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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "SkFloatBits.h" | 7 #include "SkFloatBits.h" |
8 #include "SkPathOpsTypes.h" | 8 #include "SkPathOpsTypes.h" |
9 | 9 |
10 | 10 |
11 | 11 |
12 // from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-num
bers-2012-edition/ | 12 // from http://randomascii.wordpress.com/2012/02/25/comparing-floating-point-num
bers-2012-edition/ |
13 // FIXME: move to SkFloatBits.h | 13 // FIXME: move to SkFloatBits.h |
14 static bool equal_ulps(float A, float B, int epsilon) { | 14 static bool equal_ulps(float A, float B, int epsilon) { |
15 SkFloatIntUnion floatIntA, floatIntB; | 15 SkFloatIntUnion floatIntA, floatIntB; |
16 floatIntA.fFloat = A; | 16 floatIntA.fFloat = A; |
17 floatIntB.fFloat = B; | 17 floatIntB.fFloat = B; |
18 // Different signs means they do not match. | 18 // Different signs means they do not match. |
19 if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) | 19 if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) { |
20 { | |
21 // Check for equality to make sure +0 == -0 | 20 // Check for equality to make sure +0 == -0 |
22 return A == B; | 21 return A == B; |
23 } | 22 } |
24 // Find the difference in ULPs. | 23 // Find the difference in ULPs. |
25 int ulpsDiff = abs(floatIntA.fSignBitInt - floatIntB.fSignBitInt); | 24 int ulpsDiff = abs(floatIntA.fSignBitInt - floatIntB.fSignBitInt); |
26 return ulpsDiff <= epsilon; | 25 return ulpsDiff <= epsilon; |
27 } | 26 } |
28 | 27 |
| 28 static bool less_ulps(float A, float B, int epsilon) { |
| 29 SkFloatIntUnion floatIntA, floatIntB; |
| 30 floatIntA.fFloat = A; |
| 31 floatIntB.fFloat = B; |
| 32 // Check different signs with float epsilon since we only care if they're bo
th close to 0. |
| 33 if ((floatIntA.fSignBitInt < 0) != (floatIntB.fSignBitInt < 0)) { |
| 34 return A <= B + FLT_EPSILON * epsilon; |
| 35 } |
| 36 // Find the difference in ULPs. |
| 37 return floatIntA.fSignBitInt <= floatIntB.fSignBitInt + epsilon; |
| 38 } |
| 39 |
29 bool AlmostEqualUlps(float A, float B) { | 40 bool AlmostEqualUlps(float A, float B) { |
30 const int UlpsEpsilon = 16; | 41 const int UlpsEpsilon = 16; |
31 return equal_ulps(A, B, UlpsEpsilon); | 42 return equal_ulps(A, B, UlpsEpsilon); |
32 } | 43 } |
33 | 44 |
34 bool RoughlyEqualUlps(float A, float B) { | 45 bool RoughlyEqualUlps(float A, float B) { |
35 const int UlpsEpsilon = 256; | 46 const int UlpsEpsilon = 256; |
36 return equal_ulps(A, B, UlpsEpsilon); | 47 return equal_ulps(A, B, UlpsEpsilon); |
37 } | 48 } |
38 | 49 |
| 50 bool AlmostBetweenUlps(float a, float b, float c) { |
| 51 const int UlpsEpsilon = 1; |
| 52 return a <= c ? less_ulps(a, b, UlpsEpsilon) && less_ulps(b, c, UlpsEpsilon) |
| 53 : less_ulps(b, a, UlpsEpsilon) && less_ulps(c, b, UlpsEpsilon); |
| 54 } |
| 55 |
39 // cube root approximation using bit hack for 64-bit float | 56 // cube root approximation using bit hack for 64-bit float |
40 // adapted from Kahan's cbrt | 57 // adapted from Kahan's cbrt |
41 static double cbrt_5d(double d) { | 58 static double cbrt_5d(double d) { |
42 const unsigned int B1 = 715094163; | 59 const unsigned int B1 = 715094163; |
43 double t = 0.0; | 60 double t = 0.0; |
44 unsigned int* pt = (unsigned int*) &t; | 61 unsigned int* pt = (unsigned int*) &t; |
45 unsigned int* px = (unsigned int*) &d; | 62 unsigned int* px = (unsigned int*) &d; |
46 pt[1] = px[1] / 3 + B1; | 63 pt[1] = px[1] / 3 + B1; |
47 return t; | 64 return t; |
48 } | 65 } |
(...skipping 16 matching lines...) Expand all Loading... |
65 double SkDCubeRoot(double x) { | 82 double SkDCubeRoot(double x) { |
66 if (approximately_zero_cubed(x)) { | 83 if (approximately_zero_cubed(x)) { |
67 return 0; | 84 return 0; |
68 } | 85 } |
69 double result = halley_cbrt3d(fabs(x)); | 86 double result = halley_cbrt3d(fabs(x)); |
70 if (x < 0) { | 87 if (x < 0) { |
71 result = -result; | 88 result = -result; |
72 } | 89 } |
73 return result; | 90 return result; |
74 } | 91 } |
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