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Side by Side Diff: core/fpdfapi/fpdf_page/cpdf_shadingobject.cpp

Issue 1918113002: Clean up CPDF_Page. (Closed) Base URL: https://pdfium.googlesource.com/pdfium@master
Patch Set: more Created 4 years, 8 months ago
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1 // Copyright 2016 PDFium Authors. All rights reserved. 1 // Copyright 2016 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h" 7 #include "core/fpdfapi/fpdf_page/include/cpdf_shadingobject.h"
8 8
9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h" 9 #include "core/fpdfapi/fpdf_page/cpdf_shadingpattern.h"
10 #include "core/fpdfapi/fpdf_page/pageint.h" 10 #include "core/fpdfapi/fpdf_page/pageint.h"
11 #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h" 11 #include "core/fpdfapi/fpdf_parser/include/cpdf_document.h"
12 12
13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {} 13 CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {}
14 14
15 CPDF_ShadingObject::~CPDF_ShadingObject() {} 15 CPDF_ShadingObject::~CPDF_ShadingObject() {}
16 16
17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const { 17 CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
18 CPDF_ShadingObject* obj = new CPDF_ShadingObject; 18 CPDF_ShadingObject* obj = new CPDF_ShadingObject;
19 obj->CopyData(this); 19 obj->CopyData(this);
20 20
21 obj->m_pShading = m_pShading; 21 obj->m_pShading = m_pShading;
22 if (obj->m_pShading && obj->m_pShading->m_pDocument) { 22 if (obj->m_pShading && obj->m_pShading->document()) {
23 CPDF_DocPageData* pDocPageData = 23 CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData();
24 obj->m_pShading->m_pDocument->GetPageData(); 24 CPDF_Pattern* pattern = pDocPageData->GetPattern(
25 obj->m_pShading = (CPDF_ShadingPattern*)pDocPageData->GetPattern(
26 obj->m_pShading->m_pShadingObj, m_pShading->m_bShadingObj, 25 obj->m_pShading->m_pShadingObj, m_pShading->m_bShadingObj,
27 &obj->m_pShading->m_ParentMatrix); 26 obj->m_pShading->parent_matrix());
27 obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr;
28 } 28 }
29 obj->m_Matrix = m_Matrix; 29 obj->m_Matrix = m_Matrix;
30 return obj; 30 return obj;
31 } 31 }
32 32
33 void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) { 33 void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
34 if (!m_ClipPath.IsNull()) { 34 if (!m_ClipPath.IsNull()) {
35 m_ClipPath.GetModify(); 35 m_ClipPath.GetModify();
36 m_ClipPath.Transform(matrix); 36 m_ClipPath.Transform(matrix);
37 } 37 }
38 m_Matrix.Concat(matrix); 38 m_Matrix.Concat(matrix);
39 if (!m_ClipPath.IsNull()) { 39 if (!m_ClipPath.IsNull()) {
40 CalcBoundingBox(); 40 CalcBoundingBox();
41 } else { 41 } else {
42 matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom); 42 matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom);
43 } 43 }
44 } 44 }
45 45
46 void CPDF_ShadingObject::CalcBoundingBox() { 46 void CPDF_ShadingObject::CalcBoundingBox() {
47 if (m_ClipPath.IsNull()) { 47 if (m_ClipPath.IsNull()) {
48 return; 48 return;
49 } 49 }
50 CFX_FloatRect rect = m_ClipPath.GetClipBox(); 50 CFX_FloatRect rect = m_ClipPath.GetClipBox();
51 m_Left = rect.left; 51 m_Left = rect.left;
52 m_Bottom = rect.bottom; 52 m_Bottom = rect.bottom;
53 m_Right = rect.right; 53 m_Right = rect.right;
54 m_Top = rect.top; 54 m_Top = rect.top;
55 } 55 }
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