ((t = b.exactPoint(a[iA])) >= 0) {
+ insert(iA, t, a[iA]);
}
- insert(iA, t, a[iA]);
}
for (int iB = 0; iB < 2; ++iB) {
- if (!checkEndPoint(b[iB].fX, b[iB].fY, a, &t, -1)) {
- continue;
+ if ((t = a.exactPoint(b[iB])) >= 0) {
+ insert(t, iB, b[iB]);
}
- insert(t, iB, b[iB]);
- }
- if (used() > 0) {
- SkASSERT(fUsed <= 2);
- return used(); // coincident lines are returned here
}
/* Determine the intersection point of two line segments
Return FALSE if the lines don't intersect
@@ -131,166 +103,198 @@ int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
byLen * axLen - ayLen * bxLen == 0 ( == denom )
*/
double denom = byLen * axLen - ayLen * bxLen;
- double ab0y = a[0].fY - b[0].fY;
- double ab0x = a[0].fX - b[0].fX;
- double numerA = ab0y * bxLen - byLen * ab0x;
- double numerB = ab0y * axLen - ayLen * ab0x;
- bool mayNotOverlap = (numerA < 0 && denom > numerA) || (numerA > 0 && denom < numerA)
- || (numerB < 0 && denom > numerB) || (numerB > 0 && denom < numerB);
- numerA /= denom;
- numerB /= denom;
- if ((!approximately_zero(denom) || (!approximately_zero_inverse(numerA)
- && !approximately_zero_inverse(numerB))) && !sk_double_isnan(numerA)
- && !sk_double_isnan(numerB)) {
- if (mayNotOverlap) {
- return 0;
+ if (0 != denom) {
+ double ab0y = a[0].fY - b[0].fY;
+ double ab0x = a[0].fX - b[0].fX;
+ double numerA = ab0y * bxLen - byLen * ab0x;
+ double numerB = ab0y * axLen - ayLen * ab0x;
+ if (between(0, numerA, denom) && between(0, numerB, denom)) {
+ fT[0][0] = numerA / denom;
+ fT[1][0] = numerB / denom;
+ return computePoints(a, 1);
}
- fT[0][0] = numerA;
- fT[1][0] = numerB;
- fPt[0] = a.xyAtT(numerA);
- return computePoints(a, 1);
}
- return 0;
+ if (fAllowNear || 0 == denom) {
+ for (int iA = 0; iA < 2; ++iA) {
+ if ((t = b.nearPoint(a[iA])) >= 0) {
+ insert(iA, t, a[iA]);
+ }
+ }
+ for (int iB = 0; iB < 2; ++iB) {
+ if ((t = a.nearPoint(b[iB])) >= 0) {
+ insert(t, iB, b[iB]);
+ }
+ }
+ }
+ return fUsed;
}
-int SkIntersections::horizontal(const SkDLine& line, double y) {
+static int horizontal_coincident(const SkDLine& line, double y) {
double min = line[0].fY;
double max = line[1].fY;
if (min > max) {
SkTSwap(min, max);
}
if (min > y || max < y) {
- return fUsed = 0;
+ return 0;
}
if (AlmostEqualUlps(min, max) && max - min < fabs(line[0].fX - line[1].fX)) {
- fT[0][0] = 0;
- fT[0][1] = 1;
- return fUsed = 2;
+ return 2;
}
- fT[0][0] = (y - line[0].fY) / (line[1].fY - line[0].fY);
- return fUsed = 1;
+ return 1;
}
-static bool checkEndPointH(const SkDPoint& end, double left, double right,
- double y, bool flipped, double* tPtr) {
- if (!between(left, end.fX, right) || !AlmostEqualUlps(y, end.fY)) {
- return false;
+static double horizontal_intercept(const SkDLine& line, double y) {
+ return (y - line[0].fY) / (line[1].fY - line[0].fY);
+}
+
+int SkIntersections::horizontal(const SkDLine& line, double y) {
+ int horizontalType = horizontal_coincident(line, y);
+ if (horizontalType == 1) {
+ fT[0][0] = horizontal_intercept(line, y);
+ } else if (horizontalType == 2) {
+ fT[0][0] = 0;
+ fT[0][1] = 1;
}
- double t = (end.fX - left) / (right - left);
- SkASSERT(between(0, t, 1));
- *tPtr = flipped ? 1 - t : t;
- return true;
+ return fUsed = horizontalType;
}
int SkIntersections::horizontal(const SkDLine& line, double left, double right,
double y, bool flipped) {
// see if end points intersect the opposite line
double t;
- if (checkEndPoint(left, y, line, &t, true)) {
- insert(t, flipped, left, y);
+ const SkDPoint leftPt = { left, y };
+ if ((t = line.exactPoint(leftPt)) >= 0) {
+ insert(t, (double) flipped, leftPt);
}
if (left != right) {
- if (checkEndPoint(right, y, line, &t, true)) {
- insert(t, !flipped, right, y);
+ const SkDPoint rightPt = { right, y };
+ if ((t = line.exactPoint(rightPt)) >= 0) {
+ insert(t, (double) !flipped, rightPt);
}
for (int index = 0; index < 2; ++index) {
- if (!checkEndPointH(line[index], left, right, y, flipped, &t)) {
- continue;
+ if ((t = SkDLine::ExactPointH(line[index], left, right, y)) >= 0) {
+ insert((double) index, flipped ? 1 - t : t, line[index]);
}
- insert(index, t, line[index]);
}
}
- if (used() > 0) {
- SkASSERT(fUsed <= 2);
- return used(); // coincident lines are returned here
+ int result = horizontal_coincident(line, y);
+ if (result == 1 && fUsed == 0) {
+ fT[0][0] = horizontal_intercept(line, y);
+ double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
+ if (between(left, xIntercept, right)) {
+ fT[1][0] = (xIntercept - left) / (right - left);
+ if (flipped) {
+ // OPTIMIZATION: ? instead of swapping, pass original line, use [1].fX - [0].fX
+ for (int index = 0; index < result; ++index) {
+ fT[1][index] = 1 - fT[1][index];
+ }
+ }
+ return computePoints(line, result);
+ }
}
- int result = horizontal(line, y);
- if (!result) {
- return 0;
+ if (!fAllowNear && result != 2) {
+ return fUsed;
}
- SkASSERT(result == 1);
- double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
- if (!precisely_between(left, xIntercept, right)) {
- return fUsed = 0;
+ if ((t = line.nearPoint(leftPt)) >= 0) {
+ insert(t, (double) flipped, leftPt);
}
- fT[1][0] = (xIntercept - left) / (right - left);
- if (flipped) {
- // OPTIMIZATION: ? instead of swapping, pass original line, use [1].fX - [0].fX
- for (int index = 0; index < result; ++index) {
- fT[1][index] = 1 - fT[1][index];
+ if (left != right) {
+ const SkDPoint rightPt = { right, y };
+ if ((t = line.nearPoint(rightPt)) >= 0) {
+ insert(t, (double) !flipped, rightPt);
+ }
+ for (int index = 0; index < 2; ++index) {
+ if ((t = SkDLine::NearPointH(line[index], left, right, y)) >= 0) {
+ insert((double) index, flipped ? 1 - t : t, line[index]);
+ }
}
}
- return computePoints(line, result);
+ return fUsed;
}
-int SkIntersections::vertical(const SkDLine& line, double x) {
+static int vertical_coincident(const SkDLine& line, double x) {
double min = line[0].fX;
double max = line[1].fX;
if (min > max) {
SkTSwap(min, max);
}
if (!precisely_between(min, x, max)) {
- return fUsed = 0;
+ return 0;
}
if (AlmostEqualUlps(min, max)) {
- fT[0][0] = 0;
- fT[0][1] = 1;
- return fUsed = 2;
+ return 2;
}
- fT[0][0] = (x - line[0].fX) / (line[1].fX - line[0].fX);
- return fUsed = 1;
+ return 1;
}
-static bool checkEndPointV(const SkDPoint& end, double top, double bottom,
- double x, bool flipped, double* tPtr) {
- if (!between(top, end.fY, bottom) || !AlmostEqualUlps(x, end.fX)) {
- return false;
+static double vertical_intercept(const SkDLine& line, double x) {
+ return (x - line[0].fX) / (line[1].fX - line[0].fX);
+}
+
+int SkIntersections::vertical(const SkDLine& line, double x) {
+ int verticalType = vertical_coincident(line, x);
+ if (verticalType == 1) {
+ fT[0][0] = vertical_intercept(line, x);
+ } else if (verticalType == 2) {
+ fT[0][0] = 0;
+ fT[0][1] = 1;
}
- double t = (end.fY - top) / (bottom - top);
- SkASSERT(between(0, t, 1));
- *tPtr = flipped ? 1 - t : t;
- return true;
+ return fUsed = verticalType;
}
int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
- double x, bool flipped) {
+ double x, bool flipped) {
// see if end points intersect the opposite line
double t;
- if (checkEndPoint(x, top, line, &t, false)) {
- insert(t, flipped, x, top);
+ SkDPoint topPt = { x, top };
+ if ((t = line.exactPoint(topPt)) >= 0) {
+ insert(t, (double) flipped, topPt);
}
if (top != bottom) {
- if (checkEndPoint(x, bottom,line, &t, false)) {
- insert(t, !flipped, x, bottom);
+ SkDPoint bottomPt = { x, bottom };
+ if ((t = line.exactPoint(bottomPt)) >= 0) {
+ insert(t, (double) !flipped, bottomPt);
}
for (int index = 0; index < 2; ++index) {
- if (!checkEndPointV(line[index], top, bottom, x, flipped, &t)) {
- continue;
+ if ((t = SkDLine::ExactPointV(line[index], top, bottom, x)) >= 0) {
+ insert((double) index, flipped ? 1 - t : t, line[index]);
}
- insert( index, t, line[index]);
}
}
- if (used() > 0) {
- SkASSERT(fUsed <= 2);
- return used(); // coincident lines are returned here
+ int result = vertical_coincident(line, x);
+ if (result == 1 && fUsed == 0) {
+ fT[0][0] = vertical_intercept(line, x);
+ double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
+ if (between(top, yIntercept, bottom)) {
+ fT[1][0] = (yIntercept - top) / (bottom - top);
+ if (flipped) {
+ // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY
+ for (int index = 0; index < result; ++index) {
+ fT[1][index] = 1 - fT[1][index];
+ }
+ }
+ return computePoints(line, result);
+ }
}
- int result = vertical(line, x);
- if (!result) {
- return 0;
+ if (!fAllowNear && result != 2) {
+ return fUsed;
}
- SkASSERT(result == 1);
- double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
- if (!precisely_between(top, yIntercept, bottom)) {
- return fUsed = 0;
+ if ((t = line.nearPoint(topPt)) >= 0) {
+ insert(t, (double) flipped, topPt);
}
- fT[1][0] = (yIntercept - top) / (bottom - top);
- if (flipped) {
- // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY
- for (int index = 0; index < result; ++index) {
- fT[1][index] = 1 - fT[1][index];
+ if (top != bottom) {
+ SkDPoint bottomPt = { x, bottom };
+ if ((t = line.nearPoint(bottomPt)) >= 0) {
+ insert(t, (double) !flipped, bottomPt);
+ }
+ for (int index = 0; index < 2; ++index) {
+ if ((t = SkDLine::NearPointV(line[index], top, bottom, x)) >= 0) {
+ insert((double) index, flipped ? 1 - t : t, line[index]);
+ }
}
}
- return computePoints(line, result);
+ return fUsed;
}
// from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py
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