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Side by Side Diff: chrome/browser/ui/cocoa/exclusive_access_bubble_view.mm

Issue 1917973002: mac: Remove IsOSLion(). (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: tapted Created 4 years, 8 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #import "chrome/browser/ui/cocoa/exclusive_access_bubble_view.h" 5 #import "chrome/browser/ui/cocoa/exclusive_access_bubble_view.h"
6 6
7 #include "base/mac/mac_util.h"
8 #include "base/mac/scoped_nsobject.h" 7 #include "base/mac/scoped_nsobject.h"
9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" 8 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h"
10 9
11 namespace { 10 namespace {
12 11
13 const CGFloat kShadowTop = 20; 12 const CGFloat kShadowTop = 20;
14 const CGFloat kShadowBottom = 50; 13 const CGFloat kShadowBottom = 50;
15 const CGFloat kShadowLeft = 50; 14 const CGFloat kShadowLeft = 50;
16 const CGFloat kShadowRight = 50; 15 const CGFloat kShadowRight = 50;
17 const CGFloat kShadowBlurRadius = 150; 16 const CGFloat kShadowBlurRadius = 30;
18 // NOTE(koz): The blur radius parameter to setShadowBlurRadius: has a bigger
19 // effect on lion, so use a smaller value for it.
20 const CGFloat kShadowBlurRadiusLion = 30;
21 const CGFloat kShadowAlpha = 0.5; 17 const CGFloat kShadowAlpha = 0.5;
22 const CGFloat kBubbleCornerRadius = 8.0; 18 const CGFloat kBubbleCornerRadius = 8.0;
23 } 19 }
24 20
25 @implementation ExclusiveAccessBubbleView 21 @implementation ExclusiveAccessBubbleView
26 22
27 - (void)drawRect:(NSRect)rect { 23 - (void)drawRect:(NSRect)rect {
28 // Make room for the border to be seen. 24 // Make room for the border to be seen.
29 NSRect bounds = [self bounds]; 25 NSRect bounds = [self bounds];
30 bounds.size.width -= kShadowLeft + kShadowRight; 26 bounds.size.width -= kShadowLeft + kShadowRight;
31 bounds.size.height -= kShadowTop + kShadowBottom; 27 bounds.size.height -= kShadowTop + kShadowBottom;
32 bounds.origin.x += kShadowLeft; 28 bounds.origin.x += kShadowLeft;
33 bounds.origin.y += kShadowBottom; 29 bounds.origin.y += kShadowBottom;
34 NSBezierPath* bezier = [NSBezierPath bezierPath]; 30 NSBezierPath* bezier = [NSBezierPath bezierPath];
35 31
36 CGFloat radius = kBubbleCornerRadius; 32 CGFloat radius = kBubbleCornerRadius;
37 // Start with a rounded rectangle. 33 // Start with a rounded rectangle.
38 [bezier appendBezierPathWithRoundedRect:bounds xRadius:radius yRadius:radius]; 34 [bezier appendBezierPathWithRoundedRect:bounds xRadius:radius yRadius:radius];
39 35
40 [bezier closePath]; 36 [bezier closePath];
41 [[NSColor whiteColor] set]; 37 [[NSColor whiteColor] set];
42 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state; 38 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state;
43 base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]); 39 base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]);
44 if (base::mac::IsOSLionOrLater()) { 40 [shadow setShadowBlurRadius:kShadowBlurRadius];
45 [shadow setShadowBlurRadius:kShadowBlurRadiusLion];
46 } else {
47 [shadow setShadowBlurRadius:kShadowBlurRadius];
48 }
49 [shadow setShadowColor:[[NSColor blackColor] 41 [shadow setShadowColor:[[NSColor blackColor]
50 colorWithAlphaComponent:kShadowAlpha]]; 42 colorWithAlphaComponent:kShadowAlpha]];
51 [shadow set]; 43 [shadow set];
52 44
53 [bezier fill]; 45 [bezier fill];
54 } 46 }
55 47
56 @end 48 @end
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