| OLD | NEW |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #import "chrome/browser/ui/cocoa/exclusive_access_bubble_view.h" | 5 #import "chrome/browser/ui/cocoa/exclusive_access_bubble_view.h" |
| 6 | 6 |
| 7 #include "base/mac/mac_util.h" | 7 #include "base/mac/mac_util.h" |
| 8 #include "base/mac/scoped_nsobject.h" | 8 #include "base/mac/scoped_nsobject.h" |
| 9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" | 9 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 const CGFloat kShadowTop = 20; | 13 const CGFloat kShadowTop = 20; |
| 14 const CGFloat kShadowBottom = 50; | 14 const CGFloat kShadowBottom = 50; |
| 15 const CGFloat kShadowLeft = 50; | 15 const CGFloat kShadowLeft = 50; |
| 16 const CGFloat kShadowRight = 50; | 16 const CGFloat kShadowRight = 50; |
| 17 const CGFloat kShadowBlurRadius = 150; | 17 const CGFloat kShadowBlurRadius = 30; |
| 18 // NOTE(koz): The blur radius parameter to setShadowBlurRadius: has a bigger | |
| 19 // effect on lion, so use a smaller value for it. | |
| 20 const CGFloat kShadowBlurRadiusLion = 30; | |
| 21 const CGFloat kShadowAlpha = 0.5; | 18 const CGFloat kShadowAlpha = 0.5; |
| 22 const CGFloat kBubbleCornerRadius = 8.0; | 19 const CGFloat kBubbleCornerRadius = 8.0; |
| 23 } | 20 } |
| 24 | 21 |
| 25 @implementation ExclusiveAccessBubbleView | 22 @implementation ExclusiveAccessBubbleView |
| 26 | 23 |
| 27 - (void)drawRect:(NSRect)rect { | 24 - (void)drawRect:(NSRect)rect { |
| 28 // Make room for the border to be seen. | 25 // Make room for the border to be seen. |
| 29 NSRect bounds = [self bounds]; | 26 NSRect bounds = [self bounds]; |
| 30 bounds.size.width -= kShadowLeft + kShadowRight; | 27 bounds.size.width -= kShadowLeft + kShadowRight; |
| 31 bounds.size.height -= kShadowTop + kShadowBottom; | 28 bounds.size.height -= kShadowTop + kShadowBottom; |
| 32 bounds.origin.x += kShadowLeft; | 29 bounds.origin.x += kShadowLeft; |
| 33 bounds.origin.y += kShadowBottom; | 30 bounds.origin.y += kShadowBottom; |
| 34 NSBezierPath* bezier = [NSBezierPath bezierPath]; | 31 NSBezierPath* bezier = [NSBezierPath bezierPath]; |
| 35 | 32 |
| 36 CGFloat radius = kBubbleCornerRadius; | 33 CGFloat radius = kBubbleCornerRadius; |
| 37 // Start with a rounded rectangle. | 34 // Start with a rounded rectangle. |
| 38 [bezier appendBezierPathWithRoundedRect:bounds xRadius:radius yRadius:radius]; | 35 [bezier appendBezierPathWithRoundedRect:bounds xRadius:radius yRadius:radius]; |
| 39 | 36 |
| 40 [bezier closePath]; | 37 [bezier closePath]; |
| 41 [[NSColor whiteColor] set]; | 38 [[NSColor whiteColor] set]; |
| 42 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state; | 39 gfx::ScopedNSGraphicsContextSaveGState scoped_g_state; |
| 43 base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]); | 40 base::scoped_nsobject<NSShadow> shadow([[NSShadow alloc] init]); |
| 44 if (base::mac::IsOSLionOrLater()) { | 41 [shadow setShadowBlurRadius:kShadowBlurRadius]; |
| 45 [shadow setShadowBlurRadius:kShadowBlurRadiusLion]; | |
| 46 } else { | |
| 47 [shadow setShadowBlurRadius:kShadowBlurRadius]; | |
| 48 } | |
| 49 [shadow setShadowColor:[[NSColor blackColor] | 42 [shadow setShadowColor:[[NSColor blackColor] |
| 50 colorWithAlphaComponent:kShadowAlpha]]; | 43 colorWithAlphaComponent:kShadowAlpha]]; |
| 51 [shadow set]; | 44 [shadow set]; |
| 52 | 45 |
| 53 [bezier fill]; | 46 [bezier fill]; |
| 54 } | 47 } |
| 55 | 48 |
| 56 @end | 49 @end |
| OLD | NEW |