| Index: third_party/WebKit/Source/modules/vr/VRDisplay.idl
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| diff --git a/third_party/WebKit/Source/modules/vr/VRDisplay.idl b/third_party/WebKit/Source/modules/vr/VRDisplay.idl
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..e4e2f1952422956b96e03da81188617105caf82c
|
| --- /dev/null
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| +++ b/third_party/WebKit/Source/modules/vr/VRDisplay.idl
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| @@ -0,0 +1,52 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +enum VREye {
|
| + "left",
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| + "right"
|
| +};
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| +
|
| +// http://mozvr.github.io/webvr-spec/webvr.html#vrdisplay
|
| +[
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| + RuntimeEnabled=WebVR
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| +] interface VRDisplay {
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| + // An identifier for this device unique across VRDisplays.
|
| + readonly attribute unsigned long displayId;
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| +
|
| + // A user-readable name identifying the device.
|
| + readonly attribute DOMString displayName;
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| +
|
| + readonly attribute boolean isConnected;
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| + readonly attribute boolean isPresenting;
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| +
|
| + // [Constant]?
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| + readonly attribute VRDisplayCapabilities capabilities;
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| +
|
| + readonly attribute VRStageParameters stageParameters;
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| +
|
| + VRPose getPose();
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| + VRPose getImmediatePose();
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| + void resetPose();
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| +
|
| + VREyeParameters getEyeParameters(VREye whichEye);
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| +
|
| + long requestAnimationFrame(FrameRequestCallback callback);
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| + void cancelAnimationFrame(long handle);
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| +
|
| + // Begin presenting to the VRDisplay. Must be called in response to a user gesture.
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| + // Repeat calls while already presenting will update the VRLayer being displayed.
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| + [CallWith=ScriptState] Promise requestPresent(sequence<VRLayer> layers);
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| +
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| + // Stops presenting to the VRDisplay.
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| + [CallWith=ScriptState] Promise exitPresent();
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| +
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| + // Get the sources currently being presented.
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| + sequence<VRLayer> getLayers();
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| +
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| + // The VRLayer provided to the `VRDisplay` will be captured and presented
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| + // in the HMD. Calling this function has the same effect on the source
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| + // canvas as any other operation that uses its source image, and canvases
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| + // created without preserveDrawingBuffer set to true will be cleared.
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| + void submitFrame(optional VRPose pose = null);
|
| +};
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|
|