| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 // This test only works with the GPU backend. | 8 // This test only works with the GPU backend. |
| 9 | 9 |
| 10 #include "gm.h" | 10 #include "gm.h" |
| 11 | 11 |
| 12 #if SK_SUPPORT_GPU | 12 #if SK_SUPPORT_GPU |
| 13 #include "GrContext.h" | 13 #include "GrContext.h" |
| 14 #include "GrDrawContext.h" | 14 #include "GrDrawContext.h" |
| 15 #include "SkColorPriv.h" | 15 #include "SkColorPriv.h" |
| 16 #include "effects/GrPorterDuffXferProcessor.h" | 16 #include "effects/GrPorterDuffXferProcessor.h" |
| 17 #include "effects/GrSimpleTextureEffect.h" | 17 #include "effects/GrSimpleTextureEffect.h" |
| 18 | 18 |
| 19 static const int S = 200; | 19 static const int S = 200; |
| 20 | 20 |
| 21 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { | 21 DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) { |
| 22 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa
rget(); | 22 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa
rget(); |
| 23 GrContext* ctx = canvas->getGrContext(); | 23 GrContext* ctx = canvas->getGrContext(); |
| 24 SkAutoTUnref<GrDrawContext> drawContext(ctx ? ctx->drawContext(target) :
nullptr); | 24 sk_sp<GrDrawContext> drawContext(ctx ? ctx->drawContext(sk_ref_sp(target
)) : nullptr); |
| 25 if (drawContext && target) { | 25 if (drawContext && target) { |
| 26 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); | 26 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); |
| 27 static const int stride = 2 * S; | 27 static const int stride = 2 * S; |
| 28 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); | 28 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); |
| 29 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); | 29 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); |
| 30 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); | 30 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); |
| 31 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); | 31 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); |
| 32 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); | 32 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); |
| 33 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); | 33 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); |
| 34 for (int i = 0; i < 2; ++i) { | 34 for (int i = 0; i < 2; ++i) { |
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| 109 texture->writePixels(S, (i ? 0 : S), S, S, | 109 texture->writePixels(S, (i ? 0 : S), S, S, |
| 110 texture->config(), gTextureData.get(), | 110 texture->config(), gTextureData.get(), |
| 111 4 * stride); | 111 4 * stride); |
| 112 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S))
; | 112 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S))
; |
| 113 } | 113 } |
| 114 } else { | 114 } else { |
| 115 skiagm::GM::DrawGpuOnlyMessage(canvas); | 115 skiagm::GM::DrawGpuOnlyMessage(canvas); |
| 116 } | 116 } |
| 117 } | 117 } |
| 118 #endif | 118 #endif |
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